// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using Game.Entities; using System.Collections.Generic; using System; namespace Game.Networking.Packets { class AddToy : ClientPacket { public AddToy(WorldPacket packet) : base(packet) { } public override void Read() { Guid = _worldPacket.ReadPackedGuid(); } public ObjectGuid Guid; } class UseToy : ClientPacket { public UseToy(WorldPacket packet) : base(packet) { } public override void Read() { Cast.Read(_worldPacket); } public SpellCastRequestPkt Cast = new(); } class AccountToyUpdate : ServerPacket { public AccountToyUpdate() : base(ServerOpcodes.AccountToyUpdate, ConnectionType.Instance) { } public override void Write() { _worldPacket.WriteBit(IsFullUpdate); _worldPacket.FlushBits(); // all lists have to have the same size _worldPacket.WriteInt32(Toys.Count); _worldPacket.WriteInt32(Toys.Count); _worldPacket.WriteInt32(Toys.Count); foreach (var pair in Toys) _worldPacket.WriteUInt32(pair.Key); foreach (var pair in Toys) _worldPacket.WriteBit(pair.Value.HasAnyFlag(ToyFlags.Favorite)); foreach (var pair in Toys) _worldPacket.WriteBit(pair.Value.HasAnyFlag(ToyFlags.HasFanfare)); _worldPacket.FlushBits(); } public bool IsFullUpdate = false; public Dictionary Toys = new(); } class ToyClearFanfare : ClientPacket { public ToyClearFanfare(WorldPacket packet) : base(packet) { } public override void Read() { ItemID = _worldPacket.ReadUInt32(); } public uint ItemID; } }