/* * Copyright (C) 2012-2017 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.AI; using Game.Entities; using Game.Scripting; namespace Scripts.Pets { [Script] class npc_pet_gen_mojo : CreatureScript { public npc_pet_gen_mojo() : base("npc_pet_gen_mojo") { } class npc_pet_gen_mojoAI : ScriptedAI { public npc_pet_gen_mojoAI(Creature creature) : base(creature) { } public override void Reset() { _victimGUID.Clear(); Unit owner = me.GetOwner(); if (owner) me.GetMotionMaster().MoveFollow(owner, 0.0f, 0.0f); } public override void EnterCombat(Unit who) { } public override void UpdateAI(uint diff) { } public override void ReceiveEmote(Player player, TextEmotes emote) { me.HandleEmoteCommand((Emote)emote); Unit owner = me.GetOwner(); if (emote != TextEmotes.Kiss || !owner || !owner.IsTypeId(TypeId.Player) || owner.ToPlayer().GetTeam() != player.GetTeam()) { return; } Talk(SayMojo, player); if (!_victimGUID.IsEmpty()) { Player victim = Global.ObjAccessor.GetPlayer(me, _victimGUID); if (victim) victim.RemoveAura(SpellFeelingFroggy); } _victimGUID = player.GetGUID(); DoCast(player, SpellFeelingFroggy, true); DoCast(me, SpellSeductionVisual, true); me.GetMotionMaster().MoveFollow(player, 0.0f, 0.0f); } ObjectGuid _victimGUID; const uint SayMojo = 0; const uint SpellFeelingFroggy = 43906; const uint SpellSeductionVisual = 43919; } public override CreatureAI GetAI(Creature creature) { return new npc_pet_gen_mojoAI(creature); } } }