/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Framework.Database; using Game.Arenas; using Game.BattleFields; using Game.BattleGrounds; using Game.DataStorage; using Game.Entities; using Game.Garrisons; using Game.Maps; using Game.Networking; using Game.Networking.Packets; using Game.Scenarios; using Game.Spells; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; namespace Game.Achievements { public class CriteriaHandler { protected Dictionary _criteriaProgress = new(); Dictionary _timeCriteriaTrees = new(); public virtual void Reset() { foreach (var iter in _criteriaProgress) SendCriteriaProgressRemoved(iter.Key); _criteriaProgress.Clear(); } /// /// this function will be called whenever the user might have done a criteria relevant action /// /// /// /// /// /// /// public void UpdateCriteria(CriteriaTypes type, ulong miscValue1 = 0, ulong miscValue2 = 0, ulong miscValue3 = 0, Unit unit = null, Player referencePlayer = null) { if (type >= CriteriaTypes.TotalTypes) { Log.outDebug(LogFilter.Achievement, "UpdateCriteria: Wrong criteria type {0}", type); return; } if (!referencePlayer) { Log.outDebug(LogFilter.Achievement, "UpdateCriteria: Player is NULL! Cant update criteria"); return; } // disable for gamemasters with GM-mode enabled if (referencePlayer.IsGameMaster()) { Log.outDebug(LogFilter.Achievement, "UpdateCriteria: [Player {0} GM mode on] {1}, {2} ({3}), {4}, {5}, {6}", referencePlayer.GetName(), GetOwnerInfo(), type, type, miscValue1, miscValue2, miscValue3); return; } Log.outDebug(LogFilter.Achievement, "UpdateCriteria({0}, {1}, {2}, {3}) {4}", type, type, miscValue1, miscValue2, miscValue3, GetOwnerInfo()); List criteriaList = GetCriteriaByType(type, (uint)miscValue1); foreach (Criteria criteria in criteriaList) { List trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.Id); if (!CanUpdateCriteria(criteria, trees, miscValue1, miscValue2, miscValue3, unit, referencePlayer)) continue; // requirements not found in the dbc CriteriaDataSet data = Global.CriteriaMgr.GetCriteriaDataSet(criteria); if (data != null) if (!data.Meets(referencePlayer, unit, (uint)miscValue1, (uint)miscValue2)) continue; switch (type) { // std. case: increment at 1 case CriteriaTypes.WinBg: case CriteriaTypes.NumberOfTalentResets: case CriteriaTypes.LoseDuel: case CriteriaTypes.CreateAuction: case CriteriaTypes.WonAuctions: //FIXME: for online player only currently case CriteriaTypes.RollNeed: case CriteriaTypes.RollGreed: case CriteriaTypes.QuestAbandoned: case CriteriaTypes.FlightPathsTaken: case CriteriaTypes.AcceptedSummonings: case CriteriaTypes.LootEpicItem: case CriteriaTypes.ReceiveEpicItem: case CriteriaTypes.Death: case CriteriaTypes.CompleteDailyQuest: case CriteriaTypes.CompleteBattleground: case CriteriaTypes.DeathAtMap: case CriteriaTypes.DeathInDungeon: case CriteriaTypes.KilledByCreature: case CriteriaTypes.KilledByPlayer: case CriteriaTypes.DeathsFrom: case CriteriaTypes.BeSpellTarget: case CriteriaTypes.BeSpellTarget2: case CriteriaTypes.CastSpell: case CriteriaTypes.CastSpell2: case CriteriaTypes.WinRatedArena: case CriteriaTypes.UseItem: case CriteriaTypes.RollNeedOnLoot: case CriteriaTypes.RollGreedOnLoot: case CriteriaTypes.DoEmote: case CriteriaTypes.UseGameobject: case CriteriaTypes.FishInGameobject: case CriteriaTypes.WinDuel: case CriteriaTypes.HkClass: case CriteriaTypes.HkRace: case CriteriaTypes.BgObjectiveCapture: case CriteriaTypes.HonorableKill: case CriteriaTypes.SpecialPvpKill: case CriteriaTypes.GetKillingBlows: case CriteriaTypes.HonorableKillAtArea: case CriteriaTypes.WinArena: // This also behaves like ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA case CriteriaTypes.OnLogin: case CriteriaTypes.PlaceGarrisonBuilding: case CriteriaTypes.OwnBattlePetCount: case CriteriaTypes.HonorLevelReached: case CriteriaTypes.PrestigeReached: case CriteriaTypes.CompleteQuestAccumulate: case CriteriaTypes.BoughtItemFromVendor: case CriteriaTypes.SoldItemToVendor: case CriteriaTypes.TravelledToArea: SetCriteriaProgress(criteria, 1, referencePlayer, ProgressType.Accumulate); break; // std case: increment at miscValue1 case CriteriaTypes.MoneyFromVendors: case CriteriaTypes.GoldSpentForTalents: case CriteriaTypes.MoneyFromQuestReward: case CriteriaTypes.GoldSpentForTravelling: case CriteriaTypes.GoldSpentAtBarber: case CriteriaTypes.GoldSpentForMail: case CriteriaTypes.LootMoney: case CriteriaTypes.GoldEarnedByAuctions: //FIXME: for online player only currently case CriteriaTypes.TotalDamageReceived: case CriteriaTypes.TotalHealingReceived: case CriteriaTypes.UseLfdToGroupWithPlayers: case CriteriaTypes.DamageDone: case CriteriaTypes.HealingDone: case CriteriaTypes.HeartOfAzerothArtifactPowerEarned: SetCriteriaProgress(criteria, miscValue1, referencePlayer, ProgressType.Accumulate); break; case CriteriaTypes.KillCreature: case CriteriaTypes.KillCreatureType: case CriteriaTypes.LootType: case CriteriaTypes.OwnItem: case CriteriaTypes.LootItem: case CriteriaTypes.Currency: SetCriteriaProgress(criteria, miscValue2, referencePlayer, ProgressType.Accumulate); break; // std case: high value at miscValue1 case CriteriaTypes.HighestAuctionBid: case CriteriaTypes.HighestAuctionSold: //FIXME: for online player only currently case CriteriaTypes.HighestHitDealt: case CriteriaTypes.HighestHitReceived: case CriteriaTypes.HighestHealCasted: case CriteriaTypes.HighestHealingReceived: case CriteriaTypes.HeartOfAzerothLevelReached: SetCriteriaProgress(criteria, miscValue1, referencePlayer, ProgressType.Highest); break; case CriteriaTypes.ReachLevel: SetCriteriaProgress(criteria, referencePlayer.GetLevel(), referencePlayer); break; case CriteriaTypes.ReachSkillLevel: uint skillvalue = referencePlayer.GetBaseSkillValue((SkillType)criteria.Entry.Asset); if (skillvalue != 0) SetCriteriaProgress(criteria, skillvalue, referencePlayer); break; case CriteriaTypes.LearnSkillLevel: uint maxSkillvalue = referencePlayer.GetPureMaxSkillValue((SkillType)criteria.Entry.Asset); if (maxSkillvalue != 0) SetCriteriaProgress(criteria, maxSkillvalue, referencePlayer); break; case CriteriaTypes.CompleteQuestCount: SetCriteriaProgress(criteria, (uint)referencePlayer.GetRewardedQuestCount(), referencePlayer); break; case CriteriaTypes.CompleteDailyQuestDaily: { long nextDailyResetTime = Global.WorldMgr.GetNextDailyQuestsResetTime(); CriteriaProgress progress = GetCriteriaProgress(criteria); if (miscValue1 == 0) // Login case. { // reset if player missed one day. if (progress != null && progress.Date < (nextDailyResetTime - 2 * Time.Day)) SetCriteriaProgress(criteria, 0, referencePlayer); continue; } ProgressType progressType; if (progress == null) // 1st time. Start count. progressType = ProgressType.Set; else if (progress.Date < (nextDailyResetTime - 2 * Time.Day)) // last progress is older than 2 days. Player missed 1 day => Restart count. progressType = ProgressType.Set; else if (progress.Date < (nextDailyResetTime - Time.Day)) // last progress is between 1 and 2 days. => 1st time of the day. progressType = ProgressType.Accumulate; else // last progress is within the day before the reset => Already counted today. continue; SetCriteriaProgress(criteria, 1, referencePlayer, progressType); break; } case CriteriaTypes.CompleteQuestsInZone: { if (miscValue1 != 0) { SetCriteriaProgress(criteria, 1, referencePlayer, ProgressType.Accumulate); } else // login case { uint counter = 0; var rewQuests = referencePlayer.GetRewardedQuests(); foreach (var id in rewQuests) { Quest quest = Global.ObjectMgr.GetQuestTemplate(id); if (quest != null && quest.QuestSortID >= 0 && quest.QuestSortID == criteria.Entry.Asset) ++counter; } SetCriteriaProgress(criteria, counter, referencePlayer); } break; } case CriteriaTypes.FallWithoutDying: // miscValue1 is the ingame fallheight*100 as stored in dbc SetCriteriaProgress(criteria, miscValue1, referencePlayer); break; case CriteriaTypes.CompleteQuest: case CriteriaTypes.LearnSpell: case CriteriaTypes.ExploreArea: case CriteriaTypes.VisitBarberShop: case CriteriaTypes.EquipEpicItem: case CriteriaTypes.EquipItem: case CriteriaTypes.CompleteAchievement: case CriteriaTypes.RecruitGarrisonFollower: case CriteriaTypes.OwnBattlePet: SetCriteriaProgress(criteria, 1, referencePlayer); break; case CriteriaTypes.BuyBankSlot: SetCriteriaProgress(criteria, referencePlayer.GetBankBagSlotCount(), referencePlayer); break; case CriteriaTypes.GainReputation: { int reputation = referencePlayer.GetReputationMgr().GetReputation(criteria.Entry.Asset); if (reputation > 0) SetCriteriaProgress(criteria, (uint)reputation, referencePlayer); break; } case CriteriaTypes.GainExaltedReputation: SetCriteriaProgress(criteria, referencePlayer.GetReputationMgr().GetExaltedFactionCount(), referencePlayer); break; case CriteriaTypes.LearnSkilllineSpells: case CriteriaTypes.LearnSkillLine: { uint spellCount = 0; foreach (var spell in referencePlayer.GetSpellMap()) { var bounds = Global.SpellMgr.GetSkillLineAbilityMapBounds(spell.Key); foreach (var skill in bounds) { if (skill.SkillLine == criteria.Entry.Asset) { // do not add couter twice if by any chance skill is listed twice in dbc (eg. skill 777 and spell 22717) ++spellCount; break; } } } SetCriteriaProgress(criteria, spellCount, referencePlayer); break; } case CriteriaTypes.GainReveredReputation: SetCriteriaProgress(criteria, referencePlayer.GetReputationMgr().GetReveredFactionCount(), referencePlayer); break; case CriteriaTypes.GainHonoredReputation: SetCriteriaProgress(criteria, referencePlayer.GetReputationMgr().GetHonoredFactionCount(), referencePlayer); break; case CriteriaTypes.KnownFactions: SetCriteriaProgress(criteria, referencePlayer.GetReputationMgr().GetVisibleFactionCount(), referencePlayer); break; case CriteriaTypes.EarnHonorableKill: SetCriteriaProgress(criteria, referencePlayer.m_activePlayerData.LifetimeHonorableKills, referencePlayer); break; case CriteriaTypes.HighestGoldValueOwned: SetCriteriaProgress(criteria, referencePlayer.GetMoney(), referencePlayer, ProgressType.Highest); break; case CriteriaTypes.EarnAchievementPoints: if (miscValue1 == 0) continue; SetCriteriaProgress(criteria, miscValue1, referencePlayer, ProgressType.Accumulate); break; case CriteriaTypes.HighestPersonalRating: { uint reqTeamType = criteria.Entry.Asset; if (miscValue1 != 0) { if (miscValue2 != reqTeamType) continue; SetCriteriaProgress(criteria, miscValue1, referencePlayer, ProgressType.Highest); } else // login case { for (byte arena_slot = 0; arena_slot < SharedConst.MaxArenaSlot; ++arena_slot) { uint teamId = referencePlayer.GetArenaTeamId(arena_slot); if (teamId == 0) continue; ArenaTeam team = Global.ArenaTeamMgr.GetArenaTeamById(teamId); if (team == null || team.GetArenaType() != reqTeamType) continue; ArenaTeamMember member = team.GetMember(referencePlayer.GetGUID()); if (member != null) { SetCriteriaProgress(criteria, member.PersonalRating, referencePlayer, ProgressType.Highest); break; } } } break; } case CriteriaTypes.ReachGuildLevel: SetCriteriaProgress(criteria, miscValue1, referencePlayer); break; case CriteriaTypes.TransmogSetUnlocked: if (miscValue1 != criteria.Entry.Asset) continue; SetCriteriaProgress(criteria, 1, referencePlayer, ProgressType.Accumulate); break; case CriteriaTypes.AppearanceUnlockedBySlot: if (miscValue2 == 0 /*login case*/ || miscValue1 != criteria.Entry.Asset) continue; SetCriteriaProgress(criteria, 1, referencePlayer, ProgressType.Accumulate); break; // FIXME: not triggered in code as result, need to implement case CriteriaTypes.CompleteRaid: case CriteriaTypes.PlayArena: case CriteriaTypes.HighestTeamRating: case CriteriaTypes.OwnRank: case CriteriaTypes.SpentGoldGuildRepairs: case CriteriaTypes.CraftItemsGuild: case CriteriaTypes.CatchFromPool: case CriteriaTypes.BuyGuildBankSlots: case CriteriaTypes.EarnGuildAchievementPoints: case CriteriaTypes.WinRatedBattleground: case CriteriaTypes.ReachBgRating: case CriteriaTypes.BuyGuildTabard: case CriteriaTypes.CompleteQuestsGuild: case CriteriaTypes.HonorableKillsGuild: case CriteriaTypes.KillCreatureTypeGuild: case CriteriaTypes.CompleteArchaeologyProjects: case CriteriaTypes.CompleteGuildChallengeType: case CriteriaTypes.CompleteGuildChallenge: case CriteriaTypes.LfrDungeonsCompleted: case CriteriaTypes.LfrLeaves: case CriteriaTypes.LfrVoteKicksInitiatedByPlayer: case CriteriaTypes.LfrVoteKicksNotInitByPlayer: case CriteriaTypes.BeKickedFromLfr: case CriteriaTypes.CountOfLfrQueueBoostsByTank: case CriteriaTypes.CompleteScenarioCount: case CriteriaTypes.CompleteScenario: case CriteriaTypes.CaptureBattlePet: case CriteriaTypes.WinPetBattle: case CriteriaTypes.LevelBattlePet: case CriteriaTypes.CaptureBattlePetCredit: case CriteriaTypes.LevelBattlePetCredit: case CriteriaTypes.EnterArea: case CriteriaTypes.LeaveArea: case CriteriaTypes.CompleteDungeonEncounter: case CriteriaTypes.UpgradeGarrisonBuilding: case CriteriaTypes.ConstructGarrisonBuilding: case CriteriaTypes.UpgradeGarrison: case CriteriaTypes.StartGarrisonMission: case CriteriaTypes.CompleteGarrisonMissionCount: case CriteriaTypes.CompleteGarrisonMission: case CriteriaTypes.RecruitGarrisonFollowerCount: case CriteriaTypes.LearnGarrisonBlueprintCount: case CriteriaTypes.CompleteGarrisonShipment: case CriteriaTypes.RaiseGarrisonFollowerItemLevel: case CriteriaTypes.RaiseGarrisonFollowerLevel: case CriteriaTypes.OwnToy: case CriteriaTypes.OwnToyCount: case CriteriaTypes.OwnHeirlooms: case CriteriaTypes.SurveyGameobject: case CriteriaTypes.ClearDigsite: case CriteriaTypes.ManualCompleteCriteria: case CriteriaTypes.CompleteChallengeModeGuild: case CriteriaTypes.DefeatCreatureGroup: case CriteriaTypes.CompleteChallengeMode: case CriteriaTypes.SendEvent: case CriteriaTypes.CookRecipesGuild: case CriteriaTypes.EarnPetBattleAchievementPoints: case CriteriaTypes.SendEventScenario: case CriteriaTypes.ReleaseSpirit: case CriteriaTypes.OwnPet: case CriteriaTypes.GarrisonCompleteDungeonEncounter: case CriteriaTypes.CompleteLfgDungeon: case CriteriaTypes.LfgVoteKicksInitiatedByPlayer: case CriteriaTypes.LfgVoteKicksNotInitByPlayer: case CriteriaTypes.BeKickedFromLfg: case CriteriaTypes.LfgLeaves: case CriteriaTypes.CountOfLfgQueueBoostsByTank: case CriteriaTypes.ReachAreatriggerWithActionset: case CriteriaTypes.StartOrderHallMission: case CriteriaTypes.RecruitGarrisonFollowerWithQuality: case CriteriaTypes.ArtifactPowerEarned: case CriteriaTypes.ArtifactTraitsUnlocked: case CriteriaTypes.OrderHallTalentLearned: case CriteriaTypes.OrderHallRecruitTroop: case CriteriaTypes.CompleteWorldQuest: case CriteriaTypes.GainParagonReputation: case CriteriaTypes.EarnHonorXp: case CriteriaTypes.RelicTalentUnlocked: case CriteriaTypes.ReachAccountHonorLevel: case CriteriaTypes.MythicKeystoneCompleted: case CriteriaTypes.ApplyConduit: case CriteriaTypes.ConvertItemsToCurrency: break; // Not implemented yet :( } foreach (CriteriaTree tree in trees) { if (IsCompletedCriteriaTree(tree)) CompletedCriteriaTree(tree, referencePlayer); AfterCriteriaTreeUpdate(tree, referencePlayer); } } } public void UpdateTimedCriteria(uint timeDiff) { if (!