/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Game.AI; using Game.Entities; using Game.Scripting; using System; namespace Scripts.EasternKingdoms.AlteracValley.Vanndar { struct SpellIds { public const uint Avatar = 19135; public const uint Thunderclap = 15588; public const uint Stormbolt = 20685; // not sure } struct TextIds { public const uint YellAggro = 0; public const uint YellEvade = 1; //public const uint YellRespawn1 = -1810010; // Missing in database //public const uint YellRespawn2 = -1810011; // Missing in database public const uint YellRandom = 2; public const uint YellSpell = 3; } [Script] class boss_vanndar : ScriptedAI { public boss_vanndar(Creature creature) : base(creature) { } public override void Reset() { _scheduler.CancelAll(); } public override void JustEngagedWith(Unit who) { _scheduler.Schedule(TimeSpan.FromSeconds(3), task => { DoCastVictim(SpellIds.Avatar); task.Repeat(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(20)); }); _scheduler.Schedule(TimeSpan.FromSeconds(4), task => { DoCastVictim(SpellIds.Thunderclap); task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(15)); }); _scheduler.Schedule(TimeSpan.FromSeconds(6), task => { DoCastVictim(SpellIds.Stormbolt); task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(25)); }); _scheduler.Schedule(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30), task => { Talk(TextIds.YellRandom); task.Repeat(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30)); }); _scheduler.Schedule(TimeSpan.FromSeconds(5), task => { if (me.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50) { EnterEvadeMode(); Talk(TextIds.YellEvade); } task.Repeat(); }); Talk(TextIds.YellAggro); } public override void UpdateAI(uint diff) { if (!UpdateVictim()) return; _scheduler.Update(diff, () => DoMeleeAttackIfReady()); } } }