/* * Copyright (C) 2012-2018 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; namespace Game.Network.Packets { public class UpdateObject : ServerPacket { public UpdateObject() : base(ServerOpcodes.UpdateObject, ConnectionType.Instance) { } public override void Write() { _worldPacket.WriteUInt32(NumObjUpdates); _worldPacket.WriteUInt16(MapID); _worldPacket.WriteBytes(Data); } public uint NumObjUpdates; public ushort MapID; public byte[] Data; } }