/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.Entities; using System.Collections.Generic; namespace Game.Maps { public class SpawnGroupTemplateData { public uint groupId; public string name; public uint mapId; public SpawnGroupFlags flags; public bool isActive; } public class SpawnData { public SpawnObjectType type; public ulong spawnId; public uint Id; // entry in respective _template table public WorldLocation spawnPoint; public PhaseUseFlagsValues phaseUseFlags; public uint phaseId; public uint phaseGroup; public int terrainSwapMap = -1; public int spawntimesecs; public List spawnDifficulties; public SpawnGroupTemplateData spawnGroupData; public uint ScriptId; public bool dbData = true; public SpawnData(SpawnObjectType t) { type = t; } } }