// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using Framework.Database; using Game.AI; using Game.Entities; using Game.Networking; using Game.Networking.Packets; using Game.Spells; using System.Collections.Generic; namespace Game { public partial class WorldSession { [WorldPacketHandler(ClientOpcodes.DismissCritter)] void HandleDismissCritter(DismissCritter packet) { Unit pet = ObjectAccessor.GetCreatureOrPetOrVehicle(GetPlayer(), packet.CritterGUID); if (pet == null) { Log.outDebug(LogFilter.Network, "Critter {0} does not exist - player '{1}' ({2} / account: {3}) attempted to dismiss it (possibly lagged out)", packet.CritterGUID.ToString(), GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), GetAccountId()); return; } if (GetPlayer().GetCritterGUID() == pet.GetGUID()) { if (pet.IsCreature() && pet.IsSummon()) { if (!_player.GetSummonedBattlePetGUID().IsEmpty() && _player.GetSummonedBattlePetGUID() == pet.GetBattlePetCompanionGUID()) _player.SetBattlePetData(null); pet.ToTempSummon().UnSummon(); } } } [WorldPacketHandler(ClientOpcodes.PetAction)] void HandlePetAction(PetAction packet) { if (_player.IsMounted()) return; ObjectGuid guid1 = packet.PetGUID; //pet guid ObjectGuid guid2 = packet.TargetGUID; //tag guid uint spellid = UnitActionBarEntry.UNIT_ACTION_BUTTON_ACTION(packet.Action); ActiveStates flag = (ActiveStates)UnitActionBarEntry.UNIT_ACTION_BUTTON_TYPE(packet.Action); //delete = 0x07 CastSpell = C1 // used also for charmed creature Unit pet = Global.ObjAccessor.GetUnit(GetPlayer(), guid1); if (pet == null) { Log.outError(LogFilter.Network, "HandlePetAction: {0} doesn't exist for {1}", guid1.ToString(), GetPlayer().GetGUID().ToString()); return; } if (pet != GetPlayer().GetFirstControlled()) { Log.outError(LogFilter.Network, "HandlePetAction: {0} does not belong to {1}", guid1.ToString(), GetPlayer().GetGUID().ToString()); return; } if (!pet.IsAlive()) { SpellInfo spell = (flag == ActiveStates.Enabled || flag == ActiveStates.Passive) ? Global.SpellMgr.GetSpellInfo(spellid, pet.GetMap().GetDifficultyID()) : null; if (spell == null) return; if (!spell.HasAttribute(SpellAttr0.AllowCastWhileDead)) return; } // @todo allow control charmed player? if (pet.IsTypeId(TypeId.Player) && !(flag == ActiveStates.Command && spellid == (uint)CommandStates.Attack)) return; if (GetPlayer().m_Controlled.Count == 1) HandlePetActionHelper(pet, guid1, spellid, flag, guid2, packet.ActionPosition.X, packet.ActionPosition.Y, packet.ActionPosition.Z); else { //If a pet is dismissed, m_Controlled will change List controlled = new(); foreach (var unit in GetPlayer().m_Controlled) if (unit.GetEntry() == pet.GetEntry() && unit.IsAlive()) controlled.Add(unit); foreach (var unit in controlled) HandlePetActionHelper(unit, guid1, spellid, flag, guid2, packet.ActionPosition.X, packet.ActionPosition.Y, packet.ActionPosition.Z); } } [WorldPacketHandler(ClientOpcodes.PetStopAttack, Processing = PacketProcessing.Inplace)] void HandlePetStopAttack(PetStopAttack packet) { Unit pet = ObjectAccessor.GetCreatureOrPetOrVehicle(GetPlayer(), packet.PetGUID); if (pet == null) { Log.outError(LogFilter.Network, "HandlePetStopAttack: {0} does not exist", packet.PetGUID.ToString()); return; } if (pet != GetPlayer().GetPet() && pet != GetPlayer().GetCharmed()) { Log.outError(LogFilter.Network, "HandlePetStopAttack: {0} isn't a pet or