// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using Game.AI; using Game.Entities; using Game.Maps; using Game.Scripting; using Game.Spells; using System; namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockDepths.Magmus { struct SpellIds { //Magmus public const uint Fieryburst = 13900; public const uint Warstomp = 24375; //IronhandGuardian public const uint Goutofflame = 15529; } enum Phases { One = 1, Two = 2 } [Script] class boss_magmus : ScriptedAI { Phases phase; public boss_magmus(Creature creature) : base(creature) { } public override void Reset() { _scheduler.CancelAll(); } public override void JustEngagedWith(Unit who) { InstanceScript instance = me.GetInstanceScript(); if (instance != null) instance.SetData(DataTypes.TypeIronHall, (uint)EncounterState.InProgress); phase = Phases.One; _scheduler.Schedule(TimeSpan.FromSeconds(5), task => { DoCastVictim(SpellIds.Fieryburst); task.Repeat(TimeSpan.FromSeconds(6)); }); } public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null) { if (me.HealthBelowPctDamaged(50, damage) && phase == Phases.One) { phase = Phases.Two; _scheduler.Schedule(TimeSpan.FromSeconds(0), task => { DoCastVictim(SpellIds.Warstomp); task.Repeat(TimeSpan.FromSeconds(8)); }); } } public override void UpdateAI(uint diff) { if (!UpdateVictim()) return; _scheduler.Update(diff); } public override void JustDied(Unit killer) { InstanceScript instance = me.GetInstanceScript(); if (instance != null) { instance.HandleGameObject(instance.GetGuidData(DataTypes.DataThroneDoor), true); instance.SetData(DataTypes.TypeIronHall, (uint)EncounterState.Done); } } } [Script] class npc_ironhand_guardian : ScriptedAI { InstanceScript _instance; bool _active; public npc_ironhand_guardian(Creature creature) : base(creature) { _instance = me.GetInstanceScript(); _active = false; } public override void Reset() { _scheduler.CancelAll(); } public override void UpdateAI(uint diff) { if (!_active) { if (_instance.GetData(DataTypes.TypeIronHall) == (uint)EncounterState.NotStarted) return; // Once the boss is engaged, the guardians will stay activated until the next instance reset _scheduler.Schedule(TimeSpan.FromSeconds(0), TimeSpan.FromSeconds(10), task => { DoCastAOE(SpellIds.Goutofflame); task.Repeat(TimeSpan.FromSeconds(16), TimeSpan.FromSeconds(21)); }); _active = true; } _scheduler.Update(diff); } } }