/* * Copyright (C) 2012-2019 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Bgs.Protocol; using Bgs.Protocol.Authentication.V1; using BNetServer.Services; using Framework.Constants; using Google.Protobuf; namespace BNetServer.Networking { class AuthenticationService : ServiceBase { public AuthenticationService(Session session, uint serviceHash) : base(session, serviceHash) { } public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream) { switch (methodId) { case 1: { LogonRequest request = new LogonRequest(); request.MergeFrom(stream); NoData response = new NoData(); BattlenetRpcErrorCode status = HandleLogon(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.Logon(bgs.protocol.authentication.v1.LogonRequest: {1}) returned bgs.protocol.NoData: {2} status {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) SendResponse(token, response); else SendResponse(token, status); break; } case 2: { ModuleNotification request = new ModuleNotification(); request.MergeFrom(stream); NoData response = new NoData(); BattlenetRpcErrorCode status = HandleModuleNotify(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.ModuleNotify(bgs.protocol.authentication.v1.ModuleNotification: {1}) returned bgs.protocol.NoData: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) SendResponse(token, response); else SendResponse(token, status); break; } case 3: { ModuleMessageRequest request = new ModuleMessageRequest(); request.MergeFrom(stream); NoData response = new NoData(); BattlenetRpcErrorCode status = HandleModuleMessage(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.ModuleMessage(bgs.protocol.authentication.v1.ModuleMessageRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) SendResponse(token, response); else SendResponse(token, status); break; } case 4: { EntityId request = new EntityId(); request.MergeFrom(stream); NoData response = new NoData(); BattlenetRpcErrorCode status = HandleSelectGameAccount_DEPRECATED(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.SelectGameAccount_DEPRECATED(bgs.protocol.EntityId: {1}) returned bgs.protocol.NoData: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) SendResponse(token, response); else SendResponse(token, status); break; } case 5: { GenerateSSOTokenRequest request = new GenerateSSOTokenRequest(); request.MergeFrom(stream); GenerateSSOTokenResponse response = new GenerateSSOTokenResponse(); BattlenetRpcErrorCode status = HandleGenerateSSOToken(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.GenerateSSOToken(bgs.protocol.authentication.v1.GenerateSSOTokenRequest: {1}) returned bgs.protocol.authentication.v1.GenerateSSOTokenResponse: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) SendResponse(token, response); else SendResponse(token, status); break; } case 6: { SelectGameAccountRequest request = new SelectGameAccountRequest(); request.MergeFrom(stream); NoData response = new NoData(); BattlenetRpcErrorCode status = HandleSelectGameAccount(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.SelectGameAccount(bgs.protocol.authentication.v1.SelectGameAccountRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) SendResponse(token, response); else SendResponse(token, status); break; } case 7: { VerifyWebCredentialsRequest request = new VerifyWebCredentialsRequest(); request.MergeFrom(stream); NoData response = new NoData(); BattlenetRpcErrorCode status = HandleVerifyWebCredentials(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.VerifyWebCredentials(bgs.protocol.authentication.v1.VerifyWebCredentialsRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) SendResponse(token, response); else SendResponse(token, status); break; } case 8: { GenerateWebCredentialsRequest request = new GenerateWebCredentialsRequest(); request.MergeFrom(stream); GenerateWebCredentialsResponse response = new GenerateWebCredentialsResponse(); BattlenetRpcErrorCode status = HandleGenerateWebCredentials(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.GenerateWebCredentials(bgs.protocol.authentication.v1.GenerateWebCredentialsRequest: {1}) returned bgs.protocol.authentication.v1.GenerateWebCredentialsResponse: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) SendResponse(token, response); else SendResponse(token, status); break; } default: Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId); SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod); break; } } BattlenetRpcErrorCode