/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.AI; using Game.Entities; using Game.Scripting; using Game.Spells; using System; namespace Scripts.EasternKingdoms.Karazhan.Curator { struct SpellIds { public const uint HatefulBolt = 30383; public const uint Evocation = 30254; public const uint ArcaneInfusion = 30403; public const uint Berserk = 26662; public const uint SummonAstralFlareNe = 30236; public const uint SummonAstralFlareNw = 30239; public const uint SummonAstralFlareSe = 30240; public const uint SummonAstralFlareSw = 30241; } struct TextIds { public const uint SayAggro = 0; public const uint SaySummon = 1; public const uint SayEvocate = 2; public const uint SayEnrage = 3; public const uint SayKill = 4; public const uint SayDeath = 5; } struct MiscConst { public const uint GroupAstralFlare = 1; } [Script] class boss_curator : BossAI { public boss_curator(Creature creature) : base(creature, DataTypes.Curator) { } public override void Reset() { _Reset(); _infused = false; } public override void KilledUnit(Unit victim) { if (victim.IsPlayer()) Talk(TextIds.SayKill); } public override void JustDied(Unit killer) { _JustDied(); Talk(TextIds.SayDeath); } public override void JustEngagedWith(Unit who) { base.JustEngagedWith(who); Talk(TextIds.SayAggro); _scheduler.Schedule(TimeSpan.FromSeconds(12), task => { Unit target = SelectTarget(SelectTargetMethod.MaxThreat, 1); if (target) DoCast(target, SpellIds.HatefulBolt); task.Repeat(TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(15)); }); _scheduler.Schedule(TimeSpan.FromSeconds(10), MiscConst.GroupAstralFlare, task => { if (RandomHelper.randChance(50)) Talk(TextIds.SaySummon); DoCastSelf(RandomHelper.RAND(SpellIds.SummonAstralFlareNe, SpellIds.SummonAstralFlareNw, SpellIds.SummonAstralFlareSe, SpellIds.SummonAstralFlareSw), new CastSpellExtraArgs(true)); int mana = (me.GetMaxPower(PowerType.Mana) / 10); if (mana != 0) { me.ModifyPower(PowerType.Mana, -mana); if (me.GetPower(PowerType.Mana) * 100 / me.GetMaxPower(PowerType.Mana) < 10) { Talk(TextIds.SayEvocate); me.InterruptNonMeleeSpells(false); DoCastSelf(SpellIds.Evocation); } } task.Repeat(TimeSpan.FromSeconds(10)); }); _scheduler.Schedule(TimeSpan.FromMinutes(12), ScheduleTasks => { Talk(TextIds.SayEnrage); DoCastSelf(SpellIds.Berserk, new CastSpellExtraArgs(true)); }); } public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null) { if (!HealthAbovePct(15) && !_infused) { _infused = true; _scheduler.Schedule(TimeSpan.FromMilliseconds(1), task => DoCastSelf(SpellIds.ArcaneInfusion, new CastSpellExtraArgs(true))); _scheduler.CancelGroup(MiscConst.GroupAstralFlare); } } public override void UpdateAI(uint diff) { _scheduler.Update(diff, () => DoMeleeAttackIfReady()); } bool _infused; } [Script] class npc_curator_astral_flare : ScriptedAI { public npc_curator_astral_flare(Creature creature) : base(creature) { me.SetReactState(ReactStates.Passive); } public override void Reset() { _scheduler.Schedule(TimeSpan.FromSeconds(2), task => { me.SetReactState(ReactStates.Aggressive); me.RemoveUnitFlag(UnitFlags.Uninteractible); DoZoneInCombat(); }); } public override void UpdateAI(uint diff) { _scheduler.Update(diff); } } }