// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using Game.AI; using Game.Combat; using Game.Entities; using Game.Scripting; using System.Collections.Generic; namespace Scripts.Pets.Hunter { [Script] class npc_pet_hunter_snake_trap : ScriptedAI { const uint SpellHunterCripplingPoison = 30981; // Viper const uint SpellHunterDeadlyPoisonPassive = 34657; // Venomous Snake const uint SpellHunterMindNumbingPoison = 25810; // Viper const uint NpcHunterViper = 19921; bool _isViper; uint _spellTimer; public npc_pet_hunter_snake_trap(Creature creature) : base(creature) { } public override void JustEngagedWith(Unit who) { } public override void JustAppeared() { _isViper = me.GetEntry() == NpcHunterViper ? true : false; me.SetMaxHealth((uint)(107 * (me.GetLevel() - 40) * 0.025f)); // Add delta to make them not all hit the same time me.SetBaseAttackTime(WeaponAttackType.BaseAttack, me.GetBaseAttackTime(WeaponAttackType.BaseAttack) + RandomHelper.URand(0, 6)); if (!_isViper && !me.HasAura(SpellHunterDeadlyPoisonPassive)) DoCast(me, SpellHunterDeadlyPoisonPassive, true); } // Redefined for random target selection: public override void MoveInLineOfSight(Unit who) { } public override void UpdateAI(uint diff) { if (me.GetVictim() != null && me.GetVictim().HasBreakableByDamageCrowdControlAura()) { // don't break cc me.GetThreatManager().ClearFixate(); me.InterruptNonMeleeSpells(false); me.AttackStop(); return; } if (me.IsSummon() && me.GetThreatManager().GetFixateTarget() == null) { // find new target Unit summoner = me.ToTempSummon().GetSummonerUnit(); List targets = new(); void addTargetIfValid(CombatReference refe) { Unit enemy = refe.GetOther(summoner); if (!enemy.HasBreakableByDamageCrowdControlAura() && me.CanCreatureAttack(enemy) && me.IsWithinDistInMap(enemy, me.GetAttackDistance(enemy))) targets.Add(enemy); } foreach (var pair in summoner.GetCombatManager().GetPvPCombatRefs()) addTargetIfValid(pair.Value); if (targets.Empty()) foreach (var pair in summoner.GetCombatManager().GetPvECombatRefs()) addTargetIfValid(pair.Value); foreach (Unit target in targets) me.EngageWithTarget(target); if (!targets.Empty()) { Unit target = targets.SelectRandom(); me.GetThreatManager().FixateTarget(target); } } if (!UpdateVictim()) return; // Viper if (_isViper) { if (_spellTimer <= diff) { if (RandomHelper.URand(0, 2) == 0) // 33% chance to cast DoCastVictim(RandomHelper.RAND(SpellHunterMindNumbingPoison, SpellHunterCripplingPoison)); _spellTimer = 3000; } else _spellTimer -= diff; } } } }