// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using Framework.GameMath; using System; using System.Collections.Generic; using System.IO; using System.Numerics; namespace Game.Collision { public class StaticModelList { public static Dictionary models = new(); } public abstract class GameObjectModelOwnerBase { public abstract bool IsSpawned(); public abstract uint GetDisplayId(); public abstract byte GetNameSetId(); public abstract bool IsInPhase(PhaseShift phaseShift); public abstract Vector3 GetPosition(); public abstract Quaternion GetRotation(); public abstract float GetScale(); } public class GameObjectModel : IModel { bool Initialize(GameObjectModelOwnerBase modelOwner) { var modelData = StaticModelList.models.LookupByKey(modelOwner.GetDisplayId()); if (modelData == null) return false; AxisAlignedBox mdl_box = new(modelData.bound); // ignore models with no bounds if (mdl_box == AxisAlignedBox.Zero()) { Log.outError(LogFilter.Server, "GameObject model {0} has zero bounds, loading skipped", modelData.name); return false; } iModel = Global.VMapMgr.AcquireModelInstance(modelData.name); if (iModel == null) return false; iPos = modelOwner.GetPosition(); iScale = modelOwner.GetScale(); iInvScale = 1.0f / iScale; Matrix4x4 iRotation = modelOwner.GetRotation().ToMatrix(); iRotation.Inverse(out iInvRot); // transform bounding box: mdl_box = new AxisAlignedBox(mdl_box.Lo * iScale, mdl_box.Hi * iScale); AxisAlignedBox rotated_bounds = new(); for (int i = 0; i < 8; ++i) rotated_bounds.merge(iRotation.Multiply(mdl_box.corner(i))); iBound = rotated_bounds + iPos; owner = modelOwner; return true; } public static GameObjectModel Create(GameObjectModelOwnerBase modelOwner) { GameObjectModel mdl = new(); if (!mdl.Initialize(modelOwner)) return null; return mdl; } public bool IsMapObject() { return !iModel.IsM2(); } public override bool IntersectRay(Ray ray, ref float maxDist, bool stopAtFirstHit, PhaseShift phaseShift, ModelIgnoreFlags ignoreFlags) { if (!IsCollisionEnabled() || !owner.IsSpawned()) return false; if (!owner.IsInPhase(phaseShift)) return false; float time = ray.intersectionTime(iBound); if (time == float.PositiveInfinity) return false; // child bounds are defined in object space: Vector3 p = iInvRot.Multiply(ray.Origin - iPos) * iInvScale; Ray modRay = new Ray(p, iInvRot.Multiply(ray.Direction)); float distance = maxDist * iInvScale; bool hit = iModel.IntersectRay(modRay, ref distance, stopAtFirstHit, ignoreFlags); if (hit) { distance *= iScale; maxDist = distance; } return hit; } public bool GetLocationInfo(Vector3 point, LocationInfo info, PhaseShift phaseShift) { if (!IsCollisionEnabled() || !owner.IsSpawned() || !IsMapObject()) return false; if (!owner.IsInPhase(phaseShift)) return false; if (!iBound.contains(point)) return false; // child bounds are defined in object space: Vector3 pModel = iInvRot.Multiply(point - iPos) * iInvScale; Vector3 zDirModel = iInvRot.Multiply(new Vector3(0.0f, 0.0f, -1.0f)); float zDist; GroupLocationInfo groupInfo = new(); if (iModel.GetLocationInfo(pModel, zDirModel, out zDist, groupInfo)) { Vector3 modelGround = pModel + zDist * zDirModel; float world_Z = (iInvRot.Multiply(modelGround) * iScale + iPos).Z; if (info.ground_Z < world_Z) { info.ground_Z = world_Z; return true; } } return false; } public bool GetLiquidLevel(Vector3 point, LocationInfo info, ref float liqHeight) { // child bounds are defined in object space: Vector3 pModel = iInvRot.Multiply(point - iPos) * iInvScale; //Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f); float zDist; if (info.hitModel.GetLiquidLevel(pModel, out zDist)) { // calculate world height (zDist in model coords): // assume WMO not tilted (wouldn't make much sense anyway) liqHeight = zDist * iScale + iPos.Z; return true; } return false; } public bool UpdatePosition() { if (iModel == null) return false; var it = StaticModelList.models.LookupByKey(owner.GetDisplayId()); if (it == null) return false; AxisAlignedBox mdl_box = new(it.bound); // ignore models with no bounds if (mdl_box == AxisAlignedBox.Zero()) { Log.outError(LogFilter.Server, "GameObject model {0} has zero bounds, loading skipped", it.name); return false; } iPos = owner.GetPosition(); Matrix4x4 iRotation = owner.GetRotation().ToMatrix(); iRotation.Inverse(out iInvRot); // transform bounding box: mdl_box = new AxisAlignedBox(mdl_box.Lo * iScale, mdl_box.Hi * iScale); AxisAlignedBox rotated_bounds = new(); for (int i = 0; i < 8; ++i) rotated_bounds.merge(iRotation.Multiply(mdl_box.corner(i))); iBound = rotated_bounds + iPos; return true; } public override Vector3 GetPosition() { return iPos; } public override AxisAlignedBox GetBounds() { return iBound; } public void EnableCollision(bool enable) { iCollisionEnabled = enable; } public bool IsCollisionEnabled() { return iCollisionEnabled; } public void DisableLosBlocking(bool enable) { iLosBlockingDisabled = enable; } public bool IsLosBlockingDisabled() { return iLosBlockingDisabled; } public byte GetNameSetId() { return owner.GetNameSetId(); } public static bool LoadGameObjectModelList() { uint oldMSTime = Time.GetMSTime(); var filename = Global.WorldMgr.GetDataPath() + "/vmaps/GameObjectModels.dtree"; if (!File.Exists(filename)) { Log.outWarn(LogFilter.Server, "Unable to open '{0}' file.", filename); return false; } try { using BinaryReader reader = new(new FileStream(filename, FileMode.Open, FileAccess.Read)); string magic = reader.ReadStringFromChars(8); if (magic != MapConst.VMapMagic) { Log.outError(LogFilter.Misc, $"File '{filename}' has wrong header, expected {MapConst.VMapMagic}."); return false; } long length = reader.BaseStream.Length; while (true) { if (reader.BaseStream.Position >= length) break; uint displayId = reader.ReadUInt32(); int name_length = reader.ReadInt32(); string name = reader.ReadString(name_length); Vector3 v1 = reader.Read(); Vector3 v2 = reader.Read(); StaticModelList.models.Add(displayId, new GameobjectModelData(name, v1, v2)); } } catch (EndOfStreamException ex) { Log.outException(ex); } Log.outInfo(LogFilter.ServerLoading, "Loaded {0} GameObject models in {1} ms", StaticModelList.models.Count, Time.GetMSTimeDiffToNow(oldMSTime)); return true; } bool iCollisionEnabled; // Is model ignored in all checks bool iLosBlockingDisabled; // Is model ignored during line of sight checks (but is always included in location/height checks) AxisAlignedBox iBound; Matrix4x4 iInvRot; Vector3 iPos; float iInvScale; float iScale; WorldModel iModel; GameObjectModelOwnerBase owner; } public class GameobjectModelData { public GameobjectModelData(string name_, Vector3 lowBound, Vector3 highBound) { bound = new AxisAlignedBox(lowBound, highBound); name = name_; } public AxisAlignedBox bound; public string name; } }