// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Game.AI; using Game.Entities; using Game.Scripting; using System; namespace Scripts.Battlegrounds.AlteracValley.Drekthar { struct SpellIds { public const uint Whirlwind = 15589; public const uint Whirlwind2 = 13736; public const uint Knockdown = 19128; public const uint Frenzy = 8269; public const uint SweepingStrikes = 18765; // not sure public const uint Cleave = 20677; // not sure public const uint Windfury = 35886; // not sure public const uint Stormpike = 51876; // not sure } struct TextIds { public const uint SayAggro = 0; public const uint SayEvade = 1; public const uint SayRespawn = 2; public const uint SayRandom = 3; } [Script] class boss_drekthar : ScriptedAI { public boss_drekthar(Creature creature) : base(creature) { } public override void Reset() { _scheduler.CancelAll(); } public override void JustEngagedWith(Unit who) { Talk(TextIds.SayAggro); _scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(20), task => { DoCastVictim(SpellIds.Whirlwind); task.Repeat(TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(18)); }); _scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(20), task => { DoCastVictim(SpellIds.Whirlwind2); task.Repeat(TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(25)); }); _scheduler.Schedule(TimeSpan.FromSeconds(12), task => { DoCastVictim(SpellIds.Knockdown); task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15)); }); _scheduler.Schedule(TimeSpan.FromSeconds(6), task => { DoCastVictim(SpellIds.Frenzy); task.Repeat(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30)); }); _scheduler.Schedule(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30), task => { Talk(TextIds.SayRandom); task.Repeat(); }); } public override void JustAppeared() { Reset(); Talk(TextIds.SayRespawn); } public override bool CheckInRoom() { if (me.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50) { EnterEvadeMode(); Talk(TextIds.SayEvade); return false; } return true; } public override void UpdateAI(uint diff) { if (!UpdateVictim() || !CheckInRoom()) return; _scheduler.Update(diff); } } }