_timeCriteriaTrees.Empty()) { foreach (var key in _timeCriteriaTrees.Keys.ToList()) { var value = _timeCriteriaTrees[key]; // Time is up, remove timer and reset progress if (value <= timeDiff) { CriteriaTree criteriaTree = Global.CriteriaMgr.GetCriteriaTree(key); if (criteriaTree.Criteria != null) RemoveCriteriaProgress(criteriaTree.Criteria); _timeCriteriaTrees.Remove(key); } else { _timeCriteriaTrees[key] -= timeDiff; } } } } public void StartCriteriaTimer(CriteriaTimedTypes type, uint entry, uint timeLost = 0) { List criteriaList = Global.CriteriaMgr.GetTimedCriteriaByType(type); foreach (Criteria criteria in criteriaList) { if (criteria.Entry.StartAsset != entry) continue; List trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.Id); bool canStart = false; foreach (CriteriaTree tree in trees) { if (!_timeCriteriaTrees.ContainsKey(tree.Id) && !IsCompletedCriteriaTree(tree)) { // Start the timer if (criteria.Entry.StartTimer * Time.InMilliseconds > timeLost) { _timeCriteriaTrees[tree.Id] = (uint)(criteria.Entry.StartTimer * Time.InMilliseconds - timeLost); canStart = true; } } } if (!canStart) continue; // and at client too SetCriteriaProgress(criteria, 0, null, ProgressType.Set); } } public void RemoveCriteriaTimer(CriteriaTimedTypes type, uint entry) { List criteriaList = Global.CriteriaMgr.GetTimedCriteriaByType(type); foreach (Criteria criteria in criteriaList) { if (criteria.Entry.StartAsset != entry) continue; List trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.Id); // Remove the timer from all trees foreach (CriteriaTree tree in trees) _timeCriteriaTrees.Remove(tree.Id); // remove progress RemoveCriteriaProgress(criteria); } } public CriteriaProgress GetCriteriaProgress(Criteria entry) { return _criteriaProgress.LookupByKey(entry.Id); } public void SetCriteriaProgress(Criteria criteria, ulong changeValue, Player referencePlayer, ProgressType progressType = ProgressType.Set) { // Don't allow to cheat - doing timed criteria without timer active List trees = null; if (criteria.Entry.StartTimer != 0) { trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.Id); if (trees.Empty()) return; bool hasTreeForTimed = false; foreach (CriteriaTree tree in trees) { var timedIter = _timeCriteriaTrees.LookupByKey(tree.Id); if (timedIter != 0) { hasTreeForTimed = true; break; } } if (!hasTreeForTimed) return; } Log.outDebug(LogFilter.Achievement, "SetCriteriaProgress({0}, {1}) for {2}", criteria.Id, changeValue, GetOwnerInfo()); CriteriaProgress progress = GetCriteriaProgress(criteria); if (progress == null) { // not create record for 0 counter but allow it for timed criteria // we will need to send 0 progress to client to start the timer if (changeValue == 0 && criteria.Entry.StartTimer == 0) return; progress = new CriteriaProgress(); progress.Counter = changeValue; } else { ulong newValue = 0; switch (progressType) { case ProgressType.Set: newValue = changeValue; break; case ProgressType.Accumulate: { // avoid overflow ulong max_value = ulong.MaxValue; newValue = max_value - progress.Counter > changeValue ? progress.Counter + changeValue : max_value; break; } case ProgressType.Highest: newValue = progress.Counter < changeValue ? changeValue : progress.Counter; break; } // not update (not mark as changed) if counter will have same value if (progress.Counter == newValue && criteria.Entry.StartTimer == 0) return; progress.Counter = newValue; } progress.Changed = true; progress.Date = GameTime.GetGameTime(); // set the date to the latest update. progress.PlayerGUID = referencePlayer ? referencePlayer.GetGUID() : ObjectGuid.Empty; _criteriaProgress[criteria.Id] = progress; TimeSpan timeElapsed = TimeSpan.Zero; if (criteria.Entry.StartTimer != 0) { Cypher.Assert(trees != null); foreach (CriteriaTree tree in trees) { var timed = _timeCriteriaTrees.LookupByKey(tree.Id); if (timed != 0) { // Client expects this in packet timeElapsed = TimeSpan.FromSeconds(criteria.Entry.StartTimer - (timed / Time.InMilliseconds)); // Remove the timer, we wont need it anymore if (IsCompletedCriteriaTree(tree)) _timeCriteriaTrees.Remove(tree.Id); } } } SendCriteriaUpdate(criteria, progress, timeElapsed, true); } public void RemoveCriteriaProgress(Criteria criteria) { if (criteria == null) return; if (!_criteriaProgress.ContainsKey(criteria.Id)) return; SendCriteriaProgressRemoved(criteria.Id); _criteriaProgress.Remove(criteria.Id); } public bool IsCompletedCriteriaTree(CriteriaTree tree) { if (!CanCompleteCriteriaTree(tree)) return false; ulong requiredCount = tree.Entry.Amount; switch ((CriteriaTreeOperator)tree.Entry.Operator) { case CriteriaTreeOperator.Single: return tree.Criteria != null && IsCompletedCriteria(tree.Criteria, requiredCount); case CriteriaTreeOperator.SinglerNotCompleted: return tree.Criteria == null || !IsCompletedCriteria(tree.Criteria, requiredCount); case CriteriaTreeOperator.All: foreach (CriteriaTree node in tree.Children) if (!IsCompletedCriteriaTree(node)) return false; return true; case CriteriaTreeOperator.SumChildren: { ulong progress = 0; CriteriaManager.WalkCriteriaTree(tree, criteriaTree => { if (criteriaTree.Criteria != null) { CriteriaProgress criteriaProgress = GetCriteriaProgress(criteriaTree.Criteria); if (criteriaProgress != null) progress += criteriaProgress.Counter; } }); return progress >= requiredCount; } case CriteriaTreeOperator.MaxChild: { ulong progress = 0; CriteriaManager.WalkCriteriaTree(tree, criteriaTree => { if (criteriaTree.Criteria != null) { CriteriaProgress criteriaProgress = GetCriteriaProgress(criteriaTree.Criteria); if (criteriaProgress != null) if (criteriaProgress.Counter > progress) progress = criteriaProgress.Counter; } }); return progress >= requiredCount; } case CriteriaTreeOperator.CountDirectChildren: { ulong progress = 0; foreach (CriteriaTree node in tree.Children) { if (node.Criteria != null) { CriteriaProgress criteriaProgress = GetCriteriaProgress(node.Criteria); if (criteriaProgress != null) if (criteriaProgress.Counter >= 1) if (++progress >= requiredCount) return true; } } return false; } case CriteriaTreeOperator.Any: { ulong progress = 0; foreach (CriteriaTree node in tree.Children) if (IsCompletedCriteriaTree(node)) if (++progress >= requiredCount) return true; return false; } case CriteriaTreeOperator.SumChildrenWeight: { ulong progress = 0; CriteriaManager.WalkCriteriaTree(tree, criteriaTree => { if (criteriaTree.Criteria != null) { CriteriaProgress criteriaProgress = GetCriteriaProgress(criteriaTree.Criteria); if (criteriaProgress != null) progress += criteriaProgress.Counter * criteriaTree.Entry.Amount; } }); return progress >= requiredCount; } default: break; } return false; } public virtual bool CanUpdateCriteriaTree(Criteria criteria, CriteriaTree tree, Player referencePlayer) { if ((tree.Entry.Flags.HasAnyFlag(CriteriaTreeFlags.HordeOnly) && referencePlayer.GetTeam() != Team.Horde) || (tree.Entry.Flags.HasAnyFlag(CriteriaTreeFlags.AllianceOnly) && referencePlayer.GetTeam() != Team.Alliance)) { Log.outTrace(LogFilter.Achievement, "CriteriaHandler.CanUpdateCriteriaTree: (Id: {0} Type {1} CriteriaTree {2}) Wrong faction", criteria.Id, criteria.Entry.Type, tree.Entry.Id); return false; } return true; } public virtual bool CanCompleteCriteriaTree(CriteriaTree tree) { return true; } bool IsCompletedCriteria(Criteria criteria, ulong requiredAmount) { CriteriaProgress progress = GetCriteriaProgress(criteria); if (progress == null) return false; switch (criteria.Entry.Type) { case CriteriaTypes.WinBg: case CriteriaTypes.KillCreature: case CriteriaTypes.ReachLevel: case CriteriaTypes.ReachGuildLevel: case CriteriaTypes.ReachSkillLevel: case CriteriaTypes.CompleteQuestCount: case CriteriaTypes.CompleteDailyQuestDaily: case CriteriaTypes.CompleteQuestsInZone: case CriteriaTypes.DamageDone: case CriteriaTypes.HealingDone: case CriteriaTypes.CompleteDailyQuest: case CriteriaTypes.FallWithoutDying: case CriteriaTypes.BeSpellTarget: case CriteriaTypes.BeSpellTarget2: case CriteriaTypes.CastSpell: case CriteriaTypes.CastSpell2: case CriteriaTypes.BgObjectiveCapture: case CriteriaTypes.HonorableKillAtArea: case CriteriaTypes.HonorableKill: case CriteriaTypes.EarnHonorableKill: case CriteriaTypes.OwnItem: case CriteriaTypes.WinRatedArena: case CriteriaTypes.HighestPersonalRating: case CriteriaTypes.UseItem: case CriteriaTypes.LootItem: case CriteriaTypes.BuyBankSlot: case CriteriaTypes.GainReputation: case CriteriaTypes.GainExaltedReputation: case CriteriaTypes.VisitBarberShop: case CriteriaTypes.EquipEpicItem: case CriteriaTypes.RollNeedOnLoot: case CriteriaTypes.RollGreedOnLoot: case CriteriaTypes.HkClass: case CriteriaTypes.HkRace: case CriteriaTypes.DoEmote: case CriteriaTypes.EquipItem: case CriteriaTypes.MoneyFromQuestReward: case CriteriaTypes.LootMoney: case CriteriaTypes.UseGameobject: case CriteriaTypes.SpecialPvpKill: case CriteriaTypes.FishInGameobject: case CriteriaTypes.LearnSkilllineSpells: case CriteriaTypes.LearnSkillLine: case CriteriaTypes.WinDuel: case CriteriaTypes.LootType: case CriteriaTypes.UseLfdToGroupWithPlayers: case CriteriaTypes.GetKillingBlows: case CriteriaTypes.Currency: case CriteriaTypes.PlaceGarrisonBuilding: case CriteriaTypes.OwnBattlePetCount: case CriteriaTypes.AppearanceUnlockedBySlot: case CriteriaTypes.GainParagonReputation: case CriteriaTypes.EarnHonorXp: case CriteriaTypes.RelicTalentUnlocked: case CriteriaTypes.ReachAccountHonorLevel: case CriteriaTypes.HeartOfAzerothArtifactPowerEarned: case CriteriaTypes.HeartOfAzerothLevelReached: case CriteriaTypes.CompleteQuestAccumulate: case CriteriaTypes.BoughtItemFromVendor: case CriteriaTypes.SoldItemToVendor: case CriteriaTypes.TravelledToArea: return progress.Counter >= requiredAmount; case CriteriaTypes.CompleteAchievement: case CriteriaTypes.CompleteQuest: case CriteriaTypes.LearnSpell: case CriteriaTypes.ExploreArea: case CriteriaTypes.RecruitGarrisonFollower: case CriteriaTypes.OwnBattlePet: case CriteriaTypes.HonorLevelReached: case CriteriaTypes.PrestigeReached: case CriteriaTypes.TransmogSetUnlocked: return progress.Counter >= 1; case CriteriaTypes.LearnSkillLevel: return progress.Counter >= (requiredAmount * 75); case CriteriaTypes.EarnAchievementPoints: return progress.Counter >= 9000; case CriteriaTypes.WinArena: return requiredAmount != 0 && progress.Counter >= requiredAmount; case CriteriaTypes.OnLogin: return true; // handle all statistic-only criteria here default: break; } return false; } bool CanUpdateCriteria(Criteria criteria, List trees, ulong miscValue1, ulong miscValue2, ulong miscValue3, Unit unit, Player referencePlayer) { if (Global.DisableMgr.IsDisabledFor(DisableType.Criteria, criteria.Id, null)) { Log.outError(LogFilter.Achievement, "CanUpdateCriteria: (Id: {0} Type {1}) Disabled", criteria.Id, criteria.Entry.Type); return false; } bool treeRequirementPassed = false; foreach (CriteriaTree tree in trees) { if (!CanUpdateCriteriaTree(criteria, tree, referencePlayer)) continue; treeRequirementPassed = true; break; } if (!treeRequirementPassed) return false; if (!RequirementsSatisfied(criteria, miscValue1, miscValue2, miscValue3, unit, referencePlayer)) { Log.outTrace(LogFilter.Achievement, "CanUpdateCriteria: (Id: {0} Type {1}) Requirements not satisfied", criteria.Id, criteria.Entry.Type); return false; } if (criteria.Modifier != null && !ModifierTreeSatisfied(criteria.Modifier, miscValue1, miscValue2, unit, referencePlayer)) { Log.outTrace(LogFilter.Achievement, "CanUpdateCriteria: (Id: {0} Type {1}) Requirements have not been satisfied", criteria.Id, criteria.Entry.Type); return false; } if (!ConditionsSatisfied(criteria, referencePlayer)) { Log.outTrace(LogFilter.Achievement, "CanUpdateCriteria: (Id: {0} Type {1}) Conditions have not been satisfied", criteria.Id, criteria.Entry.Type); return false; } return true; } bool ConditionsSatisfied(Criteria criteria, Player referencePlayer) { if (criteria.Entry.FailEvent == 0) return true; switch ((CriteriaCondition)criteria.Entry.FailEvent) { case CriteriaCondition.BgMap: if (!referencePlayer.InBattleground()) return false; break; case CriteriaCondition.NotInGroup: if (referencePlayer.GetGroup()) return false; break; default: break; } return