/* * Copyright (C) 2012-2017 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.BattleGrounds; using Game.Entities; using Game.Groups; using Game.Network; using Game.Network.Packets; namespace Game { public partial class WorldSession { [WorldPacketHandler(ClientOpcodes.QuestGiverStatusQuery, Processing = PacketProcessing.Inplace)] void HandleQuestgiverStatusQuery(QuestGiverStatusQuery packet) { QuestGiverStatus questStatus = QuestGiverStatus.None; var questgiver = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject); if (!questgiver) { Log.outInfo(LogFilter.Network, "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for non-existing questgiver {0}", packet.QuestGiverGUID.ToString()); return; } switch (questgiver.GetTypeId()) { case TypeId.Unit: if (!questgiver.ToCreature().IsHostileTo(GetPlayer()))// do not show quest status to enemies questStatus = GetPlayer().GetQuestDialogStatus(questgiver); break; case TypeId.GameObject: questStatus = GetPlayer().GetQuestDialogStatus(questgiver); break; default: Log.outError(LogFilter.Network, "QuestGiver called for unexpected type {0}", questgiver.GetTypeId()); break; } //inform client about status of quest GetPlayer().PlayerTalkClass.SendQuestGiverStatus(questStatus, packet.QuestGiverGUID); } [WorldPacketHandler(ClientOpcodes.QuestGiverHello)] void HandleQuestgiverHello(QuestGiverHello packet) { Creature creature = GetPlayer().GetNPCIfCanInteractWith(packet.QuestGiverGUID, NPCFlags.QuestGiver); if (creature == null) { Log.outDebug(LogFilter.Network, "WORLD: HandleQuestgiverHello - {0} not found or you can't interact with him.", packet.QuestGiverGUID.ToString()); return; } // remove fake death if (GetPlayer().HasUnitState(UnitState.Died)) GetPlayer().RemoveAurasByType(AuraType.FeignDeath); // Stop the npc if moving creature.StopMoving(); if (Global.ScriptMgr.OnGossipHello(GetPlayer(), creature)) return; GetPlayer().PrepareGossipMenu(creature, creature.GetCreatureTemplate().GossipMenuId, true); GetPlayer().SendPreparedGossip(creature); creature.GetAI().sGossipHello(GetPlayer()); } [WorldPacketHandler(ClientOpcodes.QuestGiverAcceptQuest)] void HandleQuestgiverAcceptQuest(QuestGiverAcceptQuest packet) { WorldObject obj; if (!packet.QuestGiverGUID.IsPlayer()) obj = Global.ObjAccessor.GetObjectByTypeMask(_player, packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject | TypeMask.Item); else obj = Global.ObjAccessor.FindPlayer(packet.QuestGiverGUID); var CLOSE_GOSSIP_CLEAR_DIVIDER = new System.Action(() => { GetPlayer().PlayerTalkClass.SendCloseGossip(); GetPlayer().SetDivider(ObjectGuid.Empty); }); // no or incorrect quest giver if (obj == null) { CLOSE_GOSSIP_CLEAR_DIVIDER(); return; } Player playerQuestObject = obj.ToPlayer(); if (playerQuestObject) { if ((_player.GetDivider().IsEmpty() && _player.GetDivider() != packet.QuestGiverGUID) || !playerQuestObject.CanShareQuest(packet.QuestID)) { CLOSE_GOSSIP_CLEAR_DIVIDER(); return; } if (!_player.IsInSameRaidWith(playerQuestObject)) { CLOSE_GOSSIP_CLEAR_DIVIDER(); return; } } else { if (!obj.hasQuest(packet.QuestID)) { CLOSE_GOSSIP_CLEAR_DIVIDER(); return; } } // some kind of WPE protection if (!_player.CanInteractWithQuestGiver(obj)) { CLOSE_GOSSIP_CLEAR_DIVIDER(); return; } Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest != null) { // prevent cheating if (!GetPlayer().CanTakeQuest(quest, true)) { CLOSE_GOSSIP_CLEAR_DIVIDER(); return; } if (!_player.GetDivider().IsEmpty()) { Player player = Global.ObjAccessor.FindPlayer(_player.GetDivider()); if (player != null) { player.SendPushToPartyResponse(_player, QuestPushReason.Accepted); _player.SetDivider(ObjectGuid.Empty); } } if (_player.CanAddQuest(quest, true)) { _player.AddQuestAndCheckCompletion(quest, obj); if (quest.HasFlag(QuestFlags.PartyAccept)) { var group = _player.GetGroup(); if (group) { for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.next()) { Player player = refe.GetSource(); if (!player || player == _player) // not self continue; if (player.CanTakeQuest(quest, true)) { player.SetDivider(_player.GetGUID()); //need confirmation that any gossip window will close player.PlayerTalkClass.SendCloseGossip(); _player.SendQuestConfirmAccept(quest, player); } } } } _player.PlayerTalkClass.SendCloseGossip(); if (quest.SourceSpellID > 0) _player.CastSpell(_player, quest.SourceSpellID, true); return; } } CLOSE_GOSSIP_CLEAR_DIVIDER(); } [WorldPacketHandler(ClientOpcodes.QuestGiverQueryQuest)] void HandleQuestgiverQueryQuest(QuestGiverQueryQuest packet) { // Verify that the guid is valid and is a questgiver or involved in the requested quest var obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, (TypeMask.Unit | TypeMask.GameObject | TypeMask.Item)); if (!obj || (!obj.hasQuest(packet.QuestID) && !obj.hasInvolvedQuest(packet.QuestID))) { GetPlayer().PlayerTalkClass.SendCloseGossip(); return; } Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest != null) { if (!GetPlayer().CanTakeQuest(quest, true)) return; if (quest.IsAutoAccept() && GetPlayer().CanAddQuest(quest, true)) GetPlayer().AddQuestAndCheckCompletion(quest, obj); if (quest.IsAutoComplete()) GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, obj.GetGUID(), GetPlayer().CanCompleteQuest(quest.Id), true); else GetPlayer().PlayerTalkClass.SendQuestGiverQuestDetails(quest, obj.GetGUID(), true, false); } } [WorldPacketHandler(ClientOpcodes.QueryQuestInfo)] void HandleQuestQuery(QueryQuestInfo packet) { Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest != null) _player.PlayerTalkClass.SendQuestQueryResponse(quest); else { QueryQuestInfoResponse response = new QueryQuestInfoResponse(); response.QuestID = packet.QuestID; SendPacket(response); } } [WorldPacketHandler(ClientOpcodes.QuestGiverChooseReward)] void HandleQuestgiverChooseReward(QuestGiverChooseReward packet) { Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest == null) return; // This is Real Item Entry, not slot id as pre 5.x if (packet.ItemChoiceID != 0) { ItemTemplate rewardProto = Global.ObjectMgr.GetItemTemplate(packet.ItemChoiceID); if (rewardProto == null) { Log.outError(LogFilter.Network, "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {0} ({1}) tried to get invalid reward item (Item Entry: {2}) for quest {3} (possible packet-hacking detected)", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.ItemChoiceID, packet.QuestID); return; } bool itemValid = false; for (uint i = 0; i < quest.GetRewChoiceItemsCount(); ++i) { if (quest.RewardChoiceItemId[i] != 0 && quest.RewardChoiceItemId[i] == packet.ItemChoiceID) { itemValid = true; break; } } if (!itemValid && quest.PackageID != 0) { var questPackageItems = Global.DB2Mgr.GetQuestPackageItems(quest.PackageID); if (questPackageItems != null) { foreach (var questPackageItem in questPackageItems) { if (questPackageItem.ItemID != packet.ItemChoiceID) continue; if (_player.CanSelectQuestPackageItem(questPackageItem)) { itemValid = true; break; } } } if (!itemValid) { var questPackageItems1 = Global.DB2Mgr.GetQuestPackageItemsFallback(quest.PackageID); if (questPackageItems1 != null) { foreach (var questPackageItem in questPackageItems1) { if (questPackageItem.ItemID != packet.ItemChoiceID) continue; itemValid = true; break; } } } } if (!itemValid) { Log.outError(LogFilter.Network, "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {0} ({1}) tried to get reward item (Item Entry: {2}) wich is not a reward for quest {3} (possible packet-hacking detected)", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.ItemChoiceID, packet.QuestID); return; } } WorldObject obj = GetPlayer(); if (!quest.HasFlag(QuestFlags.AutoComplete)) { obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject); if (!obj || !obj.hasInvolvedQuest(packet.QuestID)) return; // some kind of WPE protection if (!GetPlayer().CanInteractWithQuestGiver(obj)) return; } if ((!GetPlayer().CanSeeStartQuest(quest) && GetPlayer().GetQuestStatus(packet.QuestID) == QuestStatus.None) || (GetPlayer().GetQuestStatus(packet.QuestID) != QuestStatus.Complete && !quest.IsAutoComplete())) { Log.outError(LogFilter.Network, "Error in QuestStatus.Complete: player {0} ({1}) tried to complete quest {2}, but is not allowed to do so (possible packet-hacking or high latency)", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.QuestID); return; } if (GetPlayer().CanRewardQuest(quest, packet.ItemChoiceID, true)) { GetPlayer().RewardQuest(quest, packet.ItemChoiceID, obj); switch (obj.GetTypeId()) { case TypeId.Unit: case TypeId.Player: { //For AutoSubmition was added plr case there as it almost same exclute AI script cases. Creature creatureQGiver = obj.ToCreature(); if (!creatureQGiver || !Global.ScriptMgr.OnQuestReward(GetPlayer(), creatureQGiver, quest, packet.ItemChoiceID)) { // Send next quest Quest nextQuest = GetPlayer().GetNextQuest(packet.QuestGiverGUID, quest); if (nextQuest != null) { // Only send the quest to the player if the conditions are met if (GetPlayer().CanTakeQuest(nextQuest, false)) { if (nextQuest.IsAutoAccept() && GetPlayer().CanAddQuest(nextQuest, true)) GetPlayer().AddQuestAndCheckCompletion(nextQuest, obj); GetPlayer().PlayerTalkClass.SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true, false); } } if (creatureQGiver) creatureQGiver.GetAI().sQuestReward(GetPlayer(), quest, packet.ItemChoiceID); } break; } case TypeId.GameObject: GameObject questGiver = obj.ToGameObject(); if (!Global.ScriptMgr.OnQuestReward(GetPlayer(), questGiver, quest, packet.ItemChoiceID)) { // Send next quest Quest nextQuest = GetPlayer().GetNextQuest(packet.QuestGiverGUID, quest); if (nextQuest != null) { // Only send the quest to the player if the conditions are met if (GetPlayer().CanTakeQuest(nextQuest, false)) { if (nextQuest.IsAutoAccept() && GetPlayer().CanAddQuest(nextQuest, true)) GetPlayer().AddQuestAndCheckCompletion(nextQuest, obj); GetPlayer().PlayerTalkClass.SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true, false); } } questGiver.GetAI().QuestReward(GetPlayer(), quest, packet.ItemChoiceID); } break; default: break; } } else GetPlayer().PlayerTalkClass.SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true); } [WorldPacketHandler(ClientOpcodes.QuestGiverRequestReward)] void HandleQuestgiverRequestReward(QuestGiverRequestReward packet) { WorldObject obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject); if (obj == null || !obj.hasInvolvedQuest(packet.QuestID)) return; // some kind of WPE protection if (!GetPlayer().CanInteractWithQuestGiver(obj)) return; if (GetPlayer().CanCompleteQuest(packet.QuestID)) GetPlayer().CompleteQuest(packet.QuestID); if (GetPlayer().GetQuestStatus(packet.QuestID) != QuestStatus.Complete) return; Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest != null) GetPlayer().PlayerTalkClass.SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true); } [WorldPacketHandler(ClientOpcodes.QuestLogRemoveQuest)] void HandleQuestLogRemoveQuest(QuestLogRemoveQuest packet) { if (packet.Entry < SharedConst.MaxQuestLogSize) { uint questId = GetPlayer().GetQuestSlotQuestId(packet.Entry); if (questId != 0) { if (!GetPlayer().TakeQuestSourceItem(questId, true)) return; // can't un-equip some items, reject quest cancel Quest quest = Global.ObjectMgr.GetQuestTemplate(questId); if (quest != null) { if (quest.HasSpecialFlag(QuestSpecialFlags.Timed)) GetPlayer().RemoveTimedQuest(questId); if (quest.HasFlag(QuestFlags.Pvp)) { GetPlayer().pvpInfo.IsHostile = GetPlayer().pvpInfo.IsInHostileArea || GetPlayer().HasPvPForcingQuest(); GetPlayer().UpdatePvPState(); } } GetPlayer().TakeQuestSourceItem(questId, true); // remove quest src item from player GetPlayer().AbandonQuest(questId); // remove all quest items player received before abandoning quest. Note, this does not remove normal drop items that happen to be quest requirements. GetPlayer().RemoveActiveQuest(questId); GetPlayer().RemoveCriteriaTimer(CriteriaTimedTypes.Quest, questId); Log.outInfo(LogFilter.Network, "Player {0} abandoned quest {1}", GetPlayer().GetGUID().ToString(), questId); Global.ScriptMgr.OnQuestStatusChange(_player, questId); } GetPlayer().SetQuestSlot(packet.Entry, 0); GetPlayer().UpdateCriteria(CriteriaTypes.QuestAbandoned, 1); } } [WorldPacketHandler(ClientOpcodes.QuestConfirmAccept)] void HandleQuestConfirmAccept(QuestConfirmAccept packet) { Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest != null) { if (!quest.HasFlag(QuestFlags.PartyAccept)) return; Player originalPlayer = Global.ObjAccessor.FindPlayer(GetPlayer().GetDivider()); if (originalPlayer == null) return; if (!GetPlayer().IsInSameRaidWith(originalPlayer)) return; if (!!originalPlayer.IsActiveQuest(packet.QuestID)) return; if (!GetPlayer().CanTakeQuest(quest, true)) return; if (GetPlayer().CanAddQuest(quest, true)) { GetPlayer().AddQuestAndCheckCompletion(quest, null); // NULL, this prevent DB script from duplicate running if (quest.SourceSpellID > 0) _player.CastSpell(_player, quest.SourceSpellID, true); } } GetPlayer().SetDivider(ObjectGuid.Empty); } [WorldPacketHandler(ClientOpcodes.QuestGiverCompleteQuest)] void HandleQuestgiverCompleteQuest(QuestGiverCompleteQuest packet) { bool autoCompleteMode = packet.FromScript; // 0 - standart complete quest mode with npc, 1 - auto-complete mode Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest == null) return; if (autoCompleteMode && !quest.HasFlag(QuestFlags.AutoComplete)) return; WorldObject obj; if (autoCompleteMode) obj = GetPlayer(); else obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject); if (!obj) return; if (!autoCompleteMode) { if (!obj.hasInvolvedQuest(packet.QuestID)) return; // some kind of WPE protection if (!GetPlayer().CanInteractWithQuestGiver(obj)) return; } else { // Do not allow completing quests on other players. if (packet.QuestGiverGUID != GetPlayer().GetGