// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using Game.BattleGrounds; using Game.Entities; using Game.Networking.Packets; using System; namespace Game.Arenas { class RuinsofLordaeronArena : Arena { public RuinsofLordaeronArena(BattlegroundTemplate battlegroundTemplate) : base(battlegroundTemplate) { } public override void PostUpdateImpl(uint diff) { if (GetStatus() != BattlegroundStatus.InProgress) return; taskScheduler.Update(diff); } public override bool SetupBattleground() { bool result = true; result &= AddObject(RuinsofLordaeronObjectTypes.Door1, RuinsofLordaeronObjectTypes.Door1, 1293.561f, 1601.938f, 31.60557f, -1.457349f, 0, 0, -0.6658813f, 0.7460576f); result &= AddObject(RuinsofLordaeronObjectTypes.Door2, RuinsofLordaeronObjectTypes.Door2, 1278.648f, 1730.557f, 31.60557f, 1.684245f, 0, 0, 0.7460582f, 0.6658807f); if (!result) { Log.outError(LogFilter.Sql, "RuinsofLordaeronArena: Failed to spawn door object!"); return false; } result &= AddObject(RuinsofLordaeronObjectTypes.Buff1, RuinsofLordaeronObjectTypes.Buff1, 1328.719971f, 1632.719971f, 36.730400f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120); result &= AddObject(RuinsofLordaeronObjectTypes.Buff2, RuinsofLordaeronObjectTypes.Buff2, 1243.300049f, 1699.170044f, 34.872601f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120); if (!result) { Log.outError(LogFilter.Sql, "RuinsofLordaeronArena: Failed to spawn buff object!"); return false; } return true; } public override void StartingEventCloseDoors() { for (int i = RuinsofLordaeronObjectTypes.Door1; i <= RuinsofLordaeronObjectTypes.Door2; ++i) SpawnBGObject(i, BattlegroundConst.RespawnImmediately); } public override void StartingEventOpenDoors() { for (int i = RuinsofLordaeronObjectTypes.Door1; i <= RuinsofLordaeronObjectTypes.Door2; ++i) DoorOpen(i); taskScheduler.Schedule(TimeSpan.FromSeconds(5), task => { for (int i = RuinsofLordaeronObjectTypes.Door1; i <= RuinsofLordaeronObjectTypes.Door2; ++i) DelObject(i); }); for (int i = RuinsofLordaeronObjectTypes.Buff1; i <= RuinsofLordaeronObjectTypes.Buff2; ++i) SpawnBGObject(i, 60); } } struct RuinsofLordaeronObjectTypes { public const int Door1 = 0; public const int Door2 = 1; public const int Buff1 = 2; public const int Buff2 = 3; public const int Max = 4; } struct RuinsofLordaeronGameObjects { public const uint Door1 = 185918; public const uint Door2 = 185917; public const uint Buff1 = 184663; public const uint Buff2 = 184664; } }