// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using Game.BattleGrounds; using Game.Entities; using Game.Maps; using Game.Scripting; using System; using System.Collections.Generic; namespace Scripts.Battlegrounds.NagrandArena { enum GameObjectIds { Door1 = 183978, Door2 = 183980, Door3 = 183977, Door4 = 183979, Buff1 = 184663, Buff2 = 184664 } [Script(nameof(arena_nagrand), 1505)] class arena_nagrand : ArenaScript { List _doorGUIDs = new(); public arena_nagrand(BattlegroundMap map) : base(map) { } public override void OnUpdate(uint diff) { _scheduler.Update(diff); } public override void OnInit() { AddDoor(GameObjectIds.Door1, 4031.854f, 2966.833f, 12.6462f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f); AddDoor(GameObjectIds.Door2, 4081.179f, 2874.97f, 12.39171f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f); AddDoor(GameObjectIds.Door3, 4023.709f, 2981.777f, 10.70117f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f); AddDoor(GameObjectIds.Door4, 4090.064f, 2858.438f, 10.23631f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f); } public override void OnStart() { foreach (ObjectGuid guid in _doorGUIDs) { GameObject door = battlegroundMap.GetGameObject(guid); if (door != null) { door.UseDoorOrButton(); door.DespawnOrUnsummon(TimeSpan.FromMinutes(5)); } } _scheduler.Schedule(TimeSpan.FromMinutes(1), _ => { CreateObject((uint)GameObjectIds.Buff1, 4009.189941f, 2895.250000f, 13.052700f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f); CreateObject((uint)GameObjectIds.Buff2, 4103.330078f, 2946.350098f, 13.051300f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f); }); } void AddDoor(GameObjectIds entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, GameObjectState goState = GameObjectState.Ready) { GameObject go = CreateObject((uint)entry, x, y, z, o, rotation0, rotation1, rotation2, rotation3, goState); if (go != null) _doorGUIDs.Add(go.GetGUID()); } } }