using System; using System.Collections.Generic; using System.Text; using Game.DataStorage; using Game.Entities; using Framework.Constants; using Game.Conditions; using Game.Spells; using System.Linq; using Game.Network.Packets; using Game.Chat; using Game.Maps; namespace Game { public class PhasingHandler { public static PhaseShift EmptyPhaseShift = new PhaseShift(); public static PhaseFlags GetPhaseFlags(uint phaseId) { PhaseRecord phase = CliDB.PhaseStorage.LookupByKey(phaseId); if (phase != null) { if (phase.Flags.HasAnyFlag(PhaseEntryFlags.Cosmetic)) return PhaseFlags.Cosmetic; if (phase.Flags.HasAnyFlag(PhaseEntryFlags.Personal)) return PhaseFlags.Personal; } return PhaseFlags.None; } public static void ForAllControlled(Unit unit, Action func) { for (var i = 0; i < unit.m_Controlled.Count; ++i) { Unit controlled = unit.m_Controlled[i]; if (controlled.GetTypeId() != TypeId.Player) func(controlled); } for (byte i = 0; i < SharedConst.MaxSummonSlot; ++i) { if (!unit.m_SummonSlot[i].IsEmpty()) { Creature summon = unit.GetMap().GetCreature(unit.m_SummonSlot[i]); if (summon) func(summon); } } } public static void AddPhase(WorldObject obj, uint phaseId, bool updateVisibility) { bool changed = obj.GetPhaseShift().AddPhase(phaseId, GetPhaseFlags(phaseId), null); Unit unit = obj.ToUnit(); if (unit) { unit.OnPhaseChange(); ForAllControlled(unit, controlled => { AddPhase(controlled, phaseId, updateVisibility); }); unit.RemoveNotOwnSingleTargetAuras(true); } UpdateVisibilityIfNeeded(obj, updateVisibility, changed); } public static void RemovePhase(WorldObject obj, uint phaseId, bool updateVisibility) { bool changed = obj.GetPhaseShift().RemovePhase(phaseId); Unit unit = obj.ToUnit(); if (unit) { unit.OnPhaseChange(); ForAllControlled(unit, controlled => { RemovePhase(controlled, phaseId, updateVisibility); }); unit.RemoveNotOwnSingleTargetAuras(true); } UpdateVisibilityIfNeeded(obj, updateVisibility, changed); } public static void AddPhaseGroup(WorldObject obj, uint phaseGroupId, bool updateVisibility) { var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup(phaseGroupId); if (phasesInGroup.Empty()) return; bool changed = false; foreach (uint phaseId in phasesInGroup) changed = obj.GetPhaseShift().AddPhase(phaseId, GetPhaseFlags(phaseId), null) || changed; Unit unit = obj.ToUnit(); if (unit) { unit.OnPhaseChange(); ForAllControlled(unit, controlled => { AddPhaseGroup(controlled, phaseGroupId, updateVisibility); }); unit.RemoveNotOwnSingleTargetAuras(true); } UpdateVisibilityIfNeeded(obj, updateVisibility, changed); } public static void RemovePhaseGroup(WorldObject obj, uint phaseGroupId, bool updateVisibility) { var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup(phaseGroupId); if (phasesInGroup.Empty()) return; bool changed = false; foreach (uint phaseId in phasesInGroup) changed = obj.GetPhaseShift().RemovePhase(phaseId) || changed; Unit unit = obj.ToUnit(); if (unit) { unit.OnPhaseChange(); ForAllControlled(unit, controlled => { RemovePhaseGroup(controlled, phaseGroupId, updateVisibility); }); unit.RemoveNotOwnSingleTargetAuras(true); } UpdateVisibilityIfNeeded(obj, updateVisibility, changed); } public static void AddVisibleMapId(WorldObject obj, uint visibleMapId) { TerrainSwapInfo terrainSwapInfo = Global.ObjectMgr.GetTerrainSwapInfo(visibleMapId); bool changed = obj.GetPhaseShift().AddVisibleMapId(visibleMapId, terrainSwapInfo); foreach (uint uiMapPhaseId in terrainSwapInfo.UiMapPhaseIDs) changed = obj.GetPhaseShift().AddUiMapPhaseId(uiMapPhaseId ) || changed; Unit unit = obj.ToUnit(); if (unit) { ForAllControlled(unit, controlled => { AddVisibleMapId(controlled, visibleMapId); }); } UpdateVisibilityIfNeeded(obj, false, changed); } public static void RemoveVisibleMapId(WorldObject obj, uint visibleMapId) { TerrainSwapInfo terrainSwapInfo = Global.ObjectMgr.GetTerrainSwapInfo(visibleMapId); bool changed = obj.GetPhaseShift().RemoveVisibleMapId(visibleMapId); foreach (uint uiWorldMapAreaIDSwap in terrainSwapInfo.UiMapPhaseIDs) changed = obj.GetPhaseShift().RemoveUiMapPhaseId(uiWorldMapAreaIDSwap) || changed; Unit unit = obj.ToUnit(); if (unit) { ForAllControlled(unit, controlled => { RemoveVisibleMapId(controlled, visibleMapId); }); } UpdateVisibilityIfNeeded(obj, false, changed); } public static void ResetPhaseShift(WorldObject obj) { obj.GetPhaseShift().Clear(); obj.GetSuppressedPhaseShift().Clear(); } public static void InheritPhaseShift(WorldObject target, WorldObject source) { target.SetPhaseShift(source.GetPhaseShift()); target.SetSuppressedPhaseShift(source.GetSuppressedPhaseShift()); } public static void OnMapChange(WorldObject obj) { PhaseShift phaseShift = obj.GetPhaseShift(); PhaseShift suppressedPhaseShift = obj.GetSuppressedPhaseShift(); ConditionSourceInfo srcInfo = new ConditionSourceInfo(obj); obj.GetPhaseShift().VisibleMapIds.Clear(); obj.GetPhaseShift().UiMapPhaseIds.Clear(); obj.GetSuppressedPhaseShift().VisibleMapIds.Clear(); foreach (var pair in Global.ObjectMgr.GetTerrainSwaps()) { if (Global.ConditionMgr.IsObjectMeetingNotGroupedConditions(ConditionSourceType.TerrainSwap, pair.Value.Id, srcInfo)) { if (pair.Key == obj.GetMapId()) phaseShift.AddVisibleMapId(pair.Value.Id, pair.Value); // ui map is visible on all maps foreach (uint uiMapPhaseId in pair.Value.UiMapPhaseIDs) phaseShift.AddUiMapPhaseId(uiMapPhaseId); } else suppressedPhaseShift.AddVisibleMapId(pair.Value.Id, pair.Value); } UpdateVisibilityIfNeeded(obj, false, true); } public static void OnAreaChange(WorldObject obj) { PhaseShift phaseShift = obj.GetPhaseShift(); PhaseShift suppressedPhaseShift = obj.GetSuppressedPhaseShift(); var oldPhases = phaseShift.GetPhases(); // for comparison ConditionSourceInfo srcInfo = new ConditionSourceInfo(obj); obj.GetPhaseShift().ClearPhases(); obj.GetSuppressedPhaseShift().ClearPhases(); uint areaId = obj.GetAreaId(); AreaTableRecord areaEntry = CliDB.AreaTableStorage.LookupByKey(areaId); while (areaEntry != null) { var newAreaPhases = Global.ObjectMgr.GetPhasesForArea(areaEntry.Id); if (!newAreaPhases.Empty()) { foreach (PhaseAreaInfo phaseArea in newAreaPhases) { if (phaseArea.SubAreaExclusions.Contains(areaId)) continue; uint phaseId = phaseArea.PhaseInfo.Id; if (Global.ConditionMgr.IsObjectMeetToConditions(srcInfo, phaseArea.Conditions)) phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), phaseArea.Conditions); else suppressedPhaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), phaseArea.Conditions); } } areaEntry = CliDB.AreaTableStorage.LookupByKey(areaEntry.ParentAreaID); } bool changed = phaseShift.GetPhases() != oldPhases; Unit unit = obj.ToUnit(); if (unit) { foreach (AuraEffect aurEff in