// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Game.AI; using Game.Entities; using Game.Scripting; using System; namespace Scripts.Battlegrounds.AlteracValley.Vanndar { struct SpellIds { public const uint Avatar = 19135; public const uint Thunderclap = 15588; public const uint Stormbolt = 20685; // not sure } struct TextIds { public const uint YellAggro = 0; public const uint YellEvade = 1; //public const uint YellRespawn1 = -1810010; // Missing in database //public const uint YellRespawn2 = -1810011; // Missing in database public const uint YellRandom = 2; public const uint YellSpell = 3; } [Script] class boss_vanndar : ScriptedAI { public boss_vanndar(Creature creature) : base(creature) { } public override void Reset() { _scheduler.CancelAll(); } public override void JustEngagedWith(Unit who) { _scheduler.Schedule(TimeSpan.FromSeconds(3), task => { DoCastVictim(SpellIds.Avatar); task.Repeat(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(20)); }); _scheduler.Schedule(TimeSpan.FromSeconds(4), task => { DoCastVictim(SpellIds.Thunderclap); task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(15)); }); _scheduler.Schedule(TimeSpan.FromSeconds(6), task => { DoCastVictim(SpellIds.Stormbolt); task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(25)); }); _scheduler.Schedule(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30), task => { Talk(TextIds.YellRandom); task.Repeat(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30)); }); _scheduler.Schedule(TimeSpan.FromSeconds(5), task => { if (me.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50) { EnterEvadeMode(); Talk(TextIds.YellEvade); } task.Repeat(); }); Talk(TextIds.YellAggro); } public override void UpdateAI(uint diff) { if (!UpdateVictim()) return; _scheduler.Update(diff); } } }