/* * Copyright (C) 2012-2018 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.Network; using Game.Network.Packets; namespace Game { public partial class WorldSession { [WorldPacketHandler(ClientOpcodes.UpdateWowTokenAuctionableList)] void HandleUpdateListedAuctionableTokens(UpdateListedAuctionableTokens updateListedAuctionableTokens) { UpdateListedAuctionableTokensResponse response = new UpdateListedAuctionableTokensResponse(); // @todo: fix 6.x implementation response.UnkInt = updateListedAuctionableTokens.UnkInt; response.Result = TokenResult.Success; SendPacket(response); } [WorldPacketHandler(ClientOpcodes.RequestWowTokenMarketPrice)] void HandleRequestWowTokenMarketPrice(RequestWowTokenMarketPrice requestWowTokenMarketPrice) { WowTokenMarketPriceResponse response = new WowTokenMarketPriceResponse(); // @todo: 6.x fix implementation response.CurrentMarketPrice = 300000000; response.UnkInt = requestWowTokenMarketPrice.UnkInt; response.Result = TokenResult.Success; //packet.ReadUInt32("UnkInt32"); SendPacket(response); } } }