/* * Copyright (C) 2012-2017 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.AI; using Game.Entities; using Game.Scripting; using System; namespace Scripts.Northrend.AzjolNerub.Ahnkahet.Amanitar { struct SpellIds { public const uint Bash = 57094; // Victim public const uint EntanglingRoots = 57095; // Random Victim 100y public const uint Mini = 57055; // Self public const uint VenomBoltVolley = 57088; // Random Victim 100y public const uint HealthyMushroomPotentFungus = 56648; // Killer 3y public const uint PoisonousMushroomPoisonCloud = 57061; // Self - Duration 8 Sec public const uint PoisonousMushroomVisualArea = 61566; // Self public const uint PoisonousMushroomVisualAura = 56741; // Self public const uint PutridMushroom = 31690; // To Make The Mushrooms Visible public const uint PowerMushroomVisualAura = 56740; } struct CreatureIds { public const uint Trigger = 19656; public const uint HealthyMushroom = 30391; public const uint PoisonousMushroom = 30435; } [Script] class boss_amanitar : CreatureScript { public boss_amanitar() : base("boss_amanitar") { } class boss_amanitarAI : BossAI { public boss_amanitarAI(Creature creature) : base(creature, DataTypes.Amanitar) { } public override void Reset() { _Reset(); me.SetMeleeDamageSchool(SpellSchools.Nature); me.ApplySpellImmune(0, SpellImmunity.School, SpellSchoolMask.Nature, true); } public override void EnterCombat(Unit who) { _EnterCombat(); _scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting)); _scheduler.Schedule(TimeSpan.FromSeconds(5), task => { SpawnAdds(); task.Repeat(TimeSpan.FromSeconds(20)); }); _scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(9), task => { DoCast(SelectTarget(SelectAggroTarget.Random, 0, 100, true), SpellIds.EntanglingRoots, true); task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15)); }); _scheduler.Schedule(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(14), task => { DoCastVictim(SpellIds.Bash); task.Repeat(TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(12)); }); _scheduler.Schedule(TimeSpan.FromSeconds(12), TimeSpan.FromSeconds(18), task => { DoCast(SpellIds.Mini); task.Repeat(TimeSpan.FromSeconds(25), TimeSpan.FromSeconds(30)); }); _scheduler.Schedule(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(20), task => { DoCast(SelectTarget(SelectAggroTarget.Random, 0, 100, true), SpellIds.VenomBoltVolley, true); task.Repeat(TimeSpan.FromSeconds(18), TimeSpan.FromSeconds(22)); }); } public override void JustDied(Unit killer) { _JustDied(); instance.DoRemoveAurasDueToSpellOnPlayers(SpellIds.Mini); } void SpawnAdds() { int u = 0; for (byte i = 0; i < 30; ++i) { Position pos = me.GetRandomNearPosition(30.0f); pos.posZ = me.GetMap().GetHeight(pos.GetPositionX(), pos.GetPositionY(), MapConst.MaxHeight) + 2.0f; Creature trigger = me.SummonCreature(CreatureIds.Trigger, pos); if (trigger) { Creature temp1 = trigger.FindNearestCreature(CreatureIds.HealthyMushroom, 4.0f, true); Creature temp2 = trigger.FindNearestCreature(CreatureIds.PoisonousMushroom, 4.0f, true); if (temp1 || temp2) { trigger.DisappearAndDie(); } else { u = 1 - u; trigger.DisappearAndDie(); me.SummonCreature(u > 0 ? CreatureIds.PoisonousMushroom : CreatureIds.HealthyMushroom, pos, TempSummonType.TimedOrCorpseDespawn, 60 * Time.InMilliseconds); } } } } public override void UpdateAI(uint diff) { if (!UpdateVictim()) return; _scheduler.Update(diff); if (me.HasUnitState(UnitState.Casting)) return; DoMeleeAttackIfReady(); } } public override CreatureAI GetAI(Creature creature) { return GetInstanceAI(creature); } } [Script] class npc_amanitar_mushrooms : CreatureScript { public npc_amanitar_mushrooms() : base("npc_amanitar_mushrooms") { } class npc_amanitar_mushroomsAI : ScriptedAI { public npc_amanitar_mushroomsAI(Creature creature) : base(creature) { } public override void Reset() { _scheduler.CancelAll(); _scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting)); _scheduler.Schedule(TimeSpan.FromSeconds(1), task => { if (me.GetEntry() == CreatureIds.PoisonousMushroom) { DoCast(me, SpellIds.PoisonousMushroomVisualArea, true); DoCast(me, SpellIds.PoisonousMushroomPoisonCloud); } task.Repeat(TimeSpan.FromSeconds(7)); }); me.SetDisplayId(me.GetCreatureTemplate().ModelId2); DoCast(SpellIds.PutridMushroom); if (me.GetEntry() == CreatureIds.PoisonousMushroom) DoCast(SpellIds.PoisonousMushroomVisualAura); else DoCast(SpellIds.PowerMushroomVisualAura); } public override void DamageTaken(Unit attacker, ref uint damage) { if (damage >= me.GetHealth() && me.GetEntry() == CreatureIds.HealthyMushroom) DoCast(me, SpellIds.HealthyMushroomPotentFungus, true); } public override void EnterCombat(Unit who) { } public override void AttackStart(Unit victim) { } public override void UpdateAI(uint diff) { if (!UpdateVictim()) return; _scheduler.Update(diff); if (me.HasUnitState(UnitState.Casting)) return; } } public override CreatureAI GetAI(Creature creature) { return new npc_amanitar_mushroomsAI(creature); } } }