/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.Entities; namespace Game.AI { public class GuardAI : ScriptedAI { public GuardAI(Creature creature) : base(creature) { } public override void UpdateAI(uint diff) { if (!UpdateVictim()) return; DoMeleeAttackIfReady(); } public override bool CanSeeAlways(WorldObject obj) { Unit unit = obj.ToUnit(); if (unit != null) if (unit.IsControlledByPlayer() && me.IsEngagedBy(unit)) return true; return false; } public override void EnterEvadeMode(EvadeReason why) { if (!me.IsAlive()) { me.GetMotionMaster().MoveIdle(); me.CombatStop(true); EngagementOver(); return; } Log.outTrace(LogFilter.ScriptsAi, $"GuardAI::EnterEvadeMode: {me.GetGUID()} enters evade mode."); me.RemoveAllAuras(); me.CombatStop(true); EngagementOver(); me.GetMotionMaster().MoveTargetedHome(); } public override void JustDied(Unit killer) { if (killer != null) { Player player = killer.GetCharmerOrOwnerPlayerOrPlayerItself(); if (player != null) me.SendZoneUnderAttackMessage(player); } } } }