// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Game.AI; using Game.Entities; using Game.Scripting; using System; namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockCaverns.KarshSteelbender { struct SpellIds { public const uint Cleave = 15284; public const uint QuicksilverArmor = 75842; public const uint SuperheatedQuicksilverArmor = 75846; } struct TextIds { public const uint YellAggro = 0; public const uint YellKill = 1; public const uint YellQuicksilverArmor = 2; public const uint YellDeath = 3; public const uint EmoteQuicksilverArmor = 4; } [Script] class boss_karsh_steelbender : BossAI { public boss_karsh_steelbender(Creature creature) : base(creature, DataTypes.KarshSteelbender) { } public override void Reset() { _Reset(); } public override void JustEngagedWith(Unit who) { base.JustEngagedWith(who); Talk(TextIds.YellAggro); _scheduler.Schedule(TimeSpan.FromSeconds(10), task => { DoCastVictim(SpellIds.Cleave); task.Repeat(TimeSpan.FromSeconds(10)); }); } public override void KilledUnit(Unit who) { if (who.IsPlayer()) Talk(TextIds.YellKill); } public override void JustDied(Unit victim) { _JustDied(); Talk(TextIds.YellDeath); } public override void UpdateAI(uint diff) { if (!UpdateVictim()) return; _scheduler.Update(diff); } } }