/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Game.AI; using Game.Entities; using Game.Scripting; using System; namespace Scripts.EasternKingdoms.BlackrockMountain.BlackwingLair.Ebonroc { struct SpellIds { public const uint Shadowflame = 22539; public const uint Wingbuffet = 23339; public const uint Shadowofebonroc = 23340; } [Script] class boss_ebonroc : BossAI { public boss_ebonroc(Creature creature) : base(creature, DataTypes.Ebonroc) { } public override void JustEngagedWith(Unit who) { base.JustEngagedWith(who); _scheduler.Schedule(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(20), task => { DoCastVictim(SpellIds.Shadowflame); task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(20)); }); _scheduler.Schedule(TimeSpan.FromSeconds(30), task => { DoCastVictim(SpellIds.Wingbuffet); task.Repeat(TimeSpan.FromSeconds(30)); }); _scheduler.Schedule(TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(10), task => { DoCastVictim(SpellIds.Shadowofebonroc); task.Repeat(TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(10)); }); } public override void UpdateAI(uint diff) { if (!UpdateVictim()) return; _scheduler.Update(diff, () => DoMeleeAttackIfReady()); } } }