/* * Copyright (C) 2012-2017 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.Entities; using System; namespace Game.Movement { public class ConfusedGenerator : MovementGeneratorMedium where T : Unit { public ConfusedGenerator() { i_nextMoveTime = new TimeTracker(); } public override void DoInitialize(T owner) { owner.AddUnitState(UnitState.Confused); owner.SetFlag(UnitFields.Flags, UnitFlags.Confused); owner.GetPosition(out i_x, out i_y, out i_z); if (!owner.IsAlive() || owner.IsStopped()) return; owner.StopMoving(); owner.AddUnitState(UnitState.ConfusedMove); } public override void DoFinalize(T owner) { if (owner.IsTypeId(TypeId.Player)) { owner.RemoveFlag(UnitFields.Flags, UnitFlags.Confused); owner.ClearUnitState(UnitState.Confused | UnitState.ConfusedMove); owner.StopMoving(); } else if (owner.IsTypeId(TypeId.Unit)) { owner.RemoveFlag(UnitFields.Flags, UnitFlags.Confused); owner.ClearUnitState(UnitState.Confused | UnitState.ConfusedMove); if (owner.GetVictim()) owner.SetTarget(owner.GetVictim().GetGUID()); } } public override void DoReset(T owner) { i_nextMoveTime.Reset(0); if (!owner.IsAlive() || owner.IsStopped()) return; owner.StopMoving(); owner.AddUnitState(UnitState.Confused | UnitState.ConfusedMove); } public override bool DoUpdate(T owner, uint time_diff) { if (owner.HasUnitState(UnitState.Root | UnitState.Stunned | UnitState.Distracted)) return true; if (i_nextMoveTime.Passed()) { // currently moving, update location owner.AddUnitState(UnitState.ConfusedMove); if (owner.moveSpline.Finalized()) i_nextMoveTime.Reset(RandomHelper.IRand(800, 1500)); } else { // waiting for next move i_nextMoveTime.Update(time_diff); if (i_nextMoveTime.Passed()) { // start moving owner.AddUnitState(UnitState.ConfusedMove); float dest = (float)(4.0f * RandomHelper.NextDouble() - 2.0f); Position pos = new Position(i_x, i_y, i_z); owner.MovePositionToFirstCollision(ref pos, dest, 0.0f); PathGenerator path = new PathGenerator(owner); path.SetPathLengthLimit(30.0f); bool result = path.CalculatePath(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); if (!result || path.GetPathType().HasAnyFlag(PathType.NoPath)) { i_nextMoveTime.Reset(100); return true; } MoveSplineInit init = new MoveSplineInit(owner); init.MovebyPath(path.GetPath()); init.SetWalk(true); init.Launch(); } } return true; } public override MovementGeneratorType GetMovementGeneratorType() { return MovementGeneratorType.Confused; } TimeTracker i_nextMoveTime; float i_x, i_y, i_z; } }