/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Framework.Database; using Game.DungeonFinding; using Game.Entities; using Game.Groups; using System; namespace Game.Chat { [CommandGroup("lfg")] class LFGCommands { [Command("player", RBACPermissions.CommandLfgPlayer, true)] static bool HandleLfgPlayerInfoCommand(CommandHandler handler, string playerName) { var player = PlayerIdentifier.ParseFromString(playerName); if (player == null) player = PlayerIdentifier.FromTargetOrSelf(handler); if (player == null) return false; Player target = player.GetConnectedPlayer(); if (target != null) { PrintPlayerInfo(handler, target); return true; } return false; } [Command("group", RBACPermissions.CommandLfgGroup, true)] static bool HandleLfgGroupInfoCommand(CommandHandler handler, string playerName) { var player = PlayerIdentifier.ParseFromString(playerName); if (player == null) player = PlayerIdentifier.FromTargetOrSelf(handler); if (player == null) return false; Group groupTarget = null; Player target = player.GetConnectedPlayer(); if (target != null) groupTarget = target.GetGroup(); else { PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_GROUP_MEMBER); stmt.AddValue(0, player.GetGUID().GetCounter()); SQLResult resultGroup = DB.Characters.Query(stmt); if (!resultGroup.IsEmpty()) groupTarget = Global.GroupMgr.GetGroupByDbStoreId(resultGroup.Read(0)); } if (!groupTarget) { handler.SendSysMessage(CypherStrings.LfgNotInGroup, player.GetName()); return false; } ObjectGuid guid = groupTarget.GetGUID(); handler.SendSysMessage(CypherStrings.LfgGroupInfo, groupTarget.IsLFGGroup(), Global.LFGMgr.GetState(guid), Global.LFGMgr.GetDungeon(guid)); foreach (var slot in groupTarget.GetMemberSlots()) { Player p = Global.ObjAccessor.FindPlayer(slot.guid); if (p) PrintPlayerInfo(handler, p); else handler.SendSysMessage("{0} is offline.", slot.name); } return true; } [Command("options", RBACPermissions.CommandLfgOptions, true)] static bool HandleLfgOptionsCommand(CommandHandler handler, uint? optionsArg) { if (optionsArg.HasValue) { Global.LFGMgr.SetOptions((LfgOptions)optionsArg.Value); handler.SendSysMessage(CypherStrings.LfgOptionsChanged); } handler.SendSysMessage(CypherStrings.LfgOptions, Global.LFGMgr.GetOptions()); return true; } [Command("queue", RBACPermissions.CommandLfgQueue, true)] static bool HandleLfgQueueInfoCommand(CommandHandler handler, string full) { handler.SendSysMessage(Global.LFGMgr.DumpQueueInfo(!full.IsEmpty())); return true; } [Command("clean", RBACPermissions.CommandLfgClean, true)] static bool HandleLfgCleanCommand(CommandHandler handler) { handler.SendSysMessage(CypherStrings.LfgClean); Global.LFGMgr.Clean(); return true; } static void PrintPlayerInfo(CommandHandler handler, Player player) { if (!player) return; ObjectGuid guid = player.GetGUID(); var dungeons = Global.LFGMgr.GetSelectedDungeons(guid); handler.SendSysMessage(CypherStrings.LfgPlayerInfo, player.GetName(), Global.LFGMgr.GetState(guid), dungeons.Count, LFGQueue.ConcatenateDungeons(dungeons), LFGQueue.GetRolesString(Global.LFGMgr.GetRoles(guid))); } } }