unit.GetAuraEffectsByType(AuraType.Phase)) { uint phaseId = (uint)aurEff.GetMiscValueB(); changed = phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null) || changed; } foreach (AuraEffect aurEff in unit.GetAuraEffectsByType(AuraType.PhaseGroup)) { var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup((uint)aurEff.GetMiscValueB()); foreach (uint phaseId in phasesInGroup) changed = phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null) || changed; } if (changed) unit.OnPhaseChange(); ForAllControlled(unit, controlled => { InheritPhaseShift(controlled, unit); }); if (changed) unit.RemoveNotOwnSingleTargetAuras(true); } UpdateVisibilityIfNeeded(obj, true, changed); } public static void OnConditionChange(WorldObject obj) { PhaseShift phaseShift = obj.GetPhaseShift(); PhaseShift suppressedPhaseShift = obj.GetSuppressedPhaseShift(); PhaseShift newSuppressions = new PhaseShift(); ConditionSourceInfo srcInfo = new ConditionSourceInfo(obj); bool changed = false; foreach (var pair in phaseShift.Phases.ToList()) { if (pair.Value.AreaConditions != null && !Global.ConditionMgr.IsObjectMeetToConditions(srcInfo, pair.Value.AreaConditions)) { newSuppressions.AddPhase(pair.Key, pair.Value.Flags, pair.Value.AreaConditions, pair.Value.References); phaseShift.ModifyPhasesReferences(pair.Key, pair.Value, -pair.Value.References); phaseShift.Phases.Remove(pair.Key); } } foreach (var pair in suppressedPhaseShift.Phases.ToList()) { if (Global.ConditionMgr.IsObjectMeetToConditions(srcInfo, pair.Value.AreaConditions)) { changed = phaseShift.AddPhase(pair.Key, pair.Value.Flags, pair.Value.AreaConditions, pair.Value.References) || changed; suppressedPhaseShift.ModifyPhasesReferences(pair.Key, pair.Value, -pair.Value.References); suppressedPhaseShift.Phases.Remove(pair.Key); } } foreach (var pair in phaseShift.VisibleMapIds.ToList()) { if (!Global.ConditionMgr.IsObjectMeetingNotGroupedConditions(ConditionSourceType.TerrainSwap, pair.Key, srcInfo)) { newSuppressions.AddVisibleMapId(pair.Key, pair.Value.VisibleMapInfo, pair.Value.References); foreach (uint uiMapPhaseId in pair.Value.VisibleMapInfo.UiMapPhaseIDs) changed = phaseShift.RemoveUiMapPhaseId(uiMapPhaseId) || changed; phaseShift.VisibleMapIds.Remove(pair.Key); } } foreach (var pair in suppressedPhaseShift.VisibleMapIds.ToList()) { if (Global.ConditionMgr.IsObjectMeetingNotGroupedConditions(ConditionSourceType.TerrainSwap, pair.Key, srcInfo)) { changed = phaseShift.AddVisibleMapId(pair.Key, pair.Value.VisibleMapInfo, pair.Value.References) || changed; foreach (uint uiMapPhaseId in pair.Value.VisibleMapInfo.UiMapPhaseIDs) changed = phaseShift.AddUiMapPhaseId(uiMapPhaseId) || changed; suppressedPhaseShift.VisibleMapIds.Remove(pair.Key); } } Unit unit = obj.ToUnit(); if (unit) { foreach (AuraEffect aurEff in unit.GetAuraEffectsByType(AuraType.Phase)) { uint phaseId = (uint)aurEff.GetMiscValueB(); // if condition was met previously there is nothing to erase if (newSuppressions.RemovePhase(phaseId)) phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null);//todo needs checked } foreach (AuraEffect aurEff in unit.GetAuraEffectsByType(AuraType.PhaseGroup)) { var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup((uint)aurEff.GetMiscValueB()); if (!phasesInGroup.Empty()) { foreach (uint phaseId in phasesInGroup) { var eraseResult = newSuppressions.RemovePhase(phaseId); // if condition was met previously there is nothing to erase if (eraseResult) phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null); } } } } changed = changed || !newSuppressions.Phases.Empty() || !newSuppressions.VisibleMapIds.Empty(); foreach (var pair in newSuppressions.Phases) suppressedPhaseShift.AddPhase(pair.Key, pair.Value.Flags, pair.Value.AreaConditions, pair.Value.References); foreach (var pair in newSuppressions.VisibleMapIds) suppressedPhaseShift.AddVisibleMapId(pair.Key, pair.Value.VisibleMapInfo, pair.Value.References); if (unit) { if (changed) unit.OnPhaseChange(); ForAllControlled(unit, controlled => { InheritPhaseShift(controlled, unit); }); if (changed) unit.RemoveNotOwnSingleTargetAuras(true); } UpdateVisibilityIfNeeded(obj, true, changed); } public static void SendToPlayer(Player player, PhaseShift phaseShift) { PhaseShiftChange phaseShiftChange = new PhaseShiftChange(); phaseShiftChange.Client = player.GetGUID(); phaseShiftChange.Phaseshift.PhaseShiftFlags = (uint)phaseShift.Flags; phaseShiftChange.Phaseshift.PersonalGUID = phaseShift.PersonalGuid; foreach (var pair in phaseShift.Phases) phaseShiftChange.Phaseshift.Phases.Add(new PhaseShiftDataPhase((uint)pair.Value.Flags, pair.Key)); foreach (var visibleMapId in phaseShift.VisibleMapIds) phaseShiftChange.VisibleMapIDs.Add((ushort)visibleMapId.Key); foreach (var uiWorldMapAreaIdSwap in phaseShift.UiMapPhaseIds) phaseShiftChange.UiMapPhaseIDs.Add((ushort)uiWorldMapAreaIdSwap.Key); player.SendPacket(phaseShiftChange); } public static void SendToPlayer(Player player) { SendToPlayer(player, player.GetPhaseShift()); } public static void FillPartyMemberPhase(PartyMemberPhaseStates partyMemberPhases, PhaseShift phaseShift) { partyMemberPhases.PhaseShiftFlags = (int)phaseShift.Flags; partyMemberPhases.PersonalGUID = phaseShift.PersonalGuid; foreach (var pair in phaseShift.Phases) partyMemberPhases.List.Add(new PartyMemberPhase((uint)pair.Value.Flags, pair.Key)); } public static void InitDbPhaseShift(PhaseShift phaseShift, PhaseUseFlagsValues phaseUseFlags, uint phaseId, uint phaseGroupId) { phaseShift.ClearPhases(); phaseShift.IsDbPhaseShift = true; PhaseShiftFlags flags = PhaseShiftFlags.None; if (phaseUseFlags.HasAnyFlag(PhaseUseFlagsValues.AlwaysVisible)) flags = flags | PhaseShiftFlags.AlwaysVisible | PhaseShiftFlags.Unphased; if (phaseUseFlags.HasAnyFlag(PhaseUseFlagsValues.Inverse)) flags |= PhaseShiftFlags.Inverse; if (phaseId != 0) phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null); else { var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup(phaseGroupId); foreach (uint phaseInGroup in phasesInGroup) phaseShift.AddPhase(phaseInGroup, GetPhaseFlags(phaseInGroup), null); } if (phaseShift.Phases.Empty() || phaseShift.HasPhase(169)) { if (flags.HasFlag(PhaseShiftFlags.Inverse)) flags |= PhaseShiftFlags.InverseUnphased; else flags |= PhaseShiftFlags.Unphased; } phaseShift.Flags = flags; } public static void InitDbVisibleMapId(PhaseShift phaseShift, int visibleMapId) { phaseShift.VisibleMapIds.Clear(); if (visibleMapId != -1) phaseShift.AddVisibleMapId((uint)visibleMapId, Global.ObjectMgr.GetTerrainSwapInfo((uint)visibleMapId)); } public static bool InDbPhaseShift(WorldObject obj, PhaseUseFlagsValues phaseUseFlags, ushort phaseId, uint phaseGroupId) { PhaseShift phaseShift = new PhaseShift(); InitDbPhaseShift(phaseShift, phaseUseFlags, phaseId, phaseGroupId); return obj.GetPhaseShift().CanSee(phaseShift); } public static uint GetTerrainMapId(PhaseShift phaseShift, Map map, float x, float y) { if (phaseShift.VisibleMapIds.Empty()) return map.GetId(); if (phaseShift.VisibleMapIds.Count == 1) return phaseShift.VisibleMapIds.First().Key; GridCoord gridCoord = GridDefines.ComputeGridCoord(x, y); uint gx = (uint)((MapConst.MaxGrids - 1) - gridCoord.X_coord); uint gy = (uint)((MapConst.MaxGrids - 1) - gridCoord.Y_coord); uint gxbegin = Math.Max(gx - 1, 0); uint gxend = Math.Min(gx + 1, MapConst.MaxGrids); uint gybegin = Math.Max(gy - 1, 0); uint gyend = Math.Min(gy + 1, MapConst.MaxGrids); foreach (var itr in phaseShift.VisibleMapIds) for (uint gxi = gxbegin; gxi < gxend; ++gxi) for (uint gyi = gybegin; gyi < gyend; ++gyi) if (map.HasGridMap(itr.Key, gxi, gyi)) return itr.Key; return map.GetId(); } public static void SetAlwaysVisible(PhaseShift phaseShift, bool apply) { if (apply) phaseShift.Flags |= PhaseShiftFlags.AlwaysVisible; else phaseShift.Flags &= ~PhaseShiftFlags.AlwaysVisible; } public static void SetInversed(PhaseShift phaseShift, bool apply) { if (apply) phaseShift.Flags |= PhaseShiftFlags.Inverse; else phaseShift.Flags &= ~PhaseShiftFlags.Inverse; phaseShift.UpdateUnphasedFlag(); } public static void PrintToChat(CommandHandler chat, PhaseShift phaseShift) { chat.SendSysMessage(CypherStrings.PhaseshiftStatus, phaseShift.Flags, phaseShift.PersonalGuid.ToString()); if (!phaseShift.Phases.Empty()) { StringBuilder phases = new StringBuilder(); string cosmetic = Global.ObjectMgr.GetCypherString(CypherStrings.PhaseFlagCosmetic, chat.GetSessionDbcLocale()); string personal = Global.ObjectMgr.GetCypherString(CypherStrings.PhaseFlagPersonal, chat.GetSessionDbcLocale()); foreach (var pair in phaseShift.Phases) { phases.Append(pair.Key); if (pair.Value.Flags.HasFlag(PhaseFlags.Cosmetic)) phases.Append(' ' + '(' + cosmetic + ')'); if (pair.Value.Flags.HasFlag(PhaseFlags.Personal)) phases.Append(' ' + '(' + personal + ')'); phases.Append(", "); } chat.SendSysMessage(CypherStrings.PhaseshiftPhases, phases.ToString()); } if (!phaseShift.VisibleMapIds.Empty()) { StringBuilder visibleMapIds = new StringBuilder(); foreach (var visibleMapId in phaseShift.VisibleMapIds) visibleMapIds.Append(visibleMapId.Key + ',' + ' '); chat.SendSysMessage(CypherStrings.PhaseshiftVisibleMapIds, visibleMapIds.ToString()); } if (!phaseShift.UiMapPhaseIds.Empty()) { StringBuilder uiWorldMapAreaIdSwaps = new StringBuilder(); foreach (var uiWorldMapAreaIdSwap in phaseShift.UiMapPhaseIds) uiWorldMapAreaIdSwaps.Append(uiWorldMapAreaIdSwap.Key + ',' + ' '); chat.SendSysMessage(CypherStrings.PhaseshiftUiWorldMapAreaSwaps, uiWorldMapAreaIdSwaps.ToString()); } } public static string FormatPhases(PhaseShift phaseShift) { StringBuilder phases = new StringBuilder(); foreach (var phaseId in phaseShift.Phases.Keys) phases.Append(phaseId + ','); return phases.ToString(); } static void UpdateVisibilityIfNeeded(WorldObject obj, bool updateVisibility, bool changed) { if (changed && obj.IsInWorld) { Player player = obj.ToPlayer(); if (player) SendToPlayer(player); if (updateVisibility) { if (player) player.GetMap().SendUpdateTransportVisibility(player); obj.UpdateObjectVisibility(); } } } } }