// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using Game.Groups; using Game.Maps; using System.Collections.Generic; namespace Game.Entities { public partial class Player { Player GetNextRandomRaidMember(float radius) { Group group = GetGroup(); if (group == null) return null; List nearMembers = new(); for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next()) { Player Target = refe.GetSource(); // IsHostileTo check duel and controlled by enemy if (Target != null && Target != this && IsWithinDistInMap(Target, radius) && !Target.HasInvisibilityAura() && !IsHostileTo(Target)) nearMembers.Add(Target); } if (nearMembers.Empty()) return null; int randTarget = RandomHelper.IRand(0, nearMembers.Count - 1); return nearMembers[randTarget]; } public PartyResult CanUninviteFromGroup(ObjectGuid guidMember, byte? partyIndex) { Group grp = GetGroup(partyIndex); if (grp == null) return PartyResult.NotInGroup; if (grp.IsLFGGroup()) { ObjectGuid gguid = grp.GetGUID(); if (Global.LFGMgr.GetKicksLeft(gguid) == 0) return PartyResult.PartyLfgBootLimit; LfgState state = Global.LFGMgr.GetState(gguid); if (Global.LFGMgr.IsVoteKickActive(gguid)) return PartyResult.PartyLfgBootInProgress; if (grp.GetMembersCount() <= SharedConst.LFGKickVotesNeeded) return PartyResult.PartyLfgBootTooFewPlayers; if (state == LfgState.FinishedDungeon) return PartyResult.PartyLfgBootDungeonComplete; Player player = Global.ObjAccessor.FindConnectedPlayer(guidMember); if (player != null && !player.m_lootRolls.Empty()) return PartyResult.PartyLfgBootLootRolls; // @todo Should also be sent when anyone has recently left combat, with an aprox ~5 seconds timer. for (GroupReference refe = grp.GetFirstMember(); refe != null; refe = refe.Next()) if (refe.GetSource() != null && refe.GetSource().IsInMap(this) && refe.GetSource().IsInCombat()) return PartyResult.PartyLfgBootInCombat; /* Missing support for these types return ERR_PARTY_LFG_BOOT_COOLDOWN_S; return ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S; */ } else { if (!grp.IsLeader(GetGUID()) && !grp.IsAssistant(GetGUID())) return PartyResult.NotLeader; if (InBattleground()) return PartyResult.InviteRestricted; if (grp.IsLeader(guidMember)) return PartyResult.NotLeader; } return PartyResult.Ok; } public bool IsUsingLfg() { return Global.LFGMgr.GetState(GetGUID()) != LfgState.None; } bool InRandomLfgDungeon() { if (Global.LFGMgr.SelectedRandomLfgDungeon(GetGUID())) { Map map = GetMap(); return Global.LFGMgr.InLfgDungeonMap(GetGUID(), map.GetId(), map.GetDifficultyID()); } return false; } public void SetBattlegroundOrBattlefieldRaid(Group group, byte subgroup) { //we must move references from m_group to m_originalGroup SetOriginalGroup(GetGroup(), GetSubGroup()); m_group.Unlink(); m_group.Link(group, this); m_group.SetSubGroup(subgroup); } public void RemoveFromBattlegroundOrBattlefieldRaid() { //remove existing reference m_group.Unlink(); Group group = GetOriginalGroup(); if (group != null) { m_group.Link(group, this); m_group.SetSubGroup(GetOriginalSubGroup()); } SetOriginalGroup(null); } public void SetOriginalGroup(Group group, byte subgroup = 0) { if (group == null) m_originalGroup.Unlink(); else { m_originalGroup.Link(group, this); m_originalGroup.SetSubGroup(subgroup); } } public bool IsInGroup(ObjectGuid groupGuid) { Group group = GetGroup(); if (group != null) if (group.GetGUID() == groupGuid) return true; Group originalGroup = GetOriginalGroup(); if (originalGroup != null) if (originalGroup.GetGUID() == groupGuid) return true; return false; } public Group GetGroup(byte? partyIndex) { Group group = GetGroup(); if (!partyIndex.HasValue) return group; GroupCategory category = (GroupCategory)partyIndex; if (group != null && group.GetGroupCategory() == category) return group; Group originalGroup = GetOriginalGroup(); if (originalGroup != null && originalGroup.GetGroupCategory() == category) return originalGroup; return null; } public void SetGroup(Group group, byte subgroup = 0) { if (group == null) m_group.Unlink(); else { m_group.Link(group, this); m_group.SetSubGroup(subgroup); } UpdateObjectVisibility(false); } public void SetPartyType(GroupCategory category, GroupType type) { Cypher.Assert(category < GroupCategory.Max); SetUpdateFieldValue(ref m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PartyType, (int)category), (byte)type); } public void ResetGroupUpdateSequenceIfNeeded(Group group) { GroupCategory category = group.GetGroupCategory(); // Rejoining the last group should not reset the sequence if (m_groupUpdateSequences[(int)category].GroupGuid != group.GetGUID()) { GroupUpdateCounter groupUpdate; groupUpdate.GroupGuid = group.GetGUID(); groupUpdate.UpdateSequenceNumber = 1; m_groupUpdateSequences[(int) category] = groupUpdate; } } public int NextGroupUpdateSequenceNumber(GroupCategory category) { return m_groupUpdateSequences[(int)category].UpdateSequenceNumber++; } public bool IsAtGroupRewardDistance(WorldObject pRewardSource) { if (pRewardSource == null || !IsInMap(pRewardSource)) return false; WorldObject player = GetCorpse(); if (player == null || IsAlive()) player = this; if (player.GetMap().IsDungeon()) return true; return pRewardSource.GetDistance(player) <= WorldConfig.GetFloatValue(WorldCfg.GroupXpDistance); } public Group GetGroupInvite() { return m_groupInvite; } public void SetGroupInvite(Group group) { m_groupInvite = group; } public Group GetGroup() { return m_group.GetTarget(); } public GroupReference GetGroupRef() { return m_group; } public byte GetSubGroup() { return m_group.GetSubGroup(); } public GroupUpdateFlags GetGroupUpdateFlag() { return m_groupUpdateMask; } public void SetGroupUpdateFlag(GroupUpdateFlags flag) { m_groupUpdateMask |= flag; } public void RemoveGroupUpdateFlag(GroupUpdateFlags flag) { m_groupUpdateMask &= ~flag; } public Group GetOriginalGroup() { return m_originalGroup.GetTarget(); } public GroupReference GetOriginalGroupRef() { return m_originalGroup; } public byte GetOriginalSubGroup() { return m_originalGroup.GetSubGroup(); } public void SetPassOnGroupLoot(bool bPassOnGroupLoot) { m_bPassOnGroupLoot = bPassOnGroupLoot; } public bool GetPassOnGroupLoot() { return m_bPassOnGroupLoot; } public bool IsGroupVisibleFor(Player p) { switch (WorldConfig.GetIntValue(WorldCfg.GroupVisibility)) { default: return IsInSameGroupWith(p); case 1: return IsInSameRaidWith(p); case 2: return GetEffectiveTeam() == p.GetEffectiveTeam(); case 3: return false; } } public bool IsInSameGroupWith(Player p) { return p == this || (GetGroup() != null && GetGroup() == p.GetGroup() && GetGroup().SameSubGroup(this, p)); } public bool IsInSameRaidWith(Player p) { return p == this || (GetGroup() != null && GetGroup() == p.GetGroup()); } public void UninviteFromGroup() { Group group = GetGroupInvite(); if (group == null) return; group.RemoveInvite(this); if (group.IsCreated()) { if (group.GetMembersCount() <= 1) // group has just 1 member => disband group.Disband(true); } else { if (group.GetInviteeCount() <= 1) group.RemoveAllInvites(); } } public void RemoveFromGroup(RemoveMethod method = RemoveMethod.Default) { RemoveFromGroup(GetGroup(), GetGUID(), method); } public static void RemoveFromGroup(Group group, ObjectGuid guid, RemoveMethod method = RemoveMethod.Default, ObjectGuid kicker = default, string reason = null) { if (group == null) return; group.RemoveMember(guid, method, kicker, reason); } void SendUpdateToOutOfRangeGroupMembers() { if (m_groupUpdateMask == GroupUpdateFlags.None) return; Group group = GetGroup(); if (group != null) group.UpdatePlayerOutOfRange(this); m_groupUpdateMask = GroupUpdateFlags.None; Pet pet = GetPet(); if (pet != null) pet.ResetGroupUpdateFlag(); } } }