true; } bool RequirementsSatisfied(Criteria criteria, ulong miscValue1, ulong miscValue2, ulong miscValue3, Unit unit, Player referencePlayer) { switch (criteria.Entry.Type) { case CriteriaTypes.AcceptedSummonings: case CriteriaTypes.CompleteDailyQuest: case CriteriaTypes.CreateAuction: case CriteriaTypes.FallWithoutDying: case CriteriaTypes.FlightPathsTaken: case CriteriaTypes.GetKillingBlows: case CriteriaTypes.GoldEarnedByAuctions: case CriteriaTypes.GoldSpentAtBarber: case CriteriaTypes.GoldSpentForMail: case CriteriaTypes.GoldSpentForTalents: case CriteriaTypes.GoldSpentForTravelling: case CriteriaTypes.HighestAuctionBid: case CriteriaTypes.HighestAuctionSold: case CriteriaTypes.HighestHealingReceived: case CriteriaTypes.HighestHealCasted: case CriteriaTypes.HighestHitDealt: case CriteriaTypes.HighestHitReceived: case CriteriaTypes.HonorableKill: case CriteriaTypes.LootMoney: case CriteriaTypes.LoseDuel: case CriteriaTypes.MoneyFromQuestReward: case CriteriaTypes.MoneyFromVendors: case CriteriaTypes.NumberOfTalentResets: case CriteriaTypes.QuestAbandoned: case CriteriaTypes.ReachGuildLevel: case CriteriaTypes.RollGreed: case CriteriaTypes.RollNeed: case CriteriaTypes.SpecialPvpKill: case CriteriaTypes.TotalDamageReceived: case CriteriaTypes.TotalHealingReceived: case CriteriaTypes.UseLfdToGroupWithPlayers: case CriteriaTypes.VisitBarberShop: case CriteriaTypes.WinDuel: case CriteriaTypes.WinRatedArena: case CriteriaTypes.WonAuctions: case CriteriaTypes.CompleteQuestAccumulate: case CriteriaTypes.BoughtItemFromVendor: case CriteriaTypes.SoldItemToVendor: if (miscValue1 == 0) return false; break; case CriteriaTypes.BuyBankSlot: case CriteriaTypes.CompleteDailyQuestDaily: case CriteriaTypes.CompleteQuestCount: case CriteriaTypes.EarnAchievementPoints: case CriteriaTypes.GainExaltedReputation: case CriteriaTypes.GainHonoredReputation: case CriteriaTypes.GainReveredReputation: case CriteriaTypes.HighestGoldValueOwned: case CriteriaTypes.HighestPersonalRating: case CriteriaTypes.KnownFactions: case CriteriaTypes.ReachLevel: case CriteriaTypes.OnLogin: break; case CriteriaTypes.CompleteAchievement: if (!RequiredAchievementSatisfied(criteria.Entry.Asset)) return false; break; case CriteriaTypes.WinBg: case CriteriaTypes.CompleteBattleground: case CriteriaTypes.DeathAtMap: if (miscValue1 == 0 || criteria.Entry.Asset != referencePlayer.GetMapId()) return false; break; case CriteriaTypes.KillCreature: case CriteriaTypes.KilledByCreature: if (miscValue1 == 0 || criteria.Entry.Asset != miscValue1) return false; break; case CriteriaTypes.ReachSkillLevel: case CriteriaTypes.LearnSkillLevel: // update at loading or specific skill update if (miscValue1 != 0 && miscValue1 != criteria.Entry.Asset) return false; break; case CriteriaTypes.CompleteQuestsInZone: if (miscValue1 != 0) { Quest quest = Global.ObjectMgr.GetQuestTemplate((uint)miscValue1); if (quest == null || quest.QuestSortID != criteria.Entry.Asset) return false; } break; case CriteriaTypes.Death: { if (miscValue1 == 0) return false; break; } case CriteriaTypes.DeathInDungeon: { if (miscValue1 == 0) return false; Map map = referencePlayer.IsInWorld ? referencePlayer.GetMap() : Global.MapMgr.FindMap(referencePlayer.GetMapId(), referencePlayer.GetInstanceId()); if (!map || !map.IsDungeon()) return false; //FIXME: work only for instances where max == min for players if (map.ToInstanceMap().GetMaxPlayers() != criteria.Entry.Asset) return false; break; } case CriteriaTypes.KilledByPlayer: if (miscValue1 == 0 || !unit || !unit.IsTypeId(TypeId.Player)) return false; break; case CriteriaTypes.DeathsFrom: if (miscValue1 == 0 || miscValue2 != criteria.Entry.Asset) return false; break; case CriteriaTypes.CompleteQuest: { // if miscValues != 0, it contains the questID. if (miscValue1 != 0) { if (miscValue1 != criteria.Entry.Asset) return false; } else { // login case. if (!referencePlayer.GetQuestRewardStatus(criteria.Entry.Asset)) return false; } CriteriaDataSet data = Global.CriteriaMgr.GetCriteriaDataSet(criteria); if (data != null) if (!data.Meets(referencePlayer, unit)) return false; break; } case CriteriaTypes.BeSpellTarget: case CriteriaTypes.BeSpellTarget2: case CriteriaTypes.CastSpell: case CriteriaTypes.CastSpell2: if (miscValue1 == 0 || miscValue1 != criteria.Entry.Asset) return false; break; case CriteriaTypes.LearnSpell: if (miscValue1 != 0 && miscValue1 != criteria.Entry.Asset) return false; if (!referencePlayer.HasSpell(criteria.Entry.Asset)) return false; break; case CriteriaTypes.LootType: // miscValue1 = itemId - miscValue2 = count of item loot // miscValue3 = loot_type (note: 0 = LOOT_CORPSE and then it ignored) if (miscValue1 == 0 || miscValue2 == 0 || miscValue3 == 0 || miscValue3 != criteria.Entry.Asset) return false; break; case CriteriaTypes.OwnItem: if (miscValue1 != 0 && criteria.Entry.Asset != miscValue1) return false; break; case CriteriaTypes.UseItem: case CriteriaTypes.LootItem: case CriteriaTypes.EquipItem: if (miscValue1 == 0 || criteria.Entry.Asset != miscValue1) return false; break; case CriteriaTypes.ExploreArea: { WorldMapOverlayRecord worldOverlayEntry = CliDB.WorldMapOverlayStorage.LookupByKey(criteria.Entry.Asset); if (worldOverlayEntry == null) break; bool matchFound = false; for (int j = 0; j < SharedConst.MaxWorldMapOverlayArea; ++j) { AreaTableRecord area = CliDB.AreaTableStorage.LookupByKey(worldOverlayEntry.AreaID[j]); if (area == null) break; if (area.AreaBit < 0) continue; int playerIndexOffset = (int)((uint)area.AreaBit / 64); if (playerIndexOffset >= PlayerConst.ExploredZonesSize) continue; ulong mask = 1ul << (int)((uint)area.AreaBit % 64); if (Convert.ToBoolean(referencePlayer.m_activePlayerData.ExploredZones[playerIndexOffset] & mask)) { matchFound = true; break; } } if (!matchFound) return false; break; } case CriteriaTypes.GainReputation: if (miscValue1 != 0 && miscValue1 != criteria.Entry.Asset) return false; break; case CriteriaTypes.EquipEpicItem: // miscValue1 = itemSlot miscValue2 = itemid if (miscValue2 == 0 || miscValue1 != criteria.Entry.Asset) return false; break; case CriteriaTypes.RollNeedOnLoot: case CriteriaTypes.RollGreedOnLoot: { // miscValue1 = itemid miscValue2 = diced value if (miscValue1 == 0 || miscValue2 != criteria.Entry.Asset) return false; ItemTemplate proto = Global.ObjectMgr.GetItemTemplate((uint)miscValue1); if (proto == null) return false; break; } case CriteriaTypes.DoEmote: if (miscValue1 == 0 || miscValue1 != criteria.Entry.Asset) return false; break; case CriteriaTypes.DamageDone: case CriteriaTypes.HealingDone: if (miscValue1 == 0) return false; if (criteria.Entry.FailEvent == (uint)CriteriaCondition.BgMap) { if (!referencePlayer.InBattleground()) return false; // map specific case (BG in fact) expected player targeted damage/heal if (!unit || !unit.IsTypeId(TypeId.Player)) return false; } break; case CriteriaTypes.UseGameobject: case CriteriaTypes.FishInGameobject: if (miscValue1 == 0 || miscValue1 != criteria.Entry.Asset) return false; break; case CriteriaTypes.LearnSkilllineSpells: case CriteriaTypes.LearnSkillLine: if (miscValue1 != 0 && miscValue1 != criteria.Entry.Asset) return false; break; case CriteriaTypes.LootEpicItem: case CriteriaTypes.ReceiveEpicItem: { if (miscValue1 == 0) return false; ItemTemplate proto = Global.ObjectMgr.GetItemTemplate((uint)miscValue1); if (proto == null || proto.GetQuality() < ItemQuality.Epic) return false; break; } case CriteriaTypes.HkClass: if (miscValue1 == 0 || miscValue1 != criteria.Entry.Asset) return false; break; case CriteriaTypes.HkRace: if (miscValue1 == 0 || miscValue1 != criteria.Entry.Asset) return false; break; case CriteriaTypes.BgObjectiveCapture: if (miscValue1 == 0 || miscValue1 != criteria.Entry.Asset) return false; break; case CriteriaTypes.HonorableKillAtArea: if (miscValue1 == 0 || miscValue1 != criteria.Entry.Asset) return false; break; case CriteriaTypes.Currency: if (miscValue1 == 0 || miscValue2 == 0 || (long)miscValue2 < 0 || miscValue1 != criteria.Entry.Asset) return false; break; case CriteriaTypes.WinArena: if (miscValue1 != criteria.Entry.Asset) return false; break; case CriteriaTypes.HighestTeamRating: return false; case CriteriaTypes.PlaceGarrisonBuilding: if (miscValue1 != criteria.Entry.Asset) return false; break; case CriteriaTypes.TravelledToArea: if (miscValue1 != criteria.Entry.Asset) return false; break; default: break; } return true; } public bool ModifierTreeSatisfied(ModifierTreeNode tree, ulong miscValue1, ulong miscValue2, Unit unit, Player referencePlayer) { switch ((ModifierTreeOperator)tree.Entry.Operator) { case ModifierTreeOperator.SingleTrue: return tree.Entry.Type != 0 && ModifierSatisfied(tree.Entry, miscValue1, miscValue2, unit, referencePlayer); case ModifierTreeOperator.SingleFalse: return tree.Entry.Type != 0 && !ModifierSatisfied(tree.Entry, miscValue1, miscValue2, unit, referencePlayer); case ModifierTreeOperator.All: foreach (ModifierTreeNode node in tree.Children) if (!ModifierTreeSatisfied(node, miscValue1, miscValue2, unit, referencePlayer)) return false; return true; case ModifierTreeOperator.Some: { sbyte requiredAmount = Math.Max(tree.Entry.Amount, (sbyte)1); foreach (ModifierTreeNode node in tree.Children) if (ModifierTreeSatisfied(node, miscValue1, miscValue2, unit, referencePlayer)) if (--requiredAmount == 0) return true; return false; } default: break; } return false; } bool ModifierSatisfied(ModifierTreeRecord modifier, ulong miscValue1, ulong miscValue2, Unit unit, Player referencePlayer) { uint reqValue = modifier.Asset; int secondaryAsset = modifier.SecondaryAsset; int tertiaryAsset = modifier.TertiaryAsset; switch ((CriteriaAdditionalCondition)modifier.Type) { case CriteriaAdditionalCondition.SourceDrunkValue: // 1 { uint inebriation = (uint)Math.Min(Math.Max(referencePlayer.GetDrunkValue(), referencePlayer.m_playerData.FakeInebriation), 100); if (inebriation < reqValue) return false; break; } case CriteriaAdditionalCondition.SourcePlayerCondition: // 2 { PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(reqValue); if (playerCondition == null || !ConditionManager.IsPlayerMeetingCondition(referencePlayer, playerCondition)) return false; break; } case CriteriaAdditionalCondition.ItemLevel: // 3 { // miscValue1 is itemid ItemTemplate item = Global.ObjectMgr.GetItemTemplate((uint)miscValue1); if (item == null || item.GetBaseItemLevel() < reqValue) return false; break; } case CriteriaAdditionalCondition.TargetCreatureEntry: // 4 if (unit == null || unit.GetEntry() != reqValue) return false; break; case CriteriaAdditionalCondition.TargetMustBePlayer: // 5 if (unit == null || !unit.IsTypeId(TypeId.Player)) return false; break; case CriteriaAdditionalCondition.TargetMustBeDead: // 6 if (unit == null || unit.IsAlive()) return false; break; case CriteriaAdditionalCondition.TargetMustBeEnemy: // 7 if (unit == null || !referencePlayer.IsHostileTo(unit)) return false; break; case CriteriaAdditionalCondition.SourceHasAura: // 8 if (!referencePlayer.HasAura(reqValue)) return false; break; case CriteriaAdditionalCondition.SourceHasAuraType: // 9 if (!referencePlayer.HasAuraType((AuraType)reqValue)) return false; break; case CriteriaAdditionalCondition.TargetHasAura: // 10 if (unit == null || !unit.HasAura(reqValue)) return false; break; case CriteriaAdditionalCondition.TargetHasAuraType: // 11 if (unit == null || !unit.HasAuraType((AuraType)reqValue)) return false; break; case CriteriaAdditionalCondition.SourceAuraState: // 12 if (!referencePlayer.HasAuraState((AuraStateType)reqValue)) return false; break; case CriteriaAdditionalCondition.TargetAuraState: // 13 if (!unit || !unit.HasAuraState((AuraStateType)reqValue)) return false; break; case CriteriaAdditionalCondition.ItemQualityMin: // 14 { // miscValue1 is itemid ItemTemplate item = Global.ObjectMgr.GetItemTemplate((uint)miscValue1); if (item == null || (uint)item.GetQuality() < reqValue) return false; break; } case CriteriaAdditionalCondition.ItemQualityEquals: // 15 { // miscValue1 is itemid ItemTemplate item = Global.ObjectMgr.GetItemTemplate((uint)miscValue1); if (item == null || (uint)item.GetQuality() != reqValue) return false; break; } case CriteriaAdditionalCondition.SourceIsAlive: // 16 if (referencePlayer.IsDead()) return false; break; case CriteriaAdditionalCondition.SourceAreaOrZone: // 17 { uint zoneId, areaId; referencePlayer.GetZoneAndAreaId(out zoneId, out areaId); if (zoneId != reqValue && areaId != reqValue) return false; break; } case CriteriaAdditionalCondition.TargetAreaOrZone: // 18 { if (unit == null) return false; uint zoneId, areaId; unit.GetZoneAndAreaId(out zoneId, out areaId); if (zoneId != reqValue && areaId != reqValue) return false; break; } case CriteriaAdditionalCondition.MapDifficultyOld: // 20 { DifficultyRecord difficulty = CliDB.DifficultyStorage.LookupByKey(referencePlayer.GetMap().GetDifficultyID()); if (difficulty == null || difficulty.OldEnumValue == -1 || difficulty.OldEnumValue != reqValue) return false; break; } case CriteriaAdditionalCondition.SourceLevelAboveTarget: // 22 if (!unit || referencePlayer.GetLevel() + reqValue < unit.GetLevel()) return false; break; case CriteriaAdditionalCondition.SourceLevelEqualTarget: // 23 if (!unit || referencePlayer.GetLevel() != unit.GetLevel()) return false; break; case CriteriaAdditionalCondition.ArenaType: // 24 { Battleground bg = referencePlayer.GetBattleground(); if (!bg || !bg.IsArena() || bg.GetArenaType() != (ArenaTypes)reqValue) return false; break; } case CriteriaAdditionalCondition.SourceRace: // 25 if ((uint)referencePlayer.GetRace() != reqValue) return false; break; case