/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.AI; using Game.Entities; using Game.Maps; namespace Game { class GameEvents { public static void Trigger(uint gameEventId, WorldObject source, WorldObject target) { Cypher.Assert(source || target, "At least one of [source] or [target] must be provided"); WorldObject refForMapAndZoneScript = source ?? target; ZoneScript zoneScript = refForMapAndZoneScript.GetZoneScript(); if (zoneScript == null && refForMapAndZoneScript.IsPlayer()) zoneScript = refForMapAndZoneScript.FindZoneScript(); if (zoneScript != null) zoneScript.ProcessEvent(target, gameEventId, source); Map map = refForMapAndZoneScript.GetMap(); if (target) { GameObject goTarget = target.ToGameObject(); if (goTarget != null) { GameObjectAI goAI = goTarget.GetAI(); if (goAI != null) goAI.EventInform(gameEventId); } BattlegroundMap bgMap = map.ToBattlegroundMap(); if (bgMap != null) bgMap.GetBG().ProcessEvent(target, gameEventId, source); } map.ScriptsStart(ScriptsType.Event, gameEventId, source, target); } } }