/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.AI; using Game.Entities; using Game.Scripting; using System; namespace Scripts.EasternKingdoms.Karazhan.Curator { struct TextIds { public const uint SayAggro = 0; public const uint SaySummon = 1; public const uint SayEvocate = 2; public const uint SayEnrage = 3; public const uint SayKill = 4; public const uint SayDeath = 5; } struct SpellIds { public const uint HatefulBolt = 30383; public const uint Evocation = 30254; public const uint ArcaneInfusion = 30403; public const uint Berserk = 26662; public const uint SummonAstralFlareNE = 30236; public const uint SummonAstralFlareNW = 30239; public const uint SummonAstralFlareSE = 30240; public const uint SummonAstralFlareSW = 30241; } struct EventIds { public const uint HatefulBolt = 1; public const uint SummonAstralFlare = 2; public const uint ArcaneInfusion = 3; public const uint Berserk = 4; } [Script] class boss_curator : BossAI { public boss_curator(Creature creature) : base(creature, DataTypes.Curator) { } public override void Reset() { _Reset(); _infused = false; me.ApplySpellImmune(0, SpellImmunity.Damage, SpellSchoolMask.Arcane, true); } public override void KilledUnit(Unit victim) { if (victim.GetTypeId() == TypeId.Player) Talk(TextIds.SayKill); } public override void JustDied(Unit killer) { _JustDied(); Talk(TextIds.SayDeath); } public override void EnterCombat(Unit victim) { _EnterCombat(); Talk(TextIds.SayAggro); _events.ScheduleEvent(EventIds.HatefulBolt, TimeSpan.FromSeconds(12)); _events.ScheduleEvent(EventIds.SummonAstralFlare, TimeSpan.FromSeconds(10)); _events.ScheduleEvent(EventIds.Berserk, TimeSpan.FromMinutes(12)); } public override void DamageTaken(Unit attacker, ref uint damage) { if (!HealthAbovePct(15) && !_infused) { _infused = true; _events.ScheduleEvent(EventIds.ArcaneInfusion, TimeSpan.FromMilliseconds(1)); _events.CancelEvent(EventIds.SummonAstralFlare); } } public override void ExecuteEvent(uint eventId) { switch (eventId) { case EventIds.HatefulBolt: Unit target = SelectTarget(SelectAggroTarget.TopAggro, 1); if (target != null) DoCast(target, SpellIds.HatefulBolt); _events.Repeat(TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(15)); break; case EventIds.ArcaneInfusion: DoCastSelf(SpellIds.ArcaneInfusion, true); break; case EventIds.SummonAstralFlare: if (RandomHelper.randChance(50)) Talk(TextIds.SaySummon); DoCastSelf(RandomHelper.RAND(SpellIds.SummonAstralFlareNE, SpellIds.SummonAstralFlareNW, SpellIds.SummonAstralFlareSE, SpellIds.SummonAstralFlareSW), true); int mana = me.GetMaxPower(PowerType.Mana) / 10; if (mana != 0) { me.ModifyPower(PowerType.Mana, -mana); if (me.GetPower(PowerType.Mana) * 100 / me.GetMaxPower(PowerType.Mana) < 10) { Talk(TextIds.SayEvocate); me.InterruptNonMeleeSpells(false); DoCastSelf(SpellIds.Evocation); } } _events.Repeat(TimeSpan.FromSeconds(10)); break; case EventIds.Berserk: Talk(TextIds.SayEnrage); DoCastSelf(SpellIds.Berserk, true); break; default: break; } } bool _infused; } [Script] class npc_curator_astral_flareAI : ScriptedAI { public npc_curator_astral_flareAI(Creature creature) : base(creature) { me.SetReactState(ReactStates.Passive); } public override void Reset() { _scheduler.Schedule(TimeSpan.FromSeconds(2), task => { me.SetReactState(ReactStates.Aggressive); me.RemoveUnitFlag(UnitFlags.NotSelectable); DoZoneInCombat(); }); } public override void UpdateAI(uint diff) { _scheduler.Update(diff); } } }