/* * Copyright (C) 2012-2019 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.AI; using Game.Entities; using Game.Scripting; namespace Scripts.Pets { [Script] class npc_pet_hunter_snake_trap : ScriptedAI { public npc_pet_hunter_snake_trap(Creature creature) : base(creature) { } public override void EnterCombat(Unit who) { } public override void Reset() { _spellTimer = 0; CreatureTemplate Info = me.GetCreatureTemplate(); _isViper = Info.Entry == NpcViper ? true : false; me.SetMaxHealth((uint)(107 * (me.GetLevel() - 40) * 0.025f)); // Add delta to make them not all hit the same time uint delta = (RandomHelper.Rand32() % 7) * 100; me.SetBaseAttackTime(WeaponAttackType.BaseAttack, Info.BaseAttackTime + delta); //me.SetStatFloatValue(UnitFields.RangedAttackPower, (float)Info.AttackPower); // Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target if (!me.GetVictim() && me.IsSummon()) { Unit owner = me.ToTempSummon().GetSummoner(); if (owner) if (owner.GetAttackerForHelper()) AttackStart(owner.GetAttackerForHelper()); } if (!_isViper) DoCast(me, SpellDeadlyPoisonPassive, true); } // Redefined for random target selection: public override void MoveInLineOfSight(Unit who) { if (!me.GetVictim() && me.CanCreatureAttack(who)) { if (me.GetDistanceZ(who) > SharedConst.CreatureAttackRangeZ) return; float attackRadius = me.GetAttackDistance(who); if (me.IsWithinDistInMap(who, attackRadius) && me.IsWithinLOSInMap(who)) { if ((RandomHelper.Rand32() % 5) == 0) { me.SetAttackTimer(WeaponAttackType.BaseAttack, (RandomHelper.Rand32() % 10) * 100); _spellTimer = (RandomHelper.Rand32() % 10) * 100; AttackStart(who); } } } } public override void UpdateAI(uint diff) { if (!UpdateVictim() || !me.GetVictim()) return; if (me.GetVictim().HasBreakableByDamageCrowdControlAura(me)) { me.InterruptNonMeleeSpells(false); return; } //Viper if (_isViper) { if (_spellTimer <= diff) { if (RandomHelper.IRand(0, 2) == 0) //33% chance to cast DoCastVictim(RandomHelper.RAND(SpellMindNumbingPoison, SpellCripplingPoison)); _spellTimer = 3000; } else _spellTimer -= diff; } DoMeleeAttackIfReady(); } bool _isViper; uint _spellTimer; const uint SpellCripplingPoison = 30981; // Viper const uint SpellDeadlyPoisonPassive = 34657; // Venomous Snake const uint SpellMindNumbingPoison = 25810; // Viper const int NpcViper = 19921; } }