// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using Game.AI; using Game.Entities; using Game.Maps; using Game.Scripting; using Game.Spells; using System; using System.Collections.Generic; namespace Scripts.Pets.DeathKnight { [Script] class npc_pet_dk_ebon_gargoyle : CasterAI { const uint SpellSummonGargoyle1 = 49206; const uint SpellSummonGargoyle2 = 50514; const uint SpellDismissGargoyle = 50515; const uint SpellSanctuary = 54661; public npc_pet_dk_ebon_gargoyle(Creature creature) : base(creature) { } public override void InitializeAI() { base.InitializeAI(); ObjectGuid ownerGuid = me.GetOwnerGUID(); if (ownerGuid.IsEmpty()) return; // Find victim of Summon Gargoyle spell List targets = new(); AnyUnfriendlyUnitInObjectRangeCheck u_check = new(me, me, 30.0f); UnitListSearcher searcher = new(me, targets, u_check); Cell.VisitAllObjects(me, searcher, 30.0f); foreach (Unit target in targets) { if (target.HasAura(SpellSummonGargoyle1, ownerGuid)) { me.Attack(target, false); break; } } } public override void JustDied(Unit killer) { // Stop Feeding Gargoyle when it dies Unit owner = me.GetOwner(); if (owner != null) owner.RemoveAurasDueToSpell(SpellSummonGargoyle2); } // Fly away when dismissed public override void SpellHit(WorldObject caster, SpellInfo spellInfo) { if (spellInfo.Id != SpellDismissGargoyle || !me.IsAlive()) return; Unit owner = me.GetOwner(); if (owner == null || owner != caster) return; // Stop Fighting me.SetUnitFlag(UnitFlags.NonAttackable); // Sanctuary me.CastSpell(me, SpellSanctuary, true); me.SetReactState(ReactStates.Passive); //! Hack: Creature's can't have MovementflagFlying // Fly Away me.SetCanFly(true); me.SetSpeedRate(UnitMoveType.Flight, 0.75f); me.SetSpeedRate(UnitMoveType.Run, 0.75f); float x = me.GetPositionX() + 20 * MathF.Cos(me.GetOrientation()); float y = me.GetPositionY() + 20 * MathF.Sin(me.GetOrientation()); float z = me.GetPositionZ() + 40; me.GetMotionMaster().Clear(); me.GetMotionMaster().MovePoint(0, x, y, z); // Despawn as soon as possible me.DespawnOrUnsummon(TimeSpan.FromSeconds(4)); } } [Script] class npc_pet_dk_guardian : AggressorAI { public npc_pet_dk_guardian(Creature creature) : base(creature) { } public override bool CanAIAttack(Unit target) { if (target == null) return false; Unit owner = me.GetOwner(); if (owner != null && !target.IsInCombatWith(owner)) return false; return base.CanAIAttack(target); } } }