// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Game.AI; using Game.Entities; using Game.Scripting; using System; namespace Scripts.Battlegrounds.AlteracValley.Galvangar { struct SpellIds { public const uint Cleave = 15284; public const uint FrighteningShout = 19134; public const uint Whirlwind1 = 15589; public const uint Whirlwind2 = 13736; public const uint MortalStrike = 16856; } struct TextIds { public const uint SayAggro = 0; public const uint SayEvade = 1; public const uint SayBuff = 2; } struct ActionIds { public const int BuffYell = -30001; // shared from Battleground } [Script] class boss_galvangar : ScriptedAI { public boss_galvangar(Creature creature) : base(creature) { } public override void Reset() { _scheduler.CancelAll(); } public override void JustEngagedWith(Unit who) { Talk(TextIds.SayAggro); _scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(9), task => { DoCastVictim(SpellIds.Cleave); task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(16)); }); _scheduler.Schedule(TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(19), task => { DoCastVictim(SpellIds.FrighteningShout); task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15)); }); _scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(13), task => { DoCastVictim(SpellIds.Whirlwind1); task.Repeat(TimeSpan.FromSeconds(6), TimeSpan.FromSeconds(10)); }); _scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task => { DoCastVictim(SpellIds.Whirlwind2); task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(25)); }); _scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task => { DoCastVictim(SpellIds.MortalStrike); task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(30)); }); } public override void DoAction(int actionId) { if (actionId == ActionIds.BuffYell) Talk(TextIds.SayBuff); } public override bool CheckInRoom() { if (me.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50) { EnterEvadeMode(); Talk(TextIds.SayEvade); return false; } return true; } public override void UpdateAI(uint diff) { if (!UpdateVictim() || !CheckInRoom()) return; _scheduler.Update(diff); } } }