/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Dynamic; using Game.Entities; namespace Game.Groups { public class GroupReference : Reference { public GroupReference() { iSubGroup = 0; } ~GroupReference() { Unlink(); } public override void TargetObjectBuildLink() { GetTarget().LinkMember(this); } public new GroupReference Next() { return (GroupReference)base.Next(); } public byte GetSubGroup() { return iSubGroup; } public void SetSubGroup(byte pSubGroup) { iSubGroup = pSubGroup; } byte iSubGroup; } public class GroupRefManager : RefManager { public new GroupReference GetFirst() { return (GroupReference)base.GetFirst(); } } }