/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Framework.IO; using Game.BattleGrounds; using Game.DataStorage; using Game.Entities; using Game.Groups; using Game.Guilds; using Game.Maps; using Game.Misc; using Game.Networking; using Game.Networking.Packets; using Game.PvP; using System; using System.Collections.Generic; using System.Text; using System.Linq; namespace Game { public partial class WorldSession { [WorldPacketHandler(ClientOpcodes.AdventureMapStartQuest)] void HandleAdventureMapStartQuest(AdventureMapStartQuest startQuest) { Quest quest = Global.ObjectMgr.GetQuestTemplate(startQuest.QuestID); if (quest == null) return; var adventureMapPOI = CliDB.AdventureMapPOIStorage.Values.FirstOrDefault(adventureMap => { return adventureMap.QuestID == startQuest.QuestID && _player.MeetPlayerCondition(adventureMap.PlayerConditionID); }); if (adventureMapPOI == null) return; if (_player.CanTakeQuest(quest, true)) _player.AddQuestAndCheckCompletion(quest, _player); } } }