// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using Game.Entities; namespace Game.AI { class ScheduledChangeAI : CreatureAI { public ScheduledChangeAI(Creature creature) : base(creature) { } public override void MoveInLineOfSight(Unit unit) { } public override void AttackStart(Unit unit) { } public override void JustStartedThreateningMe(Unit unit) { } public override void JustEnteredCombat(Unit unit) { } public override void UpdateAI(uint diff) { } public override void JustAppeared() { } public override void EnterEvadeMode(EvadeReason why) { } public override void OnCharmed(bool isNew) { } } }