CriteriaAdditionalCondition.SourceClass: // 26 if ((uint)referencePlayer.GetClass() != reqValue) return false; break; case CriteriaAdditionalCondition.TargetRace: // 27 if (unit == null || !unit.IsTypeId(TypeId.Player) || (uint)unit.GetRace() != reqValue) return false; break; case CriteriaAdditionalCondition.TargetClass: // 28 if (unit == null || !unit.IsTypeId(TypeId.Player) || (uint)unit.GetClass() != reqValue) return false; break; case CriteriaAdditionalCondition.MaxGroupMembers: // 29 if (referencePlayer.GetGroup() && referencePlayer.GetGroup().GetMembersCount() >= reqValue) return false; break; case CriteriaAdditionalCondition.TargetCreatureType: // 30 { if (unit == null) return false; if (!unit.IsTypeId(TypeId.Unit) || (uint)unit.GetCreatureType() != reqValue) return false; break; } case CriteriaAdditionalCondition.TargetCreatureFamily: // 31 { if (!unit) return false; if (unit.GetTypeId() != TypeId.Unit || unit.ToCreature().GetCreatureTemplate().Family != (CreatureFamily)reqValue) return false; break; } case CriteriaAdditionalCondition.SourceMap: // 32 if (referencePlayer.GetMapId() != reqValue) return false; break; case CriteriaAdditionalCondition.ClientVersion: // 33 if (reqValue < Global.RealmMgr.GetMinorMajorBugfixVersionForBuild(Global.WorldMgr.GetRealm().Build)) return false; break; case CriteriaAdditionalCondition.BattlePetTeamLevel: // 34 foreach (BattlePetSlot slot in referencePlayer.GetSession().GetBattlePetMgr().GetSlots()) if (slot.Pet.Level != reqValue) return false; break; case CriteriaAdditionalCondition.NotInGroup: // 35 if (referencePlayer.GetGroup()) return false; break; case CriteriaAdditionalCondition.InGroup: // 36 if (!referencePlayer.GetGroup()) return false; break; case CriteriaAdditionalCondition.TitleBitIndex: // 38 // miscValue1 is title's bit index if (miscValue1 != reqValue) return false; break; case CriteriaAdditionalCondition.SourceLevel: // 39 if (referencePlayer.GetLevel() != reqValue) return false; break; case CriteriaAdditionalCondition.TargetLevel: // 40 if (unit == null || unit.GetLevelForTarget(referencePlayer) != reqValue) return false; break; case CriteriaAdditionalCondition.SourceZone: // 41 { uint zoneId = referencePlayer.GetAreaId(); AreaTableRecord areaEntry = CliDB.AreaTableStorage.LookupByKey(zoneId); if (areaEntry != null) if (areaEntry.Flags[0].HasAnyFlag(AreaFlags.Unk9)) zoneId = areaEntry.ParentAreaID; if (zoneId != reqValue) return false; break; } case CriteriaAdditionalCondition.TargetZone: // 42 { if (!unit) return false; uint zoneId = unit.GetAreaId(); AreaTableRecord areaEntry = CliDB.AreaTableStorage.LookupByKey(zoneId); if (areaEntry != null) if (areaEntry.Flags[0].HasAnyFlag(AreaFlags.Unk9)) zoneId = areaEntry.ParentAreaID; if (zoneId != reqValue) return false; break; } case CriteriaAdditionalCondition.SourceHealthPctLower: // 43 if (referencePlayer.GetHealthPct() > (float)reqValue) return false; break; case CriteriaAdditionalCondition.SourceHealthPctGreater: // 44 if (referencePlayer.GetHealthPct() < (float)reqValue) return false; break; case CriteriaAdditionalCondition.SourceHealthPctEqual: // 45 if (referencePlayer.GetHealthPct() != (float)reqValue) return false; break; case CriteriaAdditionalCondition.TargetHealthPctLower: // 46 if (unit == null || unit.GetHealthPct() >= (float)reqValue) return false; break; case CriteriaAdditionalCondition.TargetHealthPctGreater: // 47 if (!unit || unit.GetHealthPct() < (float)reqValue) return false; break; case CriteriaAdditionalCondition.TargetHealthPctEqual: // 48 if (!unit || unit.GetHealthPct() != (float)reqValue) return false; break; case CriteriaAdditionalCondition.SourceHealthLower: // 49 if (referencePlayer.GetHealth() > reqValue) return false; break; case CriteriaAdditionalCondition.SourceHealthGreater: // 50 if (referencePlayer.GetHealth() < reqValue) return false; break; case CriteriaAdditionalCondition.SourceHealthEqual: // 51 if (referencePlayer.GetHealth() != reqValue) return false; break; case CriteriaAdditionalCondition.TargetHealthLower: // 52 if (!unit || unit.GetHealth() > reqValue) return false; break; case CriteriaAdditionalCondition.TargetHealthGreater: // 53 if (!unit || unit.GetHealth() < reqValue) return false; break; case CriteriaAdditionalCondition.TargetHealthEqual: // 54 if (!unit || unit.GetHealth() != reqValue) return false; break; case CriteriaAdditionalCondition.TargetPlayerCondition: // 55 { if (unit == null || !unit.IsPlayer()) return false; PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(reqValue); if (playerCondition == null || !ConditionManager.IsPlayerMeetingCondition(unit.ToPlayer(), playerCondition)) return false; break; } case CriteriaAdditionalCondition.MinAchievementPoints: // 56 if (referencePlayer.GetAchievementPoints() <= reqValue) return false; break; case CriteriaAdditionalCondition.InLfgDungeon: // 57 if (ConditionManager.GetPlayerConditionLfgValue(referencePlayer, PlayerConditionLfgStatus.InLFGDungeon) == 0) return false; break; case CriteriaAdditionalCondition.InLfgRandomDungeon: // 58 if (ConditionManager.GetPlayerConditionLfgValue(referencePlayer, PlayerConditionLfgStatus.InLFGRandomDungeon) == 0) return false; break; case CriteriaAdditionalCondition.InLfgFirstRandomDungeon: // 59 if (ConditionManager.GetPlayerConditionLfgValue(referencePlayer, PlayerConditionLfgStatus.InLFGFirstRandomDungeon) == 0) return false; break; case CriteriaAdditionalCondition.GuildReputation: // 62 if (referencePlayer.GetReputationMgr().GetReputation(1168) < reqValue) return false; break; case CriteriaAdditionalCondition.RatedBattlegroundRating: // 64 if (referencePlayer.GetRBGPersonalRating() < reqValue) return false; break; case CriteriaAdditionalCondition.WorldStateExpression: // 67 WorldStateExpressionRecord worldStateExpression = CliDB.WorldStateExpressionStorage.LookupByKey(reqValue); if (worldStateExpression != null) return ConditionManager.IsPlayerMeetingExpression(referencePlayer, worldStateExpression); return false; case CriteriaAdditionalCondition.MapDifficulty: // 68 { DifficultyRecord difficulty = CliDB.DifficultyStorage.LookupByKey(referencePlayer.GetMap().GetDifficultyID()); if (difficulty == null || difficulty.Id != reqValue) return false; break; } case CriteriaAdditionalCondition.SourceLevelGreater: // 69 if (referencePlayer.GetLevel() < reqValue) return false; break; case CriteriaAdditionalCondition.TargetLevelGreater: // 70 if (!unit || unit.GetLevel() < reqValue) return false; break; case CriteriaAdditionalCondition.SourceLevelLower: // 71 if (referencePlayer.GetLevel() > reqValue) return false; break; case CriteriaAdditionalCondition.TargetLevelLower: // 72 if (!unit || unit.GetLevel() > reqValue) return false; break; case CriteriaAdditionalCondition.ModifierTree: // 73 ModifierTreeNode nextModifierTree = Global.CriteriaMgr.GetModifierTree(reqValue); if (nextModifierTree != null) return ModifierTreeSatisfied(nextModifierTree, miscValue1, miscValue2, unit, referencePlayer); return false; case CriteriaAdditionalCondition.ScenarioId: // 74 { Scenario scenario = referencePlayer.GetScenario(); if (scenario == null) return false; if (scenario.GetEntry().Id != reqValue) return false; break; } case CriteriaAdditionalCondition.TheTillersReputation: // 75 if (referencePlayer.GetReputationMgr().GetReputation(1272) < reqValue) return false; break; case CriteriaAdditionalCondition.ScenarioStepIndex: // 82 { Scenario scenario = referencePlayer.GetScenario(); if (scenario == null) return false; if (scenario.GetStep().OrderIndex != (reqValue - 1)) return false; break; } case CriteriaAdditionalCondition.IsOnQuest: // 84 if (referencePlayer.FindQuestSlot(reqValue) == SharedConst.MaxQuestLogSize) return false; break; case CriteriaAdditionalCondition.ExaltedWithFaction: // 85 if (referencePlayer.GetReputationMgr().GetReputation(reqValue) < 42000) return false; break; case CriteriaAdditionalCondition.HasAchievement: // 86 case CriteriaAdditionalCondition.HasAchievementOnCharacter: // 87 if (!referencePlayer.HasAchieved(reqValue)) return false; break; case CriteriaAdditionalCondition.CloudSerpentReputation: // 88 if (referencePlayer.GetReputationMgr().GetReputation(1271) < reqValue) return false; break; case CriteriaAdditionalCondition.BattlePetSpecies: // 91 if (miscValue1 != reqValue) return false; break; case CriteriaAdditionalCondition.ActiveExpansion: // 92 if ((int)referencePlayer.GetSession().GetExpansion() < reqValue) return false; break; case CriteriaAdditionalCondition.FactionStanding: // 95 if (referencePlayer.GetReputationMgr().GetReputation(reqValue) < reqValue) return false; break; case CriteriaAdditionalCondition.SourceSex: // 97 if ((int)referencePlayer.GetGender() != reqValue) return false; break; case CriteriaAdditionalCondition.SourceNativeSex: // 98 if (referencePlayer.GetNativeSex() != (Gender)reqValue) return false; break; case CriteriaAdditionalCondition.Skill: // 99 if (referencePlayer.GetPureSkillValue((SkillType)reqValue) < secondaryAsset) return false; break; case CriteriaAdditionalCondition.NormalPhaseShift: // 101 if (!PhasingHandler.InDbPhaseShift(referencePlayer, 0, 0, 0)) return false; break; case CriteriaAdditionalCondition.InPhase: // 102 if (!PhasingHandler.InDbPhaseShift(referencePlayer, 0, (ushort)reqValue, 0)) return false; break; case CriteriaAdditionalCondition.NotInPhase: // 103 if (PhasingHandler.InDbPhaseShift(referencePlayer, 0, (ushort)reqValue, 0)) return false; break; case CriteriaAdditionalCondition.HasSpell: // 104 if (!referencePlayer.HasSpell(reqValue)) return false; break; case CriteriaAdditionalCondition.ItemCount: // 105 if (referencePlayer.GetItemCount(reqValue, false) < secondaryAsset) return false; break; case CriteriaAdditionalCondition.AccountExpansion: // 106 if ((int)referencePlayer.GetSession().GetAccountExpansion() < reqValue) return false; break; case CriteriaAdditionalCondition.RewardedQuest: // 110 uint questBit = Global.DB2Mgr.GetQuestUniqueBitFlag(reqValue); if (questBit != 0) if ((referencePlayer.m_activePlayerData.QuestCompleted[((int)questBit - 1) >> 6] & (1ul << (((int)questBit - 1) & 63))) == 0) return false; break; case CriteriaAdditionalCondition.CompletedQuest: // 111 if (referencePlayer.GetQuestStatus(reqValue) != QuestStatus.Complete) return false; break; case CriteriaAdditionalCondition.CompletedQuestObjective: // 112 { QuestObjective objective = Global.ObjectMgr.GetQuestObjective(reqValue); if (objective == null) return false; Quest quest = Global.ObjectMgr.GetQuestTemplate(objective.QuestID); if (quest == null) return false; ushort slot = referencePlayer.FindQuestSlot(objective.QuestID); if (slot >= SharedConst.MaxQuestLogSize || referencePlayer.GetQuestRewardStatus(objective.QuestID) || !referencePlayer.IsQuestObjectiveComplete(slot, quest, objective)) return false; break; } case CriteriaAdditionalCondition.ExploredArea: // 113 { AreaTableRecord areaTable = CliDB.AreaTableStorage.LookupByKey(reqValue); if (areaTable == null) return false; if (areaTable.AreaBit <= 0) break; // success int playerIndexOffset = areaTable.AreaBit / 64; if (playerIndexOffset >= PlayerConst.ExploredZonesSize) break; if ((referencePlayer.m_activePlayerData.ExploredZones[playerIndexOffset] & (1ul << (areaTable.AreaBit % 64))) == 0) return false; break; } case CriteriaAdditionalCondition.ItemCountIncludingBank: // 114 if (referencePlayer.GetItemCount(reqValue, true) < secondaryAsset) return false; break; case CriteriaAdditionalCondition.SourcePvpFactionIndex: // 116 { ChrRacesRecord race = CliDB.ChrRacesStorage.LookupByKey(referencePlayer.GetRace()); if (race == null) return false; FactionTemplateRecord faction = CliDB.FactionTemplateStorage.LookupByKey(race.FactionID); if (faction == null) return false; int factionIndex = -1; if (faction.FactionGroup.HasAnyFlag((byte)FactionMasks.Horde)) factionIndex = 0; else if (faction.FactionGroup.HasAnyFlag((byte)FactionMasks.Alliance)) factionIndex = 1; else if (faction.FactionGroup.HasAnyFlag((byte)FactionMasks.Player)) factionIndex = 0; if (factionIndex != reqValue) return false; break; } case CriteriaAdditionalCondition.LfgValueEqual: // 117 if (ConditionManager.GetPlayerConditionLfgValue(referencePlayer, (PlayerConditionLfgStatus)reqValue) != secondaryAsset) return false; break; case CriteriaAdditionalCondition.LfgValueGreater: // 118 if (ConditionManager.GetPlayerConditionLfgValue(referencePlayer, (PlayerConditionLfgStatus)reqValue) < secondaryAsset) return false; break; case CriteriaAdditionalCondition.CurrencyAmount: // 119 if (!referencePlayer.HasCurrency(reqValue, (uint)secondaryAsset)) return false; break; case CriteriaAdditionalCondition.CurrencyTrackedAmount: // 121 if (referencePlayer.GetTrackedCurrencyCount(reqValue) < secondaryAsset) return false; break; case CriteriaAdditionalCondition.MapInstanceType: // 122 if ((uint)referencePlayer.GetMap().GetEntry().InstanceType != reqValue) return false; break; case CriteriaAdditionalCondition.Mentor: // 123 if (!referencePlayer.HasPlayerFlag(PlayerFlags.Mentor)) return false; break; case CriteriaAdditionalCondition.GarrisonLevelAbove: // 126 { Garrison garrison = referencePlayer.GetGarrison(); if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)secondaryAsset || garrison.GetSiteLevel().GarrLevel < reqValue) return false; break; } case CriteriaAdditionalCondition.GarrisonFollowersAboveLevel: // 127 { Garrison garrison = referencePlayer.GetGarrison(); if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)tertiaryAsset) return false; uint followerCount = garrison.CountFollowers(follower => { return follower.PacketInfo.FollowerLevel >= secondaryAsset; }); if (followerCount < reqValue) return false; break; } case CriteriaAdditionalCondition.GarrisonFollowersAboveQuality: // 128 { Garrison garrison = referencePlayer.GetGarrison(); if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)tertiaryAsset) return false; uint followerCount = garrison.CountFollowers(follower => { return follower.PacketInfo.Quality >= secondaryAsset; }); if (followerCount < reqValue) return false; break; } case CriteriaAdditionalCondition.GarrisonFollowerAboveLevelWithAbility: // 129 { Garrison garrison = referencePlayer.GetGarrison(); if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)tertiaryAsset) return false; uint followerCount = garrison.CountFollowers(follower => { return follower.PacketInfo.FollowerLevel >= reqValue && follower.HasAbility((uint)secondaryAsset); }); if (followerCount < 1) return false; break; } case CriteriaAdditionalCondition.GarrisonFollowerAboveLevelWithTrait: // 130 { Garrison garrison = referencePlayer.GetGarrison(); if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)tertiaryAsset) return false; GarrAbilityRecord traitEntry = CliDB.GarrAbilityStorage.LookupByKey(secondaryAsset); if (traitEntry == null || !traitEntry.Flags.HasAnyFlag(GarrisonAbilityFlags.Trait)) return false; uint followerCount = garrison.CountFollowers(follower => { return follower.PacketInfo.FollowerLevel >= reqValue && follower.HasAbility((uint)secondaryAsset); }); if (followerCount < 1) return false; break; } case CriteriaAdditionalCondition.GarrisonFollowerWithAbilityInBuilding: // 131 { Garrison garrison = referencePlayer.GetGarrison(); if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)tertiaryAsset) return false; uint followerCount = garrison.CountFollowers(follower => { GarrBuildingRecord followerBuilding = CliDB.GarrBuildingStorage.LookupByKey(follower.PacketInfo.CurrentBuildingID); if (followerBuilding == null) return false; return followerBuilding.BuildingType == secondaryAsset && follower.HasAbility(reqValue); ; }); if (followerCount < 1) return false; break; } case CriteriaAdditionalCondition.GarrisonFollowerWithTraitInBuilding: // 132 { Garrison garrison = referencePlayer.GetGarrison(); if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)tertiaryAsset) return false; GarrAbilityRecord traitEntry = CliDB.GarrAbilityStorage.LookupByKey(reqValue); if (traitEntry == null || !traitEntry.Flags.HasAnyFlag(GarrisonAbilityFlags.Trait)) return false; uint followerCount = garrison.CountFollowers(follower => { GarrBuildingRecord followerBuilding = CliDB.GarrBuildingStorage.LookupByKey(follower.PacketInfo.CurrentBuildingID); if (followerBuilding == null) return false; return followerBuilding.BuildingType == secondaryAsset && follower.HasAbility(reqValue); ; }); if (followerCount < 1) return false; break; } case CriteriaAdditionalCondition.GarrisonFollowerAboveLevelInBuilding: // 133 { Garrison garrison = referencePlayer.GetGarrison(); if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)tertiaryAsset) return false; uint followerCount = garrison.CountFollowers(follower => { if (follower.PacketInfo.FollowerLevel < reqValue) return false; GarrBuildingRecord followerBuilding = CliDB.GarrBuildingStorage.LookupByKey(follower.PacketInfo.CurrentBuildingID); if (followerBuilding == null) return false; return followerBuilding.BuildingType == secondaryAsset; }); if (followerCount < 1) return false; break; } case CriteriaAdditionalCondition.GarrisonBuildingAboveLevel: // 134 { Garrison garrison = referencePlayer.GetGarrison(); if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)tertiaryAsset) return false; foreach (Garrison.Plot plot in garrison.GetPlots()) { if (!plot.BuildingInfo.PacketInfo.HasValue) continue; GarrBuildingRecord building = CliDB.GarrBuildingStorage.LookupByKey(plot.BuildingInfo.PacketInfo.Value.GarrBuildingID); if (building == null || building.UpgradeLevel < reqValue || building.BuildingType != secondaryAsset) continue; return true; } return false; } case CriteriaAdditionalCondition.GarrisonBlueprint: // 135 { GarrBuildingRecord blueprintBuilding = CliDB.GarrBuildingStorage.LookupByKey(reqValue); if (blueprintBuilding == null) return false; Garrison garrison = referencePlayer.GetGarrison(); if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)blueprintBuilding.GarrTypeID) return false; if (!garrison.HasBlueprint(reqValue)) return false; break; } case CriteriaAdditionalCondition.GarrisonBuildingInactive: // 140 { GarrBuildingRecord building = CliDB.GarrBuildingStorage.LookupByKey(reqValue); if (building == null) return false; Garrison garrison = referencePlayer.GetGarrison(); if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)tertiaryAsset) return false; foreach (Garrison.Plot plot in garrison.GetPlots()) { if (!plot.BuildingInfo.PacketInfo.HasValue || plot.BuildingInfo.PacketInfo.Value.GarrBuildingID != reqValue) continue; return !plot.BuildingInfo.PacketInfo.Value.Active; } return false; } case CriteriaAdditionalCondition.GarrisonBuildingEqualLevel: // 142 { Garrison garrison = referencePlayer.GetGarrison(); if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)tertiaryAsset) return false; foreach (Garrison.Plot plot in garrison.GetPlots()) { if (!plot.BuildingInfo.PacketInfo.HasValue) continue; GarrBuildingRecord building = CliDB.GarrBuildingStorage.LookupByKey(plot.BuildingInfo.PacketInfo.Value.GarrBuildingID); if (building == null || building.UpgradeLevel != reqValue || building.BuildingType != secondaryAsset) continue; return true; } return false; } case CriteriaAdditionalCondition.GarrisonFollowerWithAbility: // 143 { Garrison garrison = referencePlayer.GetGarrison(); if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)secondaryAsset) return false; if (miscValue1 != 0) { Garrison.Follower follower = garrison.GetFollower(miscValue1); if (follower == null) return false; if (!follower.HasAbility(reqValue)) return false; } else { uint followerCount = garrison.CountFollowers(follower => { return follower.HasAbility(reqValue); }); if (followerCount < 1) return false; } break; } case CriteriaAdditionalCondition.GarrisonFollowerWithTrait: // 144 { GarrAbilityRecord traitEntry = CliDB.GarrAbilityStorage.LookupByKey(reqValue); if (traitEntry == null || !traitEntry.Flags.HasAnyFlag(GarrisonAbilityFlags.Trait)) return false; Garrison garrison = referencePlayer.GetGarrison(); if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)secondaryAsset) return false; if (miscValue1 != 0) { Garrison.Follower follower = garrison.GetFollower(miscValue1); if (follower == null || !follower.HasAbility(reqValue)) return false; } else { uint followerCount = garrison.CountFollowers(follower => { return follower.HasAbility(reqValue); }); if (followerCount < 1) return false; } break; } case CriteriaAdditionalCondition.GarrisonFollowerAboveQualityWod: // 145 { Garrison garrison = referencePlayer.GetGarrison(); if (garrison == null || garrison.GetGarrisonType() != GarrisonType.Garrison) return false; if (miscValue1 != 0) { Garrison.Follower follower = garrison.GetFollower(miscValue1); if (follower == null || follower.PacketInfo.Quality < reqValue) return false; } else { uint followerCount = garrison.CountFollowers(follower => { return follower.PacketInfo.Quality >= reqValue; }); if (followerCount < 1) return false; } break; } case CriteriaAdditionalCondition.GarrisonFollowerEqualLevel: // 146 { Garrison garrison = referencePlayer.GetGarrison(); if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)secondaryAsset) return false; if (miscValue1 != 0) { Garrison.Follower follower = garrison.GetFollower(miscValue1); if (follower == null || follower.PacketInfo.FollowerLevel < reqValue) return false; } else { uint followerCount = garrison.CountFollowers(follower => { return follower.PacketInfo.FollowerLevel >= reqValue; }); if (followerCount < 1) return false; } break; } case CriteriaAdditionalCondition.BattlePetSpeciesInTeam: // 151 { uint count = 0; foreach (BattlePetSlot slot in referencePlayer.GetSession().GetBattlePetMgr().GetSlots()) if (slot.Pet.Species == secondaryAsset) ++count; if (count < reqValue) return false; break; } case CriteriaAdditionalCondition.BattlePetFamilyInTeam: // 152 { uint count = 0; foreach (BattlePetSlot slot in referencePlayer.GetSession().GetBattlePetMgr().GetSlots()) { BattlePetSpeciesRecord species = CliDB.BattlePetSpeciesStorage.LookupByKey(slot.Pet.Species); if (species != null) if (species.PetTypeEnum == secondaryAsset) ++count; } if (count < reqValue) return false; break; } case CriteriaAdditionalCondition.GarrisonFollowerId: // 157 { Garrison garrison = referencePlayer.GetGarrison(); if (garrison == null) return false; if (miscValue1 != 0) { Garrison.Follower follower = garrison.GetFollower(miscValue1); if (follower == null || follower.PacketInfo.GarrFollowerID != reqValue) return false; } else { uint followerCount = garrison.CountFollowers(follower => { return follower.PacketInfo.GarrFollowerID == reqValue; }); if (followerCount < 1) return false; } break; } case CriteriaAdditionalCondition.GarrisonFollowerAboveItemLevel: // 168 { Garrison garrison = referencePlayer.GetGarrison(); if (garrison == null) return false; if (miscValue1 != 0) { Garrison.Follower follower = garrison.GetFollower(miscValue1); if (follower == null || follower.PacketInfo.GarrFollowerID != reqValue) return false; } else { uint followerCount = garrison.CountFollowers(follower => { return follower.GetItemLevel() >= reqValue; }); if (followerCount < 1) return false; } break; } case CriteriaAdditionalCondition.GarrisonFollowersAboveItemLevel: // 169 { Garrison garrison = referencePlayer.GetGarrison(); if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)tertiaryAsset) return false; uint followerCount = garrison.CountFollowers(follower => { return follower.GetItemLevel() >= secondaryAsset; }); if (followerCount < reqValue) return false; break; } case CriteriaAdditionalCondition.GarrisonLevelEqual: // 170 { Garrison garrison = referencePlayer.GetGarrison(); if (garrison == null || garrison.GetGarrisonType() != GarrisonType.Garrison || garrison.GetSiteLevel().GarrLevel != reqValue) return false; break; } case CriteriaAdditionalCondition.TargetingCorpse: // 173 if (referencePlayer.GetTarget().GetHigh() != HighGuid.Corpse) return false; break; case CriteriaAdditionalCondition.GarrisonFollowersLevelEqual: // 175 { Garrison garrison = referencePlayer.GetGarrison(); if (garrison == null || garrison.GetGarrisonType() != (GarrisonType)tertiaryAsset) return false; uint followerCount = garrison.CountFollowers(follower => { return follower.PacketInfo.FollowerLevel >= secondaryAsset; }); if (followerCount < reqValue) return false; break; } case CriteriaAdditionalCondition.GarrisonFollowerIdInBuilding: // 176 { Garrison garrison = referencePlayer.GetGarrison(); if (garrison == null || garrison.GetGarrisonType() != GarrisonType.Garrison) return false; uint followerCount = garrison.CountFollowers(follower => { if (follower.PacketInfo.GarrFollowerID != reqValue) return false; GarrBuildingRecord followerBuilding = CliDB.GarrBuildingStorage.LookupByKey(follower.PacketInfo.CurrentBuildingID); if (followerBuilding == null) return false; return followerBuilding.BuildingType == secondaryAsset; }); if (followerCount < 1) return false; break; } case CriteriaAdditionalCondition.WorldPvpArea: // 179 { BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(referencePlayer.GetZoneId()); if (bf == null || bf.GetBattleId() != reqValue) return false; break; } case CriteriaAdditionalCondition.GarrisonFollowersItemLevelAbove: // 184 { Garrison garrison = referencePlayer.GetGarrison(); if (garrison == null) return false; uint followerCount = garrison.CountFollowers(follower => { GarrFollowerRecord garrFollower = CliDB.GarrFollowerStorage.LookupByKey(follower.PacketInfo.GarrFollowerID); if (garrFollower == null) return false; return follower.GetItemLevel() >= secondaryAsset && garrFollower.GarrFollowerTypeID == tertiaryAsset; }); if (followerCount < reqValue) return false; break; } case CriteriaAdditionalCondition.UsedLevelBoostLessThanTwoHoursAgo: // 188 return false; case CriteriaAdditionalCondition.HonorLevel: // 193 if (referencePlayer.GetHonorLevel() != reqValue) return false; break; case CriteriaAdditionalCondition.PrestigeLevel: // 194 return false; case CriteriaAdditionalCondition.ItemModifiedAppearance: // 200 { var (PermAppearance, TempAppearance) = referencePlayer.GetSession().GetCollectionMgr().HasItemAppearance(reqValue); if (!PermAppearance || TempAppearance) return false; break; } case CriteriaAdditionalCondition.HasCharacterRestrictions: // 203 { if (referencePlayer.m_activePlayerData.CharacterRestrictions.Empty()) return false; break; } case CriteriaAdditionalCondition.QuestInfoId: // 206 { Quest quest = Global.ObjectMgr.GetQuestTemplate((uint)miscValue1); if (quest == null || quest.Id != reqValue) return false; break; } case CriteriaAdditionalCondition.ArtifactAppearanceSetUsed: // 208 { for (byte slot = EquipmentSlot.MainHand; slot <= EquipmentSlot.Ranged; ++slot) { Item artifact = referencePlayer.GetItemByPos(InventorySlots.Bag0, slot); if (artifact != null) { ArtifactAppearanceRecord artifactAppearance = CliDB.ArtifactAppearanceStorage.LookupByKey(artifact.GetModifier(ItemModifier.ArtifactAppearanceId)); if (artifactAppearance != null) if (artifactAppearance.ArtifactAppearanceSetID == reqValue) return true; } } return false; } case CriteriaAdditionalCondition.CurrencyAmountEqual: // 209 if (referencePlayer.GetCurrency(reqValue) != secondaryAsset) return false; break; case CriteriaAdditionalCondition.ScenarioType: // 211 { Scenario scenario = referencePlayer.GetScenario(); if (scenario == null) return false; if (scenario.GetEntry().Type != reqValue) return false; break; } case CriteriaAdditionalCondition.AccountExpansionEqual: // 212 if ((uint)referencePlayer.GetSession().GetAccountExpansion() != reqValue) return false; break; case CriteriaAdditionalCondition.AchievementGloballyIncompleted: // 231 { AchievementRecord achievement = CliDB.AchievementStorage.LookupByKey(secondaryAsset); if (achievement == null) return false; if (Global.AchievementMgr.IsRealmCompleted(achievement)) return false; break; } case CriteriaAdditionalCondition.MainHandVisibleSubclass: // 232 { uint itemSubclass = (uint)ItemSubClassWeapon.Fist; ItemTemplate itemTemplate = Global.ObjectMgr.GetItemTemplate(referencePlayer.m_playerData.VisibleItems[EquipmentSlot.MainHand].ItemID); if (itemTemplate != null) itemSubclass = itemTemplate.GetSubClass(); if (itemSubclass != reqValue) return false; break; } case CriteriaAdditionalCondition.OffHandVisibleSubclass: // 233 { uint itemSubclass = (uint)ItemSubClassWeapon.Fist; ItemTemplate itemTemplate = Global.ObjectMgr.GetItemTemplate(referencePlayer.m_playerData.VisibleItems[EquipmentSlot.OffHand].ItemID); if (itemTemplate != null) itemSubclass = itemTemplate.GetSubClass(); if (itemSubclass != reqValue) return false; break; } case CriteriaAdditionalCondition.AzeriteItemLevel: // 235 { Item heartOfAzeroth = referencePlayer.GetItemByEntry(PlayerConst.ItemIdHeartOfAzeroth, ItemSearchLocation.Everywhere); if (!heartOfAzeroth || heartOfAzeroth.ToAzeriteItem().GetLevel() < reqValue) return false; break; } case CriteriaAdditionalCondition.SourceDisplayRace: // 252 { CreatureDisplayInfoRecord creatureDisplayInfo = CliDB.CreatureDisplayInfoStorage.LookupByKey(referencePlayer.GetDisplayId()); if (creatureDisplayInfo == null) return false; CreatureDisplayInfoExtraRecord creatureDisplayInfoExtra = CliDB.CreatureDisplayInfoExtraStorage.LookupByKey(creatureDisplayInfo.ExtendedDisplayInfoID); if (creatureDisplayInfoExtra == null) return false; if (creatureDisplayInfoExtra.DisplayRaceID != reqValue) return false; break; } case CriteriaAdditionalCondition.TargetDisplayRace: // 253 { if (!unit) return false; CreatureDisplayInfoRecord creatureDisplayInfo = CliDB.CreatureDisplayInfoStorage.LookupByKey(unit.GetDisplayId()); if (creatureDisplayInfo == null) return false; CreatureDisplayInfoExtraRecord creatureDisplayInfoExtra = CliDB.CreatureDisplayInfoExtraStorage.LookupByKey(creatureDisplayInfo.ExtendedDisplayInfoID); if (creatureDisplayInfoExtra == null) return false; if (creatureDisplayInfoExtra.DisplayRaceID != reqValue) return false; break; } case CriteriaAdditionalCondition.SourceAuraCountEqual: // 255 if (referencePlayer.GetAuraCount((uint)secondaryAsset) != reqValue) return false; break; case CriteriaAdditionalCondition.TargetAuraCountEqual: // 256 if (!unit || unit.GetAuraCount((uint)secondaryAsset) != reqValue) return false; break; case CriteriaAdditionalCondition.SourceAuraCountGreater: // 257 if (referencePlayer.GetAuraCount((uint)secondaryAsset) < reqValue) return false; break; case CriteriaAdditionalCondition.TargetAuraCountGreater: // 258 if (!unit || unit.GetAuraCount((uint)secondaryAsset) < reqValue) return false; break; case CriteriaAdditionalCondition.UnlockedAzeriteEssenceRankLower: // 259 { Item heartOfAzeroth = referencePlayer.GetItemByEntry(PlayerConst.ItemIdHeartOfAzeroth, ItemSearchLocation.Everywhere); if (heartOfAzeroth != null) { AzeriteItem azeriteItem = heartOfAzeroth.ToAzeriteItem(); if (azeriteItem != null) { foreach (UnlockedAzeriteEssence essence in azeriteItem.m_azeriteItemData.UnlockedEssences) if (essence.AzeriteEssenceID == reqValue && essence.Rank < secondaryAsset) return true; } } return false; } case CriteriaAdditionalCondition.UnlockedAzeriteEssenceRankEqual: // 260 { Item heartOfAzeroth = referencePlayer.GetItemByEntry(PlayerConst.ItemIdHeartOfAzeroth, ItemSearchLocation.Everywhere); if (heartOfAzeroth != null) { AzeriteItem azeriteItem = heartOfAzeroth.ToAzeriteItem(); if (azeriteItem != null) { foreach (UnlockedAzeriteEssence essence in azeriteItem.m_azeriteItemData.UnlockedEssences) if (essence.AzeriteEssenceID == reqValue && essence.Rank == secondaryAsset) return true; } } return false; } case CriteriaAdditionalCondition.UnlockedAzeriteEssenceRankGreater: // 261 { Item heartOfAzeroth = referencePlayer.GetItemByEntry(PlayerConst.ItemIdHeartOfAzeroth, ItemSearchLocation.Everywhere); if (heartOfAzeroth != null) { AzeriteItem azeriteItem = heartOfAzeroth.ToAzeriteItem(); if (azeriteItem != null) { foreach (UnlockedAzeriteEssence essence in azeriteItem.m_azeriteItemData.UnlockedEssences) if (essence.AzeriteEssenceID == reqValue && essence.Rank > secondaryAsset) return true; } } return false; } case CriteriaAdditionalCondition.SourceHasAuraEffectIndex: // 262 if (referencePlayer.GetAuraEffect(reqValue, (uint)secondaryAsset) == null) return false; break; case CriteriaAdditionalCondition.SourceSpecializationRole: // 263 { ChrSpecializationRecord spec = CliDB.ChrSpecializationStorage.LookupByKey(referencePlayer.GetPrimarySpecialization()); if (spec == null || spec.Role != reqValue) return false; break; } case CriteriaAdditionalCondition.SourceLevel120: // 264 if (referencePlayer.GetLevel() != 60) return false; break; case CriteriaAdditionalCondition.SelectedAzeriteEssenceRankLower: // 266 { Item heartOfAzeroth = referencePlayer.GetItemByEntry(PlayerConst.ItemIdHeartOfAzeroth, ItemSearchLocation.Everywhere); if (heartOfAzeroth != null) { AzeriteItem azeriteItem = heartOfAzeroth.ToAzeriteItem(); if (azeriteItem != null) { SelectedAzeriteEssences selectedEssences = azeriteItem.GetSelectedAzeriteEssences(); if (selectedEssences != null) { foreach (UnlockedAzeriteEssence essence in azeriteItem.m_azeriteItemData.UnlockedEssences) if (essence.AzeriteEssenceID == selectedEssences.AzeriteEssenceID[(int)reqValue] && essence.Rank < secondaryAsset) return true; } } } return false; } case CriteriaAdditionalCondition.SelectedAzeriteEssenceRankGreater: // 267 { Item heartOfAzeroth = referencePlayer.GetItemByEntry(PlayerConst.ItemIdHeartOfAzeroth, ItemSearchLocation.Everywhere); if (heartOfAzeroth != null) { AzeriteItem azeriteItem = heartOfAzeroth.ToAzeriteItem(); if (azeriteItem != null) { SelectedAzeriteEssences selectedEssences = azeriteItem.GetSelectedAzeriteEssences(); if (selectedEssences != null) { foreach (UnlockedAzeriteEssence essence in azeriteItem.m_azeriteItemData.UnlockedEssences) if (essence.AzeriteEssenceID == selectedEssences.AzeriteEssenceID[(int)reqValue] && essence.Rank > secondaryAsset) return true; } } } return false; } case CriteriaAdditionalCondition.SourceLevelInRangeCt: // 268 { uint level = referencePlayer.GetLevel(); var levels = Global.DB2Mgr.GetContentTuningData(reqValue, 0); if (levels.HasValue) { if (secondaryAsset != 0) return level >= levels.Value.MinLevelWithDelta && level <= levels.Value.MaxLevelWithDelta; return level >= levels.Value.MinLevel && level <= levels.Value.MaxLevel; } return false; } case CriteriaAdditionalCondition.TargetLevelInRangeCt: // 269 { if (!unit) return false; uint level = unit.GetLevel(); var levels = Global.DB2Mgr.GetContentTuningData(reqValue, 0); if (levels.HasValue) { if (secondaryAsset != 0) return level >= levels.Value.MinLevelWithDelta && level <= levels.Value.MaxLevelWithDelta; return level >= levels.Value.MinLevel && level <= levels.Value.MaxLevel; } return false; } case CriteriaAdditionalCondition.SourceLevelGreaterCt: // 272 { uint level = referencePlayer.GetLevel(); var levels = Global.DB2Mgr.GetContentTuningData(reqValue, 0); if (levels.HasValue) return secondaryAsset != 0 ? level >= levels.Value.MinLevelWithDelta : level >= levels.Value.MinLevel; return false; } case CriteriaAdditionalCondition.TargetLevelGreaterCt: // 273 { if (!unit) return false; uint level = unit.GetLevel(); var levels = Global.DB2Mgr.GetContentTuningData(reqValue, 0); if (levels.HasValue) return secondaryAsset != 0 ? level >= levels.Value.MinLevelWithDelta : level >= levels.Value.MinLevel; return false; } case CriteriaAdditionalCondition.MapOrCosmeticMap: // 280 { MapRecord map = referencePlayer.GetMap().GetEntry(); if (map.Id != reqValue && map.CosmeticParentMapID != reqValue) return false; break; } case CriteriaAdditionalCondition.Covenant: // 288 if (referencePlayer.m_playerData.CovenantID != reqValue) return false; break; case CriteriaAdditionalCondition.Soulbind: // 291 if (referencePlayer.m_playerData.SoulbindID != reqValue) return false; break; case CriteriaAdditionalCondition.SourceAreaOrZoneInGroup: // 293 { var areas = Global.DB2Mgr.GetAreasForGroup(reqValue); AreaTableRecord area = CliDB.AreaTableStorage.LookupByKey(referencePlayer.GetAreaId()); if (area != null) foreach (uint areaInGroup in areas) if (areaInGroup == area.Id || areaInGroup == area.ParentAreaID) return true; return false; } case CriteriaAdditionalCondition.SourceInSpecificChromieTime: // 300 if (referencePlayer.m_activePlayerData.UiChromieTimeExpansionID != reqValue) return false; break; case CriteriaAdditionalCondition.SourceInAnyChromieTime: // 301 if (referencePlayer.m_activePlayerData.UiChromieTimeExpansionID == 0) return false; break; case CriteriaAdditionalCondition.SourceRuneforgeLegendaryKnown: // 303 { int block = (int)reqValue / 32; if (block >= referencePlayer.m_activePlayerData.RuneforgePowers.Size()) return false; uint bit = reqValue % 32; return (referencePlayer.m_activePlayerData.RuneforgePowers[block] & (1u << (int)bit)) != 0; } case CriteriaAdditionalCondition.ShapeshiftFormCustomizationDisplay: // 308 { ShapeshiftFormModelData formModelData = Global.DB2Mgr.GetShapeshiftFormModelData(referencePlayer.GetRace(), referencePlayer.GetNativeSex(), (ShapeShiftForm)secondaryAsset); if (formModelData == null) return false; uint formChoice = referencePlayer.GetCustomizationChoice(formModelData.OptionID); var choiceIndex = formModelData.Choices.FindIndex(choice => { return choice.Id == formChoice; }); if (choiceIndex == -1) return false; if (reqValue != formModelData.Displays[choiceIndex].DisplayID) return false; break; } case CriteriaAdditionalCondition.SourceFlying: // 311 if (!referencePlayer.IsFlying()) return false; break; default: break; } return true; } public virtual void SendAllData(Player receiver) { } public virtual void SendCriteriaUpdate(Criteria criteria, CriteriaProgress progress, TimeSpan timeElapsed, bool timedCompleted) { } public virtual void SendCriteriaProgressRemoved(uint criteriaId) { } public virtual void CompletedCriteriaTree(CriteriaTree tree, Player referencePlayer) { } public virtual void AfterCriteriaTreeUpdate(CriteriaTree tree, Player referencePlayer) { } public virtual void SendPacket(ServerPacket data) { } public virtual bool RequiredAchievementSatisfied(uint achievementId) { return false; } public virtual string GetOwnerInfo() { return ""; } public virtual List GetCriteriaByType(CriteriaTypes type, uint asset) { return null; } } public class CriteriaManager : Singleton { Dictionary _criteriaDataMap = new(); Dictionary _criteriaTrees = new(); Dictionary _criteria = new(); Dictionary _criteriaModifiers = new(); MultiMap _criteriaTreeByCriteria = new(); // store criterias by type to speed up lookup MultiMap _criteriasByType = new(); MultiMap[] _criteriasByAsset = new MultiMap[(int)CriteriaTypes.TotalTypes]; MultiMap _guildCriteriasByType = new(); MultiMap _scenarioCriteriasByType = new(); MultiMap _questObjectiveCriteriasByType = new(); MultiMap _criteriasByTimedType = new(); MultiMap[] _criteriasByFailEvent = new MultiMap[(int)CriteriaCondition.Max]; CriteriaManager() { for (var i = 0; i < (int)CriteriaTypes.TotalTypes; ++i) _criteriasByAsset[i] = new MultiMap(); } public void LoadCriteriaModifiersTree() { uint oldMSTime = Time.GetMSTime(); if (CliDB.ModifierTreeStorage.Empty()) { Log.outInfo(LogFilter.ServerLoading, "Loaded 0 criteria modifiers."); return; } // Load modifier tree nodes foreach (var tree in CliDB.ModifierTreeStorage.Values) { ModifierTreeNode node = new(); node.Entry = tree; _criteriaModifiers[node.Entry.Id] = node; } // Build tree foreach (var treeNode in _criteriaModifiers.Values) { ModifierTreeNode parentNode = _criteriaModifiers.LookupByKey(treeNode.Entry.Parent); if (parentNode != null) parentNode.Children.Add(treeNode); } Log.outInfo(LogFilter.ServerLoading, "Loaded {0} criteria modifiers in {1} ms", _criteriaModifiers.Count, Time.GetMSTimeDiffToNow(oldMSTime)); } T GetEntry(Dictionary map, CriteriaTreeRecord tree) where T : new() { CriteriaTreeRecord cur = tree; var obj = map.LookupByKey(tree.Id); while (obj == null) { if (cur.Parent == 0) break; cur = CliDB.CriteriaTreeStorage.LookupByKey(cur.Parent); if (cur == null) break; obj = map.LookupByKey(cur.Id); } if (obj == null) return default; return obj; } public void LoadCriteriaList() { uint oldMSTime = Time.GetMSTime(); Dictionary achievementCriteriaTreeIds = new(); foreach (AchievementRecord achievement in CliDB.AchievementStorage.Values) if (achievement.CriteriaTree != 0) achievementCriteriaTreeIds[achievement.CriteriaTree] = achievement; Dictionary scenarioCriteriaTreeIds = new(); foreach (ScenarioStepRecord scenarioStep in CliDB.ScenarioStepStorage.Values) { if (scenarioStep.CriteriaTreeId != 0) scenarioCriteriaTreeIds[scenarioStep.CriteriaTreeId] = scenarioStep; } Dictionary questObjectiveCriteriaTreeIds = new(); foreach (var pair in Global.ObjectMgr.GetQuestTemplates()) { foreach (QuestObjective objective in pair.Value.Objectives) { if (objective.Type != QuestObjectiveType.CriteriaTree) continue; if (objective.ObjectID != 