/* * Copyright (C) 2012-2017 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.Network; using Game.Network.Packets; namespace Game { public partial class WorldSession { [WorldPacketHandler(ClientOpcodes.CollectionItemSetFavorite)] void HandleCollectionItemSetFavorite(CollectionItemSetFavorite collectionItemSetFavorite) { switch (collectionItemSetFavorite.Type) { case CollectionType.Toybox: GetCollectionMgr().ToySetFavorite(collectionItemSetFavorite.ID, collectionItemSetFavorite.IsFavorite); break; case CollectionType.Appearance: { var pair = GetCollectionMgr().HasItemAppearance(collectionItemSetFavorite.ID); if (!pair.Item1 || pair.Item2) return; GetCollectionMgr().SetAppearanceIsFavorite(collectionItemSetFavorite.ID, collectionItemSetFavorite.IsFavorite); break; } case CollectionType.TransmogSet: break; default: break; } } } }