/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.Entities; namespace Game.Network.Packets { public class GameObjUse : ClientPacket { public GameObjUse(WorldPacket packet) : base(packet) { } public override void Read() { Guid = _worldPacket.ReadPackedGuid(); } public ObjectGuid Guid; } public class GameObjReportUse : ClientPacket { public GameObjReportUse(WorldPacket packet) : base(packet) { } public override void Read() { Guid = _worldPacket.ReadPackedGuid(); } public ObjectGuid Guid; } class GameObjectDespawn : ServerPacket { public GameObjectDespawn() : base(ServerOpcodes.GameObjectDespawn) { } public override void Write() { _worldPacket.WritePackedGuid(ObjectGUID); } public ObjectGuid ObjectGUID; } class PageTextPkt : ServerPacket { public PageTextPkt() : base(ServerOpcodes.PageText) { } public override void Write() { _worldPacket.WritePackedGuid(GameObjectGUID); } public ObjectGuid GameObjectGUID; } class GameObjectActivateAnimKit : ServerPacket { public GameObjectActivateAnimKit() : base(ServerOpcodes.GameObjectActivateAnimKit, ConnectionType.Instance) { } public override void Write() { _worldPacket.WritePackedGuid(ObjectGUID); _worldPacket.WriteInt32(AnimKitID); _worldPacket.WriteBit(Maintain); _worldPacket.FlushBits(); } public ObjectGuid ObjectGUID; public int AnimKitID; public bool Maintain; } class DestructibleBuildingDamage : ServerPacket { public DestructibleBuildingDamage() : base(ServerOpcodes.DestructibleBuildingDamage, ConnectionType.Instance) { } public override void Write() { _worldPacket.WritePackedGuid(Target); _worldPacket.WritePackedGuid(Owner); _worldPacket.WritePackedGuid(Caster); _worldPacket.WriteInt32(Damage); _worldPacket.WriteUInt32(SpellID); } public ObjectGuid Target; public ObjectGuid Caster; public ObjectGuid Owner; public int Damage; public uint SpellID; } class FishNotHooked : ServerPacket { public FishNotHooked() : base(ServerOpcodes.FishNotHooked) { } public override void Write() { } } class FishEscaped : ServerPacket { public FishEscaped() : base(ServerOpcodes.FishEscaped) { } public override void Write() { } } class GameObjectCustomAnim : ServerPacket { public GameObjectCustomAnim() : base(ServerOpcodes.GameObjectCustomAnim, ConnectionType.Instance) { } public override void Write() { _worldPacket.WritePackedGuid(ObjectGUID); _worldPacket.WriteUInt32(CustomAnim); _worldPacket.WriteBit(PlayAsDespawn); _worldPacket.FlushBits(); } public ObjectGuid ObjectGUID; public uint CustomAnim; public bool PlayAsDespawn; } class GameObjectUIAction : ServerPacket { public GameObjectUIAction() : base(ServerOpcodes.GameObjectUiAction, ConnectionType.Instance) { } public override void Write() { _worldPacket.WritePackedGuid(ObjectGUID); _worldPacket.WriteInt32(UILink); } public ObjectGuid ObjectGUID; public int UILink; } }