0) questObjectiveCriteriaTreeIds[(uint)objective.ObjectID] = objective; } } // Load criteria tree nodes foreach (CriteriaTreeRecord tree in CliDB.CriteriaTreeStorage.Values) { // Find linked achievement AchievementRecord achievement = GetEntry(achievementCriteriaTreeIds, tree); ScenarioStepRecord scenarioStep = GetEntry(scenarioCriteriaTreeIds, tree); QuestObjective questObjective = GetEntry(questObjectiveCriteriaTreeIds, tree); if (achievement == null && scenarioStep == null && questObjective == null) continue; CriteriaTree criteriaTree = new(); criteriaTree.Id = tree.Id; criteriaTree.Achievement = achievement; criteriaTree.ScenarioStep = scenarioStep; criteriaTree.QuestObjective = questObjective; criteriaTree.Entry = tree; _criteriaTrees[criteriaTree.Entry.Id] = criteriaTree; } // Build tree foreach (var pair in _criteriaTrees) { CriteriaTree parent = _criteriaTrees.LookupByKey(pair.Value.Entry.Parent); if (parent != null) parent.Children.Add(pair.Value); if (CliDB.CriteriaStorage.HasRecord(pair.Value.Entry.CriteriaID)) _criteriaTreeByCriteria.Add(pair.Value.Entry.CriteriaID, pair.Value); } for (var i = 0; i < (int)CriteriaCondition.Max; ++i) _criteriasByFailEvent[i] = new MultiMap(); // Load criteria uint criterias = 0; uint guildCriterias = 0; uint scenarioCriterias = 0; uint questObjectiveCriterias = 0; foreach (CriteriaRecord criteriaEntry in CliDB.CriteriaStorage.Values) { Cypher.Assert(criteriaEntry.Type < CriteriaTypes.TotalTypes, $"CRITERIA_TYPE_TOTAL must be greater than or equal to {criteriaEntry.Type + 1} but is currently equal to {CriteriaTypes.TotalTypes}"); Cypher.Assert(criteriaEntry.StartEvent < CriteriaTimedTypes.Max, $"CRITERIA_TYPE_TOTAL must be greater than or equal to {criteriaEntry.StartEvent + 1} but is currently equal to {CriteriaTimedTypes.Max}"); Cypher.Assert(criteriaEntry.FailEvent < (byte)CriteriaCondition.Max, $"CRITERIA_CONDITION_MAX must be greater than or equal to {criteriaEntry.FailEvent + 1} but is currently equal to {CriteriaCondition.Max}"); var treeList = _criteriaTreeByCriteria.LookupByKey(criteriaEntry.Id); if (treeList.Empty()) continue; Criteria criteria = new(); criteria.Id = criteriaEntry.Id; criteria.Entry = criteriaEntry; criteria.Modifier = _criteriaModifiers.LookupByKey(criteriaEntry.ModifierTreeId); _criteria[criteria.Id] = criteria; foreach (CriteriaTree tree in treeList) { tree.Criteria = criteria; AchievementRecord achievement = tree.Achievement; if (achievement != null) { if (achievement.Flags.HasAnyFlag(AchievementFlags.Guild)) criteria.FlagsCu |= CriteriaFlagsCu.Guild; else if (achievement.Flags.HasAnyFlag(AchievementFlags.Account)) criteria.FlagsCu |= CriteriaFlagsCu.Account; else criteria.FlagsCu |= CriteriaFlagsCu.Player; } else if (tree.ScenarioStep != null) criteria.FlagsCu |= CriteriaFlagsCu.Scenario; else if (tree.QuestObjective != null) criteria.FlagsCu |= CriteriaFlagsCu.QuestObjective; } if (criteria.FlagsCu.HasAnyFlag(CriteriaFlagsCu.Player | CriteriaFlagsCu.Account)) { ++criterias; _criteriasByType.Add(criteriaEntry.Type, criteria); if (IsCriteriaTypeStoredByAsset(criteriaEntry.Type)) { if (criteriaEntry.Type != CriteriaTypes.ExploreArea) _criteriasByAsset[(int)criteriaEntry.Type].Add(criteriaEntry.Asset, criteria); else { var worldOverlayEntry = CliDB.WorldMapOverlayStorage.LookupByKey(criteriaEntry.Asset); if (worldOverlayEntry == null) break; for (byte j = 0; j < SharedConst.MaxWorldMapOverlayArea; ++j) { if (worldOverlayEntry.AreaID[j] != 0) { bool valid = true; for (byte i = 0; i < j; ++i) if (worldOverlayEntry.AreaID[j] == worldOverlayEntry.AreaID[i]) valid = false; if (valid) _criteriasByAsset[(int)criteriaEntry.Type].Add(worldOverlayEntry.AreaID[j], criteria); } } } } } if (criteria.FlagsCu.HasAnyFlag(CriteriaFlagsCu.Guild)) { ++guildCriterias; _guildCriteriasByType.Add(criteriaEntry.Type, criteria); } if (criteria.FlagsCu.HasAnyFlag(CriteriaFlagsCu.Scenario)) { ++scenarioCriterias; _scenarioCriteriasByType.Add(criteriaEntry.Type, criteria); } if (criteria.FlagsCu.HasAnyFlag(CriteriaFlagsCu.QuestObjective)) { ++questObjectiveCriterias; _questObjectiveCriteriasByType.Add(criteriaEntry.Type, criteria); } if (criteriaEntry.StartTimer != 0) _criteriasByTimedType.Add(criteriaEntry.StartEvent, criteria); if (criteriaEntry.FailEvent != 0) _criteriasByFailEvent[criteriaEntry.FailEvent].Add((int)criteriaEntry.FailAsset, criteria); } Log.outInfo(LogFilter.ServerLoading, $"Loaded {criterias} criteria, {guildCriterias} guild criteria, {scenarioCriterias} scenario criteria and {questObjectiveCriterias} quest objective criteria in {Time.GetMSTimeDiffToNow(oldMSTime)} ms."); } public void LoadCriteriaData() { uint oldMSTime = Time.GetMSTime(); _criteriaDataMap.Clear(); // need for reload case SQLResult result = DB.World.Query("SELECT criteria_id, type, value1, value2, ScriptName FROM criteria_data"); if (result.IsEmpty()) { Log.outInfo(LogFilter.ServerLoading, "Loaded 0 additional criteria data. DB table `criteria_data` is empty."); return; } uint count = 0; do { uint criteria_id = result.Read(0); Criteria criteria = GetCriteria(criteria_id); if (criteria == null) { Log.outError(LogFilter.Sql, "Table `criteria_data` contains data for non-existing criteria (Entry: {0}). Ignored.", criteria_id); continue; } CriteriaDataType dataType = (CriteriaDataType)result.Read(1); string scriptName = result.Read(4); uint scriptId = 0; if (!scriptName.IsEmpty()) { if (dataType != CriteriaDataType.Script) Log.outError(LogFilter.Sql, "Table `criteria_data` contains a ScriptName for non-scripted data type (Entry: {0}, type {1}), useless data.", criteria_id, dataType); else scriptId = Global.ObjectMgr.GetScriptId(scriptName); } CriteriaData data = new(dataType, result.Read(2), result.Read(3), scriptId); if (!data.IsValid(criteria)) continue; // this will allocate empty data set storage CriteriaDataSet dataSet = new(); dataSet.SetCriteriaId(criteria_id); // add real data only for not NONE data types if (data.DataType != CriteriaDataType.None) dataSet.Add(data); _criteriaDataMap[criteria_id] = dataSet; // counting data by and data types ++count; } while (result.NextRow()); Log.outInfo(LogFilter.ServerLoading, "Loaded {0} additional criteria data in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime)); } public CriteriaTree GetCriteriaTree(uint criteriaTreeId) { return _criteriaTrees.LookupByKey(criteriaTreeId); } public Criteria GetCriteria(uint criteriaId) { return _criteria.LookupByKey(criteriaId); } public ModifierTreeNode GetModifierTree(uint modifierTreeId) { return _criteriaModifiers.LookupByKey(modifierTreeId); } bool IsCriteriaTypeStoredByAsset(CriteriaTypes type) { switch (type) { case CriteriaTypes.KillCreature: case CriteriaTypes.WinBg: case CriteriaTypes.ReachSkillLevel: case CriteriaTypes.CompleteAchievement: case CriteriaTypes.CompleteQuestsInZone: case CriteriaTypes.CompleteBattleground: case CriteriaTypes.KilledByCreature: case CriteriaTypes.CompleteQuest: case CriteriaTypes.BeSpellTarget: case CriteriaTypes.CastSpell: case CriteriaTypes.BgObjectiveCapture: case CriteriaTypes.HonorableKillAtArea: case CriteriaTypes.LearnSpell: case CriteriaTypes.OwnItem: case CriteriaTypes.LearnSkillLevel: case CriteriaTypes.UseItem: case CriteriaTypes.LootItem: case CriteriaTypes.ExploreArea: case CriteriaTypes.GainReputation: case CriteriaTypes.EquipEpicItem: case CriteriaTypes.HkClass: case CriteriaTypes.HkRace: case CriteriaTypes.DoEmote: case CriteriaTypes.EquipItem: case CriteriaTypes.UseGameobject: case CriteriaTypes.BeSpellTarget2: case CriteriaTypes.FishInGameobject: case CriteriaTypes.LearnSkilllineSpells: case CriteriaTypes.LootType: case CriteriaTypes.CastSpell2: case CriteriaTypes.LearnSkillLine: return true; default: return false; } } public List GetPlayerCriteriaByType(CriteriaTypes type, uint asset) { if (asset != 0 && IsCriteriaTypeStoredByAsset(type)) { if (_criteriasByAsset[(int)type].ContainsKey(asset)) return _criteriasByAsset[(int)type][asset]; } return _criteriasByType.LookupByKey(type); } public List GetGuildCriteriaByType(CriteriaTypes type) { return _guildCriteriasByType.LookupByKey(type); } public List GetScenarioCriteriaByType(CriteriaTypes type) { return _scenarioCriteriasByType.LookupByKey(type); } public List GetQuestObjectiveCriteriaByType(CriteriaTypes type) { return _questObjectiveCriteriasByType[type]; } public List GetCriteriaTreesByCriteria(uint criteriaId) { return _criteriaTreeByCriteria.LookupByKey(criteriaId); } public List GetTimedCriteriaByType(CriteriaTimedTypes type) { return _criteriasByTimedType.LookupByKey(type); } public List GetCriteriaByFailEvent(CriteriaCondition condition, int asset) { return _criteriasByFailEvent[(int)condition].LookupByKey(asset); } public CriteriaDataSet GetCriteriaDataSet(Criteria criteria) { return _criteriaDataMap.LookupByKey(criteria.Id); } public static bool IsGroupCriteriaType(CriteriaTypes type) { switch (type) { case CriteriaTypes.KillCreature: case CriteriaTypes.WinBg: case CriteriaTypes.BeSpellTarget: // NYI case CriteriaTypes.WinRatedArena: case CriteriaTypes.BeSpellTarget2: // NYI case CriteriaTypes.WinRatedBattleground: // NYI return true; default: break; } return false; } public static void WalkCriteriaTree(CriteriaTree tree, Action func) { foreach (CriteriaTree node in tree.Children) WalkCriteriaTree(node, func); func(tree); } } public class ModifierTreeNode { public ModifierTreeRecord Entry; public List Children = new(); } public class Criteria { public uint Id; public CriteriaRecord Entry; public ModifierTreeNode Modifier; public CriteriaFlagsCu FlagsCu; } public class CriteriaTree { public uint Id; public CriteriaTreeRecord Entry; public AchievementRecord Achievement; public ScenarioStepRecord ScenarioStep; public QuestObjective QuestObjective; public Criteria Criteria; public List Children = new(); } public class CriteriaProgress { public ulong Counter; public long Date; // latest update time. public ObjectGuid PlayerGUID; // GUID of the player that completed this criteria (guild achievements) public bool Changed; } [StructLayout(LayoutKind.Explicit)] public class CriteriaData { [FieldOffset(0)] public CriteriaDataType DataType; [FieldOffset(4)] public CreatureStruct Creature; [FieldOffset(4)] public ClassRaceStruct ClassRace; [FieldOffset(4)] public HealthStruct Health; [FieldOffset(4)] public AuraStruct Aura; [FieldOffset(4)] public ValueStruct Value; [FieldOffset(4)] public LevelStruct Level; [FieldOffset(4)] public GenderStruct Gender; [FieldOffset(4)] public MapPlayersStruct MapPlayers; [FieldOffset(4)] public TeamStruct TeamId; [FieldOffset(4)] public DrunkStruct Drunk; [FieldOffset(4)] public HolidayStruct Holiday; [FieldOffset(4)] public BgLossTeamScoreStruct BattlegroundScore; [FieldOffset(4)] public EquippedItemStruct EquippedItem; [FieldOffset(4)] public MapIdStruct MapId; [FieldOffset(4)] public KnownTitleStruct KnownTitle; [FieldOffset(4)] public GameEventStruct GameEvent; [FieldOffset(4)] public ItemQualityStruct itemQuality; [FieldOffset(4)] public RawStruct Raw; [FieldOffset(12)] public uint ScriptId; public CriteriaData() { DataType = CriteriaDataType.None; Raw.Value1 = 0; Raw.Value2 = 0; ScriptId = 0; } public CriteriaData(CriteriaDataType _dataType, uint _value1, uint _value2, uint _scriptId) { DataType = _dataType; Raw.Value1 = _value1; Raw.Value2 = _value2; ScriptId = _scriptId; } public bool IsValid(Criteria criteria) { if (DataType >= CriteriaDataType.Max) { Log.outError(LogFilter.Sql, "Table `criteria_data` for criteria (Entry: {0}) has wrong data type ({1}), ignored.", criteria.Id, DataType); return false; } switch (criteria.Entry.Type) { case CriteriaTypes.KillCreature: case CriteriaTypes.KillCreatureType: case CriteriaTypes.WinBg: case CriteriaTypes.FallWithoutDying: case CriteriaTypes.CompleteQuest: // only hardcoded list case CriteriaTypes.CastSpell: case CriteriaTypes.WinRatedArena: case CriteriaTypes.DoEmote: case CriteriaTypes.SpecialPvpKill: case CriteriaTypes.WinDuel: case CriteriaTypes.LootType: case CriteriaTypes.CastSpell2: case CriteriaTypes.BeSpellTarget: case CriteriaTypes.BeSpellTarget2: case CriteriaTypes.EquipEpicItem: case CriteriaTypes.RollNeedOnLoot: case CriteriaTypes.RollGreedOnLoot: case CriteriaTypes.BgObjectiveCapture: case CriteriaTypes.HonorableKill: case CriteriaTypes.CompleteDailyQuest: // only Children's Week achievements case CriteriaTypes.UseItem: // only Children's Week achievements case CriteriaTypes.GetKillingBlows: case CriteriaTypes.ReachLevel: case CriteriaTypes.OnLogin: case CriteriaTypes.LootEpicItem: case CriteriaTypes.ReceiveEpicItem: break; default: if (DataType != CriteriaDataType.Script) { Log.outError(LogFilter.Sql, "Table `criteria_data` has data for non-supported criteria type (Entry: {0} Type: {1}), ignored.", criteria.Id, (CriteriaTypes)criteria.Entry.Type); return false; } break; } switch (DataType) { case CriteriaDataType.None: case CriteriaDataType.InstanceScript: return true; case CriteriaDataType.TCreature: if (Creature.Id == 0 || Global.ObjectMgr.GetCreatureTemplate(Creature.Id) == null) { Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_CREATURE ({2}) has non-existing creature id in value1 ({3}), ignored.", criteria.Id, criteria.Entry.Type, DataType, Creature.Id); return false; } return true; case CriteriaDataType.TPlayerClassRace: if (ClassRace.ClassId == 0 && ClassRace.RaceId == 0) { Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE ({2}) must not have 0 in either value field, ignored.", criteria.Id, criteria.Entry.Type, DataType); return false; } if (ClassRace.ClassId != 0 && ((1 << (int)(ClassRace.ClassId - 1)) & (int)Class.ClassMaskAllPlayable) == 0) { Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE ({2}) has non-existing class in value1 ({3}), ignored.", criteria.Id, criteria.Entry.Type, DataType, ClassRace.ClassId); return false; } if (ClassRace.RaceId != 0 && (SharedConst.GetMaskForRace((Race)ClassRace.RaceId) & (long)SharedConst.RaceMaskAllPlayable) == 0) { Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE ({2}) has non-existing race in value2 ({3}), ignored.", criteria.Id, criteria.Entry.Type, DataType, ClassRace.RaceId); return false; } return true; case CriteriaDataType.TPlayerLessHealth: if (Health.Percent < 1 || Health.Percent > 100) { Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH ({2}) has wrong percent value in value1 ({3}), ignored.", criteria.Id, criteria.Entry.Type, DataType, Health.Percent); return false; } return true; case CriteriaDataType.SAura: case CriteriaDataType.TAura: { SpellInfo spellEntry = Global.SpellMgr.GetSpellInfo(Aura.SpellId, Difficulty.None); if (spellEntry == null) { Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type {2} has wrong spell id in value1 ({3}), ignored.", criteria.Id, criteria.Entry.Type, DataType, Aura.SpellId); return false; } SpellEffectInfo effect = spellEntry.GetEffect(Aura.EffectIndex); if (effect == null) { Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type {2} has wrong spell effect index in value2 ({3}), ignored.", criteria.Id, criteria.Entry.Type, DataType, Aura.EffectIndex); return false; } if (effect.ApplyAuraName == 0) { Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type {2} has non-aura spell effect (ID: {3} Effect: {4}), ignores.", criteria.Id, criteria.Entry.Type, DataType, Aura.SpellId, Aura.EffectIndex); return false; } return true; } case CriteriaDataType.Value: if (Value.ComparisonType >= (int)ComparisionType.Max) { Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_VALUE ({2}) has wrong ComparisionType in value2 ({3}), ignored.", criteria.Id, criteria.Entry.Type, DataType, Value.ComparisonType); return false; } return true; case CriteriaDataType.TLevel: if (Level.Min > SharedConst.GTMaxLevel) { Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_T_LEVEL ({2}) has wrong minlevel in value1 ({3}), ignored.", criteria.Id, criteria.Entry.Type, DataType, Level.Min); return false; } return true; case CriteriaDataType.TGender: if (Gender.Gender > (int)Framework.Constants.Gender.None) { Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_T_GENDER ({2}) has wrong gender in value1 ({3}), ignored.", criteria.Id, criteria.Entry.Type, DataType, Gender.Gender); return false; } return true; case CriteriaDataType.Script: if (ScriptId == 0) { Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_SCRIPT ({2}) does not have ScriptName set, ignored.", criteria.Id, criteria.Entry.Type, DataType); return false; } return true; case CriteriaDataType.MapPlayerCount: if (MapPlayers.MaxCount <= 0) { Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT ({2}) has wrong max players count in value1 ({3}), ignored.", criteria.Id, criteria.Entry.Type, DataType, MapPlayers.MaxCount); return false; } return true; case CriteriaDataType.TTeam: if (TeamId.Team != (int)Team.Alliance && TeamId.Team != (int)Team.Horde) { Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_T_TEAM ({2}) has unknown team in value1 ({3}), ignored.", criteria.Id, criteria.Entry.Type, DataType, TeamId.Team); return false; } return true; case CriteriaDataType.SDrunk: if (Drunk.State >= 4) { Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_S_DRUNK ({2}) has unknown drunken state in value1 ({3}), ignored.", criteria.Id, criteria.Entry.Type, DataType, Drunk.State); return false; } return true; case CriteriaDataType.Holiday: if (!CliDB.HolidaysStorage.ContainsKey(Holiday.Id)) { Log.outError(LogFilter.Sql, "Table `criteria_data`(Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_HOLIDAY ({2}) has unknown holiday in value1 ({3}), ignored.", criteria.Id, criteria.Entry.Type, DataType, Holiday.Id); return false; } return true; case CriteriaDataType.GameEvent: { var events = Global.GameEventMgr.GetEventMap(); if (GameEvent.Id < 1 || GameEvent.Id >= events.Length) { Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_GAME_EVENT ({2}) has unknown game_event in value1 ({3}), ignored.", criteria.Id, criteria.Entry.Type, DataType, GameEvent.Id); return false; } return true; } case CriteriaDataType.BgLossTeamScore: return true; // not check correctness node indexes case CriteriaDataType.SEquippedItem: if (EquippedItem.ItemQuality >= (uint)ItemQuality.Max) { Log.outError(LogFilter.Sql, "Table `achievement_criteria_requirement` (Entry: {0} Type: {1}) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM ({2}) has unknown quality state in value1 ({3}), ignored.", criteria.Id, criteria.Entry.Type, DataType, EquippedItem.ItemQuality); return false; } return true; case CriteriaDataType.MapId: if (!CliDB.MapStorage.ContainsKey(MapId.Id)) { Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_MAP_ID ({2}) contains an unknown map entry in value1 ({3}), ignored.", criteria.Id, criteria.Entry.Type, DataType, MapId.Id); } return true; case CriteriaDataType.SPlayerClassRace: if (ClassRace.ClassId == 0 && ClassRace.RaceId == 0) { Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE ({2}) must not have 0 in either value field, ignored.", criteria.Id, criteria.Entry.Type, DataType); return false; } if (ClassRace.ClassId != 0 && ((1 << (int)(ClassRace.ClassId - 1)) & (int)Class.ClassMaskAllPlayable) == 0) { Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE ({2}) has non-existing class in value1 ({3}), ignored.", criteria.Id, criteria.Entry.Type, DataType, ClassRace.ClassId); return false; } if (ClassRace.RaceId != 0 && ((ulong)SharedConst.GetMaskForRace((Race)ClassRace.RaceId) & SharedConst.RaceMaskAllPlayable) == 0) { Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE ({2}) has non-existing race in value2 ({3}), ignored.", criteria.Id, criteria.Entry.Type, DataType, ClassRace.RaceId); return false; } return true; case CriteriaDataType.SKnownTitle: if (!CliDB.CharTitlesStorage.ContainsKey(KnownTitle.Id)) { Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_S_KNOWN_TITLE ({2}) contains an unknown title_id in value1 ({3}), ignore.", criteria.Id, criteria.Entry.Type, DataType, KnownTitle.Id); return false; } return true; case CriteriaDataType.SItemQuality: if (itemQuality.Quality >= (uint)ItemQuality.Max) { Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_S_ITEM_QUALITY ({2}) contains an unknown quality state value in value1 ({3}), ignored.", criteria.Id, criteria.Entry.Type, DataType, itemQuality.Quality); return false; } return true; default: Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) contains data of a non-supported data type ({2}), ignored.", criteria.Id, criteria.Entry.Type, DataType); return false; } } public bool Meets(uint criteriaId, Player source, Unit target, uint miscValue1 = 0, uint miscValue2 = 0) { switch (DataType) { case CriteriaDataType.None: return true; case CriteriaDataType.TCreature: if (target == null || !target.IsTypeId(TypeId.Unit)) return false; return target.GetEntry() == Creature.Id; case CriteriaDataType.TPlayerClassRace: if (target == null || !target.IsTypeId(TypeId.Player)) return false; if (ClassRace.ClassId != 0 && ClassRace.ClassId != (uint)target.ToPlayer().GetClass()) return false; if (ClassRace.RaceId != 0 && ClassRace.RaceId != (uint)target.ToPlayer().GetRace()) return false; return true; case CriteriaDataType.SPlayerClassRace: if (source == null || !source.IsTypeId(TypeId.Player)) return false; if (ClassRace.ClassId != 0 && ClassRace.ClassId != (uint)source.ToPlayer().GetClass()) return false; if (ClassRace.RaceId != 0 && ClassRace.RaceId != (uint)source.ToPlayer().GetRace()) return false; return true; case CriteriaDataType.TPlayerLessHealth: if (target == null || !target.IsTypeId(TypeId.Player)) return false; return !target.HealthAbovePct((int)Health.Percent); case CriteriaDataType.SAura: return source.HasAuraEffect(Aura.SpellId, (byte)Aura.EffectIndex); case CriteriaDataType.TAura: return target != null && target.HasAuraEffect(Aura.SpellId, (byte)Aura.EffectIndex); case CriteriaDataType.Value: return MathFunctions.CompareValues((ComparisionType)Value.ComparisonType, miscValue1, Value.Value); case CriteriaDataType.TLevel: if (target == null) return false; return target.GetLevelForTarget(source) >= Level.Min; case CriteriaDataType.TGender: if (target == null) return false; return (uint)target.GetGender() == Gender.Gender; case CriteriaDataType.Script: return Global.ScriptMgr.OnCriteriaCheck(ScriptId, source, target); case CriteriaDataType.MapPlayerCount: return source.GetMap().GetPlayersCountExceptGMs() <= MapPlayers.MaxCount; case CriteriaDataType.TTeam: if (target == null || !target.IsTypeId(TypeId.Player)) return false; return (uint)target.ToPlayer().GetTeam() == TeamId.Team; case CriteriaDataType.SDrunk: return Player.GetDrunkenstateByValue(source.GetDrunkValue()) >= (DrunkenState)Drunk.State; case CriteriaDataType.Holiday: return Global.GameEventMgr.IsHolidayActive((HolidayIds)Holiday.Id); case CriteriaDataType.GameEvent: return Global.GameEventMgr.IsEventActive((ushort)GameEvent.Id); case CriteriaDataType.BgLossTeamScore: { Battleground bg = source.GetBattleground(); if (!bg) return false; int score = (int)bg.GetTeamScore(source.GetTeam() == Team.Alliance ? Framework.Constants.TeamId.Horde : Framework.Constants.TeamId.Alliance); return score >= BattlegroundScore.Min && score <= BattlegroundScore.Max; } case CriteriaDataType.InstanceScript: { if (!source.IsInWorld) return false; Map map = source.GetMap(); if (!map.IsDungeon()) { Log.outError(LogFilter.Achievement, "Achievement system call AchievementCriteriaDataType.InstanceScript ({0}) for achievement criteria {1} for non-dungeon/non-raid map {2}", CriteriaDataType.InstanceScript, criteriaId, map.GetId()); return false; } InstanceScript instance = ((InstanceMap)map).GetInstanceScript(); if (instance == null) { Log.outError(LogFilter.Achievement, "Achievement system call criteria_data_INSTANCE_SCRIPT ({0}) for achievement criteria {1} for map {2} but map does not have a instance script", CriteriaDataType.InstanceScript, criteriaId, map.GetId()); return false; } return instance.CheckAchievementCriteriaMeet(criteriaId, source, target, miscValue1); } case CriteriaDataType.SEquippedItem: { Criteria entry = Global.CriteriaMgr.GetCriteria(criteriaId); uint itemId = entry.Entry.Type == CriteriaTypes.EquipEpicItem ? miscValue2 : miscValue1; ItemTemplate itemTemplate = Global.ObjectMgr.GetItemTemplate(itemId); if (itemTemplate == null) return false; return itemTemplate.GetBaseItemLevel() >= EquippedItem.ItemLevel && (uint)itemTemplate.GetQuality() >= EquippedItem.ItemQuality; } case CriteriaDataType.MapId: return source.GetMapId() == MapId.Id; case CriteriaDataType.SKnownTitle: { CharTitlesRecord titleInfo = CliDB.CharTitlesStorage.LookupByKey(KnownTitle.Id); if (titleInfo != null) return source && source.HasTitle(titleInfo.MaskID); return false; } case CriteriaDataType.SItemQuality: { ItemTemplate pProto = Global.ObjectMgr.GetItemTemplate(miscValue1); if (pProto == null) return false; return (uint)pProto.GetQuality() == itemQuality.Quality; } default: break; } return false; } #region Structs // criteria_data_TYPE_NONE = 0 (no data) // criteria_data_TYPE_T_CREATURE = 1 public struct CreatureStruct { public uint Id; } // criteria_data_TYPE_T_PLAYER_CLASS_RACE = 2 // criteria_data_TYPE_S_PLAYER_CLASS_RACE = 21 public struct ClassRaceStruct { public uint ClassId; public uint RaceId; } // criteria_data_TYPE_T_PLAYER_LESS_HEALTH = 3 public struct HealthStruct { public uint Percent; } // criteria_data_TYPE_S_AURA = 5 // criteria_data_TYPE_T_AURA = 7 public struct AuraStruct { public uint SpellId; public uint EffectIndex; } // criteria_data_TYPE_VALUE = 8 public struct ValueStruct { public uint Value; public uint ComparisonType; } // criteria_data_TYPE_T_LEVEL = 9 public struct LevelStruct { public uint Min; } // criteria_data_TYPE_T_GENDER = 10 public struct GenderStruct { public uint Gender; } // criteria_data_TYPE_SCRIPT = 11 (no data) // criteria_data_TYPE_MAP_PLAYER_COUNT = 13 public struct MapPlayersStruct { public uint MaxCount; } // criteria_data_TYPE_T_TEAM = 14 public struct TeamStruct { public uint Team; } // criteria_data_TYPE_S_DRUNK = 15 public struct DrunkStruct { public uint State; } // criteria_data_TYPE_HOLIDAY = 16 public struct HolidayStruct { public uint Id; } // criteria_data_TYPE_BG_LOSS_TEAM_SCORE= 17 public struct BgLossTeamScoreStruct { public uint Min; public uint Max; } // criteria_data_INSTANCE_SCRIPT = 18 (no data) // criteria_data_TYPE_S_EQUIPED_ITEM = 19 public struct EquippedItemStruct { public uint ItemLevel; public uint ItemQuality; } // criteria_data_TYPE_MAP_ID = 20 public struct MapIdStruct { public uint Id; } // criteria_data_TYPE_KNOWN_TITLE = 23 public struct KnownTitleStruct { public uint Id; } // CRITERIA_DATA_TYPE_S_ITEM_QUALITY = 24 public struct ItemQualityStruct { public uint Quality; } // criteria_data_TYPE_GAME_EVENT = 25 public struct GameEventStruct { public uint Id; } // raw public struct RawStruct { public uint Value1; public uint Value2; } #endregion } public class CriteriaDataSet { uint _criteriaId; List _storage = new(); public void Add(CriteriaData data) { _storage.Add(data); } public bool Meets(Player source, Unit target, uint miscValue = 0, uint miscValue2 = 0) { foreach (var data in _storage) if (!data.Meets(_criteriaId, source, target, miscValue, miscValue2)) return false; return true; } public void SetCriteriaId(uint id) { _criteriaId = id; } } }