HandleLogon(LogonRequest request, NoData response) { return _session.HandleLogon(request); } BattlenetRpcErrorCode HandleModuleNotify(ModuleNotification request, NoData response) { Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationService.ModuleNotify: {1}", GetCallerInfo(), request.ToString()); return BattlenetRpcErrorCode.RpcNotImplemented; } BattlenetRpcErrorCode HandleModuleMessage(ModuleMessageRequest request, NoData response) { Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationService.ModuleMessage: {1}", GetCallerInfo(), request.ToString()); return BattlenetRpcErrorCode.RpcNotImplemented; } BattlenetRpcErrorCode HandleSelectGameAccount_DEPRECATED(EntityId request, NoData response) { Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationService.SelectGameAccount_DEPRECATED: {1}", GetCallerInfo(), request.ToString()); return BattlenetRpcErrorCode.RpcNotImplemented; } BattlenetRpcErrorCode HandleGenerateSSOToken(GenerateSSOTokenRequest request, GenerateSSOTokenResponse response) { Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationService.GenerateSSOToken: {1}", GetCallerInfo(), request.ToString()); return BattlenetRpcErrorCode.RpcNotImplemented; } BattlenetRpcErrorCode HandleSelectGameAccount(SelectGameAccountRequest request, NoData response) { Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationService.SelectGameAccount: {1}", GetCallerInfo(), request.ToString()); return BattlenetRpcErrorCode.RpcNotImplemented; } BattlenetRpcErrorCode HandleVerifyWebCredentials(VerifyWebCredentialsRequest request, NoData response) { return _session.HandleVerifyWebCredentials(request); } BattlenetRpcErrorCode HandleGenerateWebCredentials(GenerateWebCredentialsRequest request, GenerateWebCredentialsResponse response) { Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationService.GenerateWebCredentials: {1}", GetCallerInfo(), request.ToString()); return BattlenetRpcErrorCode.RpcNotImplemented; } } class AuthenticationListener : ServiceBase { public AuthenticationListener(Session session, uint serviceHash) : base(session, serviceHash) { } public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream) { switch (methodId) { case 1: { ModuleLoadRequest request = new ModuleLoadRequest(); request.MergeFrom(stream); BattlenetRpcErrorCode status = HandleOnModuleLoad(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnModuleLoad(bgs.protocol.authentication.v1.ModuleLoadRequest: {1}) status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) SendResponse(token, status); break; } case 2: { ModuleMessageRequest request = new ModuleMessageRequest(); request.MergeFrom(stream); NoData response = new NoData(); BattlenetRpcErrorCode status = HandleOnModuleMessage(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnModuleMessage(bgs.protocol.authentication.v1.ModuleMessageRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) SendResponse(token, response); else SendResponse(token, status); break; } case 4: { ServerStateChangeRequest request = new ServerStateChangeRequest(); request.MergeFrom(stream); BattlenetRpcErrorCode status = HandleOnServerStateChange(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnServerStateChange(bgs.protocol.authentication.v1.ServerStateChangeRequest: {1}) status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) SendResponse(token, status); break; } case 5: { LogonResult request = new LogonResult(); request.MergeFrom(stream); BattlenetRpcErrorCode status = HandleOnLogonComplete(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnLogonComplete(bgs.protocol.authentication.v1.LogonResult: {1}) status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) SendResponse(token, status); break; } case 6: { MemModuleLoadRequest request = new MemModuleLoadRequest(); request.MergeFrom(stream); MemModuleLoadResponse response = new MemModuleLoadResponse(); BattlenetRpcErrorCode status = HandleOnMemModuleLoad(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnMemModuleLoad(bgs.protocol.authentication.v1.MemModuleLoadRequest: {1}) returned bgs.protocol.authentication.v1.MemModuleLoadResponse: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) SendResponse(token, response); else SendResponse(token, status); break; } case 10: { LogonUpdateRequest request = new LogonUpdateRequest(); request.MergeFrom(stream); BattlenetRpcErrorCode status = HandleOnLogonUpdate(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnLogonUpdate(bgs.protocol.authentication.v1.LogonUpdateRequest: {1}) status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) SendResponse(token, status); break; } case 11: { VersionInfoNotification request = new VersionInfoNotification(); request.MergeFrom(stream); BattlenetRpcErrorCode status = HandleOnVersionInfoUpdated(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnVersionInfoUpdated(bgs.protocol.authentication.v1.VersionInfoNotification: {1}) status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) SendResponse(token, status); break; } case 12: { LogonQueueUpdateRequest request = new LogonQueueUpdateRequest(); request.MergeFrom(stream); BattlenetRpcErrorCode status = HandleOnLogonQueueUpdate(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnLogonQueueUpdate(bgs.protocol.authentication.v1.LogonQueueUpdateRequest: {1}) status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) SendResponse(token, status); break; } case 13: { NoData request = new NoData(); request.MergeFrom(stream); BattlenetRpcErrorCode status = HandleOnLogonQueueEnd(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnLogonQueueEnd(bgs.protocol.NoData: {1}) status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) SendResponse(token, status); break; } case 14: { GameAccountSelectedRequest request = new GameAccountSelectedRequest(); request.MergeFrom(stream); BattlenetRpcErrorCode status = HandleOnGameAccountSelected(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationListener.OnGameAccountSelected(bgs.protocol.authentication.v1.GameAccountSelectedRequest: {1}) status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) SendResponse(token, status); break; } default: Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId); SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod); break; } } BattlenetRpcErrorCode HandleOnModuleLoad(ModuleLoadRequest request) { Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationListener.OnModuleLoad: {1}", GetCallerInfo(), request.ToString()); return BattlenetRpcErrorCode.RpcNotImplemented; } BattlenetRpcErrorCode HandleOnModuleMessage(ModuleMessageRequest request, NoData response) { Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationListener.OnModuleMessage: {1}", GetCallerInfo(), request.ToString()); return BattlenetRpcErrorCode.RpcNotImplemented; } BattlenetRpcErrorCode HandleOnServerStateChange(ServerStateChangeRequest request) { Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationListener.OnServerStateChange: {1}", GetCallerInfo(), request.ToString()); return BattlenetRpcErrorCode.RpcNotImplemented; } BattlenetRpcErrorCode HandleOnLogonComplete(LogonResult request) { Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationListener.OnLogonComplete: {1}", GetCallerInfo(), request.ToString()); return BattlenetRpcErrorCode.RpcNotImplemented; } BattlenetRpcErrorCode HandleOnMemModuleLoad(MemModuleLoadRequest request, MemModuleLoadResponse response) { Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationListener.OnMemModuleLoad: {1}", GetCallerInfo(), request.ToString()); return BattlenetRpcErrorCode.RpcNotImplemented; } BattlenetRpcErrorCode HandleOnLogonUpdate(LogonUpdateRequest request) { Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationListener.OnLogonUpdate: {1}", GetCallerInfo(), request.ToString()); return BattlenetRpcErrorCode.RpcNotImplemented; } BattlenetRpcErrorCode HandleOnVersionInfoUpdated(VersionInfoNotification request) { Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationListener.OnVersionInfoUpdated: {1}", GetCallerInfo(), request.ToString()); return BattlenetRpcErrorCode.RpcNotImplemented; } BattlenetRpcErrorCode HandleOnLogonQueueUpdate(LogonQueueUpdateRequest request) { Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationListener.OnLogonQueueUpdate: {1}", GetCallerInfo(), request.ToString()); return BattlenetRpcErrorCode.RpcNotImplemented; } BattlenetRpcErrorCode HandleOnLogonQueueEnd(NoData request) { Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationListener.OnLogonQueueEnd: {1}", GetCallerInfo(), request.ToString()); return BattlenetRpcErrorCode.RpcNotImplemented; } BattlenetRpcErrorCode HandleOnGameAccountSelected(GameAccountSelectedRequest request) { Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationListener.OnGameAccountSelected: {1}", GetCallerInfo(), request.ToString()); return BattlenetRpcErrorCode.RpcNotImplemented; } } }