// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using Game.Entities; namespace Game.Networking.Packets { public class GameObjUse : ClientPacket { public GameObjUse(WorldPacket packet) : base(packet) { } public override void Read() { Guid = _worldPacket.ReadPackedGuid(); } public ObjectGuid Guid; } public class GameObjReportUse : ClientPacket { public GameObjReportUse(WorldPacket packet) : base(packet) { } public override void Read() { Guid = _worldPacket.ReadPackedGuid(); } public ObjectGuid Guid; } class GameObjectDespawn : ServerPacket { public GameObjectDespawn() : base(ServerOpcodes.GameObjectDespawn) { } public override void Write() { _worldPacket.WritePackedGuid(ObjectGUID); } public ObjectGuid ObjectGUID; } class PageTextPkt : ServerPacket { public PageTextPkt() : base(ServerOpcodes.PageText) { } public override void Write() { _worldPacket.WritePackedGuid(GameObjectGUID); } public ObjectGuid GameObjectGUID; } class GameObjectActivateAnimKit : ServerPacket { public GameObjectActivateAnimKit() : base(ServerOpcodes.GameObjectActivateAnimKit, ConnectionType.Instance) { } public override void Write() { _worldPacket.WritePackedGuid(ObjectGUID); _worldPacket.WriteInt32(AnimKitID); _worldPacket.WriteBit(Maintain); _worldPacket.FlushBits(); } public ObjectGuid ObjectGUID; public int AnimKitID; public bool Maintain; } class DestructibleBuildingDamage : ServerPacket { public DestructibleBuildingDamage() : base(ServerOpcodes.DestructibleBuildingDamage, ConnectionType.Instance) { } public override void Write() { _worldPacket.WritePackedGuid(Target); _worldPacket.WritePackedGuid(Owner); _worldPacket.WritePackedGuid(Caster); _worldPacket.WriteInt32(Damage); _worldPacket.WriteUInt32(SpellID); } public ObjectGuid Target; public ObjectGuid Caster; public ObjectGuid Owner; public int Damage; public uint SpellID; } class FishNotHooked : ServerPacket { public FishNotHooked() : base(ServerOpcodes.FishNotHooked) { } public override void Write() { } } class FishEscaped : ServerPacket { public FishEscaped() : base(ServerOpcodes.FishEscaped) { } public override void Write() { } } class GameObjectCustomAnim : ServerPacket { public GameObjectCustomAnim() : base(ServerOpcodes.GameObjectCustomAnim, ConnectionType.Instance) { } public override void Write() { _worldPacket.WritePackedGuid(ObjectGUID); _worldPacket.WriteUInt32(CustomAnim); _worldPacket.WriteBit(PlayAsDespawn); _worldPacket.FlushBits(); } public ObjectGuid ObjectGUID; public uint CustomAnim; public bool PlayAsDespawn; } class GameObjectPlaySpellVisual : ServerPacket { public GameObjectPlaySpellVisual() : base(ServerOpcodes.GameObjectPlaySpellVisual) { } public override void Write() { _worldPacket.WritePackedGuid(ObjectGUID); _worldPacket.WritePackedGuid(ActivatorGUID); _worldPacket.WriteUInt32(SpellVisualID); } public ObjectGuid ObjectGUID; public ObjectGuid ActivatorGUID; public uint SpellVisualID; } class GameObjectSetStateLocal : ServerPacket { public GameObjectSetStateLocal() : base(ServerOpcodes.GameObjectSetStateLocal, ConnectionType.Instance) { } public override void Write() { _worldPacket.WritePackedGuid(ObjectGUID); _worldPacket.WriteUInt8(State); } public ObjectGuid ObjectGUID; public byte State; } class GameObjectInteraction : ServerPacket { public ObjectGuid ObjectGUID; public PlayerInteractionType InteractionType; public GameObjectInteraction() : base(ServerOpcodes.GameObjectInteraction) { } public override void Write() { _worldPacket.WritePackedGuid(ObjectGUID); _worldPacket.WriteInt32((int)InteractionType); } } class GameObjectCloseInteraction : ServerPacket { public PlayerInteractionType InteractionType; public GameObjectCloseInteraction() : base(ServerOpcodes.GameObjectCloseInteraction) { } public override void Write() { _worldPacket.WriteInt32((int)InteractionType); } } }