charmed creature of player {1}", packet.PetGUID.ToString(), GetPlayer().GetName()); return; } if (!pet.IsAlive()) return; pet.AttackStop(); } void HandlePetActionHelper(Unit pet, ObjectGuid guid1, uint spellid, ActiveStates flag, ObjectGuid guid2, float x, float y, float z) { CharmInfo charmInfo = pet.GetCharmInfo(); if (charmInfo == null) { Log.outError(LogFilter.Network, "WorldSession.HandlePetAction(petGuid: {0}, tagGuid: {1}, spellId: {2}, flag: {3}): object (GUID: {4} Entry: {5} TypeId: {6}) is considered pet-like but doesn't have a charminfo!", guid1, guid2, spellid, flag, pet.GetGUID().ToString(), pet.GetEntry(), pet.GetTypeId()); return; } switch (flag) { case ActiveStates.Command: //0x07 switch ((CommandStates)spellid) { case CommandStates.Stay: // flat = 1792 //STAY pet.GetMotionMaster().Clear(MovementGeneratorPriority.Normal); pet.GetMotionMaster().MoveIdle(); charmInfo.SetCommandState(CommandStates.Stay); charmInfo.SetIsCommandAttack(false); charmInfo.SetIsAtStay(true); charmInfo.SetIsCommandFollow(false); charmInfo.SetIsFollowing(false); charmInfo.SetIsReturning(false); charmInfo.SaveStayPosition(); break; case CommandStates.Follow: // spellid = 1792 //FOLLOW pet.AttackStop(); pet.InterruptSpell(CurrentSpellTypes.Generic, false, false); Spell channeledSpell = pet.GetCurrentSpell(CurrentSpellTypes.Channeled); if (channeledSpell != null && !channeledSpell.GetSpellInfo().HasAttribute(SpellAttr9.ChannelPersistsOnPetFollow)) pet.InterruptSpell(CurrentSpellTypes.Channeled, true, true); pet.GetMotionMaster().MoveFollow(GetPlayer(), SharedConst.PetFollowDist, pet.GetFollowAngle()); charmInfo.SetCommandState(CommandStates.Follow); charmInfo.SetIsCommandAttack(false); charmInfo.SetIsAtStay(false); charmInfo.SetIsReturning(true); charmInfo.SetIsCommandFollow(true); charmInfo.SetIsFollowing(false); break; case CommandStates.Attack: // spellid = 1792 //ATTACK { // Can't attack if owner is pacified if (GetPlayer().HasAuraType(AuraType.ModPacify)) { // @todo Send proper error message to client return; } // only place where pet can be player Unit TargetUnit = Global.ObjAccessor.GetUnit(GetPlayer(), guid2); if (TargetUnit == null) return; Unit owner = pet.GetOwner(); if (owner != null) if (!owner.IsValidAttackTarget(TargetUnit)) return; // This is true if pet has no target or has target but targets differs. if (pet.GetVictim() != TargetUnit || !pet.GetCharmInfo().IsCommandAttack()) { if (pet.GetVictim() != null) pet.AttackStop(); if (!pet.IsTypeId(TypeId.Player) && pet.ToCreature().IsAIEnabled()) { charmInfo.SetIsCommandAttack(true); charmInfo.SetIsAtStay(false); charmInfo.SetIsFollowing(false); charmInfo.SetIsCommandFollow(false); charmInfo.SetIsReturning(false); CreatureAI AI = pet.ToCreature().GetAI(); if (AI is PetAI) ((PetAI)AI)._AttackStart(TargetUnit); // force target switch else AI.AttackStart(TargetUnit); //10% chance to play special pet attack talk, else growl if (pet.IsPet() && pet.ToPet().GetPetType() == PetType.Summon && pet != TargetUnit && RandomHelper.IRand(0, 100) < 10) pet.SendPetTalk(PetTalk.Attack); else { // 90% chance for pet and 100% chance for charmed creature pet.SendPetAIReaction(guid1); } } else // charmed player { charmInfo.SetIsCommandAttack(true); charmInfo.SetIsAtStay(false); charmInfo.SetIsFollowing(false); charmInfo.SetIsCommandFollow(false); charmInfo.SetIsReturning(false); pet.Attack(TargetUnit, true); pet.SendPetAIReaction(guid1); } } break; } case CommandStates.Abandon: // abandon (hunter pet) or dismiss (summoned pet) if (pet.GetCharmerGUID() == GetPlayer().GetGUID()) GetPlayer().StopCastingCharm(); else if (pet.GetOwnerGUID() == GetPlayer().GetGUID()) { Cypher.Assert(pet.IsTypeId(TypeId.Unit)); if (pet.IsPet()) { if (pet.ToPet().GetPetType() == PetType.Hunter) GetPlayer().RemovePet(pet.ToPet(), PetSaveMode.AsDeleted); else GetPlayer().RemovePet(pet.ToPet(), PetSaveMode.NotInSlot); } else if (pet.HasUnitTypeMask(UnitTypeMask.Minion)) { ((Minion)pet).UnSummon(); } } break; case CommandStates.MoveTo: pet.StopMoving(); pet.GetMotionMaster().Clear(); pet.GetMotionMaster().MovePoint(0, x, y, z); charmInfo.SetCommandState(CommandStates.MoveTo); charmInfo.SetIsCommandAttack(false); charmInfo.SetIsAtStay(true); charmInfo.SetIsFollowing(false); charmInfo.SetIsReturning(false); charmInfo.SaveStayPosition(); break; default: Log.outError(LogFilter.Network, "WORLD: unknown PET flag Action {0} and spellid {1}.", flag, spellid); break; } break; case ActiveStates.Reaction: // 0x6 switch ((ReactStates)spellid) { case ReactStates.Passive: //passive pet.AttackStop(); goto case ReactStates.Defensive; case ReactStates.Defensive: //recovery case ReactStates.Aggressive: //activete if (pet.IsTypeId(TypeId.Unit)) pet.ToCreature().SetReactState((ReactStates)spellid); break; } break; case ActiveStates.Disabled: // 0x81 spell (disabled), ignore case ActiveStates.Passive: // 0x01 case ActiveStates.Enabled: // 0xC1 spell { Unit unit_target = null; if (!guid2.IsEmpty()) unit_target = Global.ObjAccessor.GetUnit(GetPlayer(), guid2); // do not cast unknown spells SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellid, pet.GetMap().GetDifficultyID()); if (spellInfo == null) { Log.outError(LogFilter.Network, "WORLD: unknown PET spell id {0}", spellid); return; } foreach (var spellEffectInfo in spellInfo.GetEffects()) { if (spellEffectInfo.TargetA.GetTarget() == Targets.UnitSrcAreaEnemy || spellEffectInfo.TargetA.GetTarget() == Targets.UnitDestAreaEnemy || spellEffectInfo.TargetA.GetTarget() == Targets.DestDynobjEnemy) return; } // do not cast not learned spells if (!pet.HasSpell(spellid) || spellInfo.IsPassive()) return; // Clear the flags as if owner clicked 'attack'. AI will reset them // after AttackStart, even if spell failed if (pet.GetCharmInfo() != null) { pet.GetCharmInfo().SetIsAtStay(false); pet.GetCharmInfo().SetIsCommandAttack(true); pet.GetCharmInfo().SetIsReturning(false); pet.GetCharmInfo().SetIsFollowing(false); } Spell spell = new(pet, spellInfo, TriggerCastFlags.None); SpellCastResult result = spell.CheckPetCast(unit_target); //auto turn to target unless possessed if (result == SpellCastResult.UnitNotInfront && !pet.IsPossessed() && !pet.IsVehicle()) { Unit unit_target2 = spell.m_targets.GetUnitTarget(); if (unit_target != null) { if (!pet.HasSpellFocus()) pet.SetInFront(unit_target); Player player = unit_target.ToPlayer(); if (player != null) pet.SendUpdateToPlayer(player); } else if (unit_target2 != null) { if (!pet.HasSpellFocus()) pet.SetInFront(unit_target2); Player player = unit_target2.ToPlayer(); if (player != null) pet.SendUpdateToPlayer(player); } Unit powner = pet.GetCharmerOrOwner(); if (powner != null) { Player player = powner.ToPlayer(); if (player != null) pet.SendUpdateToPlayer(player); } result = SpellCastResult.SpellCastOk; } if (result == SpellCastResult.SpellCastOk) { unit_target = spell.m_targets.GetUnitTarget(); //10% chance to play special pet attack talk, else growl //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell if (pet.IsPet() && (pet.ToPet().GetPetType() == PetType.Summon) && (pet != unit_target) && (RandomHelper.IRand(0, 100) < 10)) pet.SendPetTalk(PetTalk.SpecialSpell); else { pet.SendPetAIReaction(guid1); } if (unit_target != null && !GetPlayer().IsFriendlyTo(unit_target) && !pet.IsPossessed() && !pet.IsVehicle()) { // This is true if pet has no target or has target but targets differs. if (pet.GetVictim() != unit_target) { CreatureAI ai = pet.ToCreature().GetAI(); if (ai != null) { PetAI petAI = (PetAI)ai; if (petAI != null) petAI._AttackStart(unit_target); // force victim switch else ai.AttackStart(unit_target); } } } spell.Prepare(spell.m_targets); } else { if (pet.IsPossessed() || pet.IsVehicle()) // @todo: confirm this check Spell.SendCastResult(GetPlayer(), spellInfo, spell.m_SpellVisual, spell.m_castId, result); else spell.SendPetCastResult(result); if (!pet.GetSpellHistory().HasCooldown(spellid)) pet.GetSpellHistory().ResetCooldown(spellid, true); spell.Finish(result); spell.Dispose(); // reset specific flags in case of spell fail. AI will reset other flags if (pet.GetCharmInfo() != null) pet.GetCharmInfo().SetIsCommandAttack(false); } break; } default: Log.outError(LogFilter.Network, "WORLD: unknown PET flag Action {0} and spellid {1}.", flag, spellid); break; } } [WorldPacketHandler(ClientOpcodes.QueryPetName, Processing = PacketProcessing.Inplace)] void HandleQueryPetName(QueryPetName packet) { SendQueryPetNameResponse(packet.UnitGUID); } void SendQueryPetNameResponse(ObjectGuid guid) { QueryPetNameResponse response = new(); response.UnitGUID = guid; Creature unit = ObjectAccessor.GetCreatureOrPetOrVehicle(GetPlayer(), guid); if (unit != null) { response.Allow = true; response.Timestamp = unit.m_unitData.PetNameTimestamp; response.Name = unit.GetName(); Pet pet = unit.ToPet(); if (pet != null) { DeclinedName names = pet.GetDeclinedNames(); if (names != null) { response.HasDeclined = true; response.DeclinedNames = names; } } } GetPlayer().SendPacket(response); } bool CheckStableMaster(ObjectGuid guid) { // spell case or GM if (guid == GetPlayer().GetGUID()) { if (!GetPlayer().IsGameMaster() && !GetPlayer().HasAuraType(AuraType.OpenStable)) { Log.outDebug(LogFilter.Network, "{0} attempt open stable in cheating way.", guid.ToString()); return false; } } // stable master case else { if (GetPlayer().GetNPCIfCanInteractWith(guid, NPCFlags.StableMaster, NPCFlags2.None) == null) { Log.outDebug(LogFilter.Network, "Stablemaster {0} not found or you can't interact with him.", guid.ToString()); return false; } } return true; } [WorldPacketHandler(ClientOpcodes.PetSetAction)] void HandlePetSetAction(PetSetAction packet) { ObjectGuid petguid = packet.PetGUID; Unit pet = Global.ObjAccessor.GetUnit(GetPlayer(), petguid); if (pet == null || pet != GetPlayer().GetFirstControlled()) { Log.outError(LogFilter.Network, "HandlePetSetAction: Unknown {0} or pet owner {1}", petguid.ToString(), GetPlayer().GetGUID().ToString()); return; } CharmInfo charmInfo = pet.GetCharmInfo(); if (charmInfo == null) { Log.outError(LogFilter.Network, "WorldSession.HandlePetSetAction: {0} is considered pet-like but doesn't have a charminfo!", pet.GetGUID().ToString()); return; } List pets = new(); foreach (Unit controlled in _player.m_Controlled) if (controlled.GetEntry() == pet.GetEntry() && controlled.IsAlive()) pets.Add(controlled); uint position = packet.Index; uint actionData = packet.Action; uint spell_id = UnitActionBarEntry.UNIT_ACTION_BUTTON_ACTION(actionData); ActiveStates act_state = (ActiveStates)UnitActionBarEntry.UNIT_ACTION_BUTTON_TYPE(actionData); Log.outDebug(LogFilter.Network, "Player {0} has changed pet spell action. Position: {1}, Spell: {2}, State: {3}", GetPlayer().GetName(), position, spell_id, act_state); foreach (Unit petControlled in pets) { //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add if (!((act_state == ActiveStates.Enabled || act_state == ActiveStates.Disabled || act_state == ActiveStates.Passive) && spell_id != 0 && !petControlled.HasSpell(spell_id))) { SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spell_id, petControlled.GetMap().GetDifficultyID()); if (spellInfo != null) { //sign for autocast if (act_state == ActiveStates.Enabled) { if (petControlled.GetTypeId() == TypeId.Unit && petControlled.IsPet()) ((Pet)petControlled).ToggleAutocast(spellInfo, true); else { foreach (var unit in GetPlayer().m_Controlled) if (unit.GetEntry() == petControlled.GetEntry()) unit.GetCharmInfo().ToggleCreatureAutocast(spellInfo, true); } } //sign for no/turn off autocast else if (act_state == ActiveStates.Disabled) { if (petControlled.GetTypeId() == TypeId.Unit && petControlled.IsPet()) petControlled.ToPet().ToggleAutocast(spellInfo, false); else { foreach (var unit in GetPlayer().m_Controlled) if (unit.GetEntry() == petControlled.GetEntry()) unit.GetCharmInfo().ToggleCreatureAutocast(spellInfo, false); } } } charmInfo.SetActionBar((byte)position, spell_id, act_state); } } } [WorldPacketHandler(ClientOpcodes.PetRename)] void HandlePetRename(PetRename packet) { ObjectGuid petguid = packet.RenameData.PetGUID; bool isdeclined = packet.RenameData.HasDeclinedNames; string name = packet.RenameData.NewName; PetStable petStable = _player.GetPetStable(); Pet pet = ObjectAccessor.GetPet(GetPlayer(), petguid); // check it! if (pet == null || !pet.IsPet() || pet.ToPet().GetPetType() != PetType.Hunter || !pet.HasPetFlag(UnitPetFlags.CanBeRenamed) || pet.GetOwnerGUID() != _player.GetGUID() || pet.GetCharmInfo() == null || petStable == null || petStable.GetCurrentPet() == null || petStable.GetCurrentPet().PetNumber != pet.GetCharmInfo().GetPetNumber()) return; PetNameInvalidReason res = ObjectManager.CheckPetName(name); if (res != PetNameInvalidReason.Success) { SendPetNameInvalid(res, name, null); return; } if (Global.ObjectMgr.IsReservedName(name)) { SendPetNameInvalid(PetNameInvalidReason.Reserved, name, null); return; } pet.SetName(name); pet.SetGroupUpdateFlag(GroupUpdatePetFlags.Name); pet.RemovePetFlag(UnitPetFlags.CanBeRenamed); petStable.GetCurrentPet().Name = name; petStable.GetCurrentPet().WasRenamed = true; PreparedStatement stmt; SQLTransaction trans = new(); if (isdeclined) { stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_PET_DECLINEDNAME); stmt.AddValue(0, pet.GetCharmInfo().GetPetNumber()); trans.Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_CHAR_PET_DECLINEDNAME); stmt.AddValue(0, pet.GetCharmInfo().GetPetNumber()); stmt.AddValue(1, GetPlayer().GetGUID().ToString()); for (byte i = 0; i < SharedConst.MaxDeclinedNameCases; i++) stmt.AddValue(i + 1, packet.RenameData.DeclinedNames.name[i]); trans.Append(stmt); } stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_PET_NAME); stmt.AddValue(0, name); stmt.AddValue(1, GetPlayer().GetGUID().ToString()); stmt.AddValue(2, pet.GetCharmInfo().GetPetNumber()); trans.Append(stmt); DB.Characters.CommitTransaction(trans); pet.SetPetNameTimestamp((uint)GameTime.GetGameTime()); // cast can't be helped } [WorldPacketHandler(ClientOpcodes.PetAbandon)] void HandlePetAbandon(PetAbandon packet) { // pet/charmed Creature pet = ObjectAccessor.GetCreatureOrPetOrVehicle(GetPlayer(), packet.Pet); if (pet != null && pet.ToPet() != null && pet.ToPet().GetPetType() == PetType.Hunter) { _player.RemovePet((Pet)pet, PetSaveMode.AsDeleted); } } void HandlePetAbandonByNumber(PetAbandonByNumber petAbandonByNumber) { Pet pet = _player.GetPet(); if (pet != null) { if (pet.IsHunterPet() && pet.m_unitData.PetNumber == petAbandonByNumber.PetNumber) _player.RemovePet(pet, PetSaveMode.AsDeleted); } else { _player.DeletePetFromDB(petAbandonByNumber.PetNumber); } } [WorldPacketHandler(ClientOpcodes.PetSpellAutocast, Processing = PacketProcessing.Inplace)] void HandlePetSpellAutocast(PetSpellAutocast packet) { Creature pet = ObjectAccessor.GetCreatureOrPetOrVehicle(GetPlayer(), packet.PetGUID); if (pet == null) { Log.outError(LogFilter.Network, "WorldSession.HandlePetSpellAutocast: {0} not found.", packet.PetGUID.ToString()); return; } if (pet != GetPlayer().GetGuardianPet() && pet != GetPlayer().GetCharmed()) { Log.outError(LogFilter.Network, "WorldSession.HandlePetSpellAutocast: {0} isn't pet of player {1} ({2}).", packet.PetGUID.ToString(), GetPlayer().GetName(), GetPlayer().GetGUID().ToString()); return; } SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(packet.SpellID, pet.GetMap().GetDifficultyID()); if (spellInfo == null) { Log.outError(LogFilter.Network, "WorldSession.HandlePetSpellAutocast: Unknown spell id {0} used by {1}.", packet.SpellID, packet.PetGUID.ToString()); return; } List pets = new(); foreach (Unit controlled in _player.m_Controlled) if (controlled.GetEntry() == pet.GetEntry() && controlled.IsAlive()) pets.Add(controlled); foreach (Unit petControlled in pets) { // do not add not learned spells/ passive spells if (!petControlled.HasSpell(packet.SpellID) || !spellInfo.IsAutocastable()) return; CharmInfo charmInfo = petControlled.GetCharmInfo(); if (charmInfo == null) { Log.outError(LogFilter.Network, "WorldSession.HandlePetSpellAutocastOpcod: object {0} is considered pet-like but doesn't have a charminfo!", petControlled.GetGUID().ToString()); return; } if (petControlled.IsPet()) petControlled.ToPet().ToggleAutocast(spellInfo, packet.AutocastEnabled); else charmInfo.ToggleCreatureAutocast(spellInfo, packet.AutocastEnabled); charmInfo.SetSpellAutocast(spellInfo, packet.AutocastEnabled); } } [WorldPacketHandler(ClientOpcodes.PetCastSpell, Processing = PacketProcessing.Inplace)] void HandlePetCastSpell(PetCastSpell petCastSpell) { Unit caster = Global.ObjAccessor.GetUnit(GetPlayer(), petCastSpell.PetGUID); if (caster == null) { Log.outError(LogFilter.Network, "WorldSession.HandlePetCastSpell: Caster {0} not found.", petCastSpell.PetGUID.ToString()); return; } SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(petCastSpell.Cast.SpellID, caster.GetMap().GetDifficultyID()); if (spellInfo == null) { Log.outError(LogFilter.Network, "WorldSession.HandlePetCastSpell: unknown spell id {0} tried to cast by {1}", petCastSpell.Cast.SpellID, petCastSpell.PetGUID.ToString()); return; } // This opcode is also sent from charmed and possessed units (players and creatures) if (caster != GetPlayer().GetGuardianPet() && caster != GetPlayer().GetCharmed()) { Log.outError(LogFilter.Network, "WorldSession.HandlePetCastSpell: {0} isn't pet of player {1} ({2}).", petCastSpell.PetGUID.ToString(), GetPlayer().GetName(), GetPlayer().GetGUID().ToString()); return; } SpellCastTargets targets = new(caster, petCastSpell.Cast); TriggerCastFlags triggerCastFlags = TriggerCastFlags.None; if (spellInfo.IsPassive()) return; // cast only learned spells if (!caster.HasSpell(spellInfo.Id)) { bool allow = false; // allow casting of spells triggered by clientside periodic trigger auras if (caster.HasAuraTypeWithTriggerSpell(AuraType.PeriodicTriggerSpellFromClient, spellInfo.Id)) { allow = true; triggerCastFlags = TriggerCastFlags.FullMask; } if (!allow) return; } Spell spell = new(caster, spellInfo, triggerCastFlags); spell.m_fromClient = true; spell.m_misc.Data0 = petCastSpell.Cast.Misc[0]; spell.m_misc.Data1 = petCastSpell.Cast.Misc[1]; spell.m_targets = targets; SpellCastResult result = spell.CheckPetCast(null); if (result == SpellCastResult.SpellCastOk) { Creature creature = caster.ToCreature(); if (creature != null) { Pet pet = creature.ToPet(); if (pet != null) { // 10% chance to play special pet attack talk, else growl // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell if (pet.GetPetType() == PetType.Summon && (RandomHelper.IRand(0, 100) < 10)) pet.SendPetTalk(PetTalk.SpecialSpell); else pet.SendPetAIReaction(petCastSpell.PetGUID); } } SpellPrepare spellPrepare = new(); spellPrepare.ClientCastID = petCastSpell.Cast.CastID; spellPrepare.ServerCastID = spell.m_castId; SendPacket(spellPrepare); spell.Prepare(targets); } else { spell.SendPetCastResult(result); if (!caster.GetSpellHistory().HasCooldown(spellInfo.Id)) caster.GetSpellHistory().ResetCooldown(spellInfo.Id, true); spell.Finish(result); spell.Dispose(); } } void SendPetNameInvalid(PetNameInvalidReason error, string name, DeclinedName declinedName) { PetNameInvalid petNameInvalid = new(); petNameInvalid.Result = error; petNameInvalid.RenameData.NewName = name; for (int i = 0; i < SharedConst.MaxDeclinedNameCases; i++) petNameInvalid.RenameData.DeclinedNames.name[i] = declinedName.name[i]; SendPacket(petNameInvalid); } [WorldPacketHandler(ClientOpcodes.RequestPetInfo)] void HandleRequestPetInfo(RequestPetInfo requestPetInfo) { // Handle the packet CMSG_REQUEST_PET_INFO - sent when player does ingame /reload command // Packet sent when player has a pet if (_player.GetPet() != null) _player.PetSpellInitialize(); else { Unit charm = _player.GetCharmed(); if (charm != null) { // Packet sent when player has a possessed unit if (charm.HasUnitState(UnitState.Possessed)) _player.PossessSpellInitialize(); // Packet sent when player controlling a vehicle else if (charm.HasUnitFlag(UnitFlags.PlayerControlled) && charm.HasUnitFlag(UnitFlags.Possessed)) _player.VehicleSpellInitialize(); // Packet sent when player has a charmed unit else _player.CharmSpellInitialize(); } } } } }