/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Game.AI; using Game.Entities; using Game.Scripting; using Game.Spells; using System; namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockCaverns.Beauty { struct SpellIds { public const uint TerrifyingRoar = 76028; // Not yet Implemented public const uint BerserkerCharge = 76030; public const uint MagmaSpit = 76031; public const uint Flamebreak = 76032; public const uint Berserk = 82395; // Not yet Implemented } struct SoundIds { public const uint Aggro = 18559; public const uint Death = 18563; } [Script] class boss_beauty : BossAI { public boss_beauty(Creature creature) : base(creature, DataTypes.Beauty) { } public override void Reset() { _Reset(); } public override void JustEngagedWith(Unit who) { base.JustEngagedWith(who); _scheduler.Schedule(TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(10), task => { DoCast(SelectTarget(SelectTargetMethod.Random, 0, 100, true), SpellIds.MagmaSpit, new CastSpellExtraArgs(true)); task.Repeat(); }); _scheduler.Schedule(TimeSpan.FromSeconds(16), TimeSpan.FromSeconds(19), task => { DoCast(SelectTarget(SelectTargetMethod.Random, 0, 100, true), SpellIds.BerserkerCharge, new CastSpellExtraArgs(true)); task.Repeat(); }); _scheduler.Schedule(TimeSpan.FromSeconds(18), TimeSpan.FromSeconds(22), task => { DoCast(me, SpellIds.Flamebreak); task.Repeat(); }); DoPlaySoundToSet(me, SoundIds.Aggro); } public override void JustDied(Unit killer) { _JustDied(); DoPlaySoundToSet(me, SoundIds.Death); } public override void UpdateAI(uint diff) { if (!UpdateVictim()) return; _scheduler.Update(diff, () => DoMeleeAttackIfReady()); } } }