/* * Copyright (C) 2012-2017 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.AI; using Game.Entities; using Game.Scripting; namespace Scripts.Pets { [Script] class npc_pet_shaman_earth_elemental : CreatureScript { public npc_pet_shaman_earth_elemental() : base("npc_pet_shaman_earth_elemental") { } class npc_pet_shaman_earth_elementalAI : ScriptedAI { public npc_pet_shaman_earth_elementalAI(Creature creature) : base(creature) { } public override void Reset() { _events.Reset(); _events.ScheduleEvent(EventAngeredEarth, 0); me.ApplySpellImmune(0, SpellImmunity.School, SpellSchoolMask.Nature, true); } public override void UpdateAI(uint diff) { if (!UpdateVictim()) return; _events.Update(diff); if (_events.ExecuteEvent() == EventAngeredEarth) { DoCastVictim(SpellAngeredEarth); _events.ScheduleEvent(EventAngeredEarth, RandomHelper.URand(5000, 20000)); } DoMeleeAttackIfReady(); } const int EventAngeredEarth = 1; const uint SpellAngeredEarth = 36213; } public override CreatureAI GetAI(Creature creature) { return new npc_pet_shaman_earth_elementalAI(creature); } } [Script] class npc_pet_shaman_fire_elemental : CreatureScript { public npc_pet_shaman_fire_elemental() : base("npc_pet_shaman_fire_elemental") { } public class npc_pet_shaman_fire_elementalAI : ScriptedAI { public npc_pet_shaman_fire_elementalAI(Creature creature) : base(creature) { } public override void Reset() { _events.Reset(); _events.ScheduleEvent(EventFireNova, RandomHelper.URand(5000, 20000)); _events.ScheduleEvent(EventFireBlast, RandomHelper.URand(5000, 20000)); _events.ScheduleEvent(EventFireShield, 0); me.ApplySpellImmune(0, SpellImmunity.School, SpellSchoolMask.Fire, true); } public override void UpdateAI(uint diff) { if (!UpdateVictim()) return; if (me.HasUnitState(UnitState.Casting)) return; _events.Update(diff); _events.ExecuteEvents(eventId => { switch (eventId) { case EventFireNova: DoCastVictim(SpellFireNova); _events.ScheduleEvent(EventFireNova, RandomHelper.URand(5000, 20000)); break; case EventFireShield: DoCastVictim(SpellFireShield); _events.ScheduleEvent(EventFireShield, 2000); break; case EventFireBlast: DoCastVictim(SpellFireBlast); _events.ScheduleEvent(EventFireBlast, RandomHelper.URand(5000, 20000)); break; default: break; } }); DoMeleeAttackIfReady(); } const int EventFireNova = 1; const int EventFireShield = 2; const int EventFireBlast = 3; const uint SpellFireBlast = 57984; const uint SpellFireNova = 12470; const uint SpellFireShield = 13376; } public override CreatureAI GetAI(Creature creature) { return new npc_pet_shaman_fire_elementalAI(creature); } } }