/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.DataStorage; using Game.Networking; using Game.Networking.Packets; using System.Collections.Generic; namespace Game { public partial class WorldSession { [WorldPacketHandler(ClientOpcodes.AdventureJournalOpenQuest)] void HandleAdventureJournalOpenQuest(AdventureJournalOpenQuest openQuest) { var uiDisplay = Global.DB2Mgr.GetUiDisplayForClass(_player.GetClass()); if (uiDisplay != null) if (!_player.MeetPlayerCondition(uiDisplay.AdvGuidePlayerConditionID)) return; var adventureJournal = CliDB.AdventureJournalStorage.LookupByKey(openQuest.AdventureJournalID); if (adventureJournal == null) return; if (!_player.MeetPlayerCondition(adventureJournal.PlayerConditionID)) return; Quest quest = Global.ObjectMgr.GetQuestTemplate(adventureJournal.QuestID); if (quest == null) return; if (_player.CanTakeQuest(quest, true)) _player.PlayerTalkClass.SendQuestGiverQuestDetails(quest, _player.GetGUID(), true, false); } [WorldPacketHandler(ClientOpcodes.AdventureJournalUpdateSuggestions)] void HandleAdventureJournalUpdateSuggestions(AdventureJournalUpdateSuggestions updateSuggestions) { var uiDisplay = Global.DB2Mgr.GetUiDisplayForClass(_player.GetClass()); if (uiDisplay != null) if (!_player.MeetPlayerCondition(uiDisplay.AdvGuidePlayerConditionID)) return; AdventureJournalDataResponse response = new(); response.OnLevelUp = updateSuggestions.OnLevelUp; foreach (var adventureJournal in CliDB.AdventureJournalStorage.Values) { if (_player.MeetPlayerCondition(adventureJournal.PlayerConditionID)) { AdventureJournalEntry adventureJournalData; adventureJournalData.AdventureJournalID = (int)adventureJournal.Id; adventureJournalData.Priority = adventureJournal.PriorityMax; response.AdventureJournalDatas.Add(adventureJournalData); } } SendPacket(response); } } }