/* * Copyright (C) 2012-2019 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Bgs.Protocol; using Bgs.Protocol.Connection.V1; using BNetServer.Services; using Framework.Constants; using Google.Protobuf; using System.Diagnostics; namespace BNetServer.Networking { class ConnectionService : ServiceBase { public ConnectionService(Session session, uint serviceHash) : base(session, serviceHash) { } public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream) { switch (methodId) { case 1: { ConnectRequest request = ConnectRequest.Parser.ParseFrom(stream); ConnectResponse response = new ConnectResponse(); BattlenetRpcErrorCode status = HandleConnect(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.Connect(bgs.protocol.connection.v1.ConnectRequest: {1}) returned bgs.protocol.connection.v1.ConnectResponse: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) SendResponse(token, response); else SendResponse(token, status); break; } case 2: { BindRequest request = new BindRequest(); request.MergeFrom(stream); BindResponse response = new BindResponse(); BattlenetRpcErrorCode status = HandleBind(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.Bind(bgs.protocol.connection.v1.BindRequest: {1}) returned bgs.protocol.connection.v1.BindResponse: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) SendResponse(token, response); else SendResponse(token, status); break; } case 3: { EchoRequest request = new EchoRequest(); request.MergeFrom(stream); EchoResponse response = new EchoResponse(); BattlenetRpcErrorCode status = HandleEcho(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.Echo(bgs.protocol.connection.v1.EchoRequest: {1}) returned bgs.protocol.connection.v1.EchoResponse: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) SendResponse(token, response); else SendResponse(token, status); break; } case 4: { DisconnectNotification request = DisconnectNotification.Parser.ParseFrom(stream); BattlenetRpcErrorCode status = HandleForceDisconnect(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.ForceDisconnect(bgs.protocol.connection.v1.DisconnectNotification: {1}) status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) SendResponse(token, status); break; } case 5: { NoData request = NoData.Parser.ParseFrom(stream); BattlenetRpcErrorCode status = HandleKeepAlive(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.KeepAlive(bgs.protocol.NoData: {1}) status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) SendResponse(token, status); break; } case 6: { EncryptRequest request = EncryptRequest.Parser.ParseFrom(stream); NoData response = new NoData(); BattlenetRpcErrorCode status = HandleEncrypt(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.Encrypt(bgs.protocol.connection.v1.EncryptRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) SendResponse(token, response); else SendResponse(token, status); break; } case 7: { DisconnectRequest request = DisconnectRequest.Parser.ParseFrom(stream); BattlenetRpcErrorCode status = HandleRequestDisconnect(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.RequestDisconnect(bgs.protocol.connection.v1.DisconnectRequest: {1}) status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) SendResponse(token, status); break; } default: Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId); SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod); break; } } BattlenetRpcErrorCode HandleConnect(ConnectRequest request, ConnectResponse response) { if (request.ClientId != null) response.ClientId.MergeFrom(request.ClientId); response.ServerId = new ProcessId(); response.ServerId.Label = (uint)Process.GetCurrentProcess().Id; response.ServerId.Epoch = (uint)Time.UnixTime; response.ServerTime = (ulong)Time.UnixTimeMilliseconds; response.UseBindlessRpc = request.UseBindlessRpc; return BattlenetRpcErrorCode.Ok; } BattlenetRpcErrorCode HandleBind(BindRequest request, BindResponse response) { Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method ConnectionService.Bind: {1}", GetCallerInfo(), request.ToString()); return BattlenetRpcErrorCode.RpcNotImplemented; } BattlenetRpcErrorCode HandleEcho(EchoRequest request, EchoResponse response) { Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method ConnectionService.Echo: {1}", GetCallerInfo(), request.ToString()); return BattlenetRpcErrorCode.RpcNotImplemented; } BattlenetRpcErrorCode HandleForceDisconnect(DisconnectNotification request) { Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method ConnectionService.ForceDisconnect: {1}", GetCallerInfo(), request.ToString()); return BattlenetRpcErrorCode.RpcNotImplemented; } BattlenetRpcErrorCode HandleKeepAlive(NoData request) { return BattlenetRpcErrorCode.Ok; } BattlenetRpcErrorCode HandleEncrypt(EncryptRequest request, NoData response) { Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method ConnectionService.Encrypt: {1}", GetCallerInfo(), request.ToString()); return BattlenetRpcErrorCode.RpcNotImplemented; } BattlenetRpcErrorCode HandleRequestDisconnect(DisconnectRequest request) { var disconnectNotification = new DisconnectNotification(); disconnectNotification.ErrorCode = request.ErrorCode; SendRequest(4, disconnectNotification); _session.CloseSocket(); return BattlenetRpcErrorCode.Ok; } } }