/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Game; using Game.Entities; using Game.Scripting; namespace Scripts.World.SceneScripts { struct SpellIds { public const uint DeathwingSimulator = 201184; } [Script] class scene_deathwing_simulator : SceneScript { public scene_deathwing_simulator() : base("scene_deathwing_simulator") { } // Called when a player receive trigger from scene public override void OnSceneTriggerEvent(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate, string triggerName) { if (triggerName == "Burn Player") player.CastSpell(player, SpellIds.DeathwingSimulator, true); // Deathwing Simulator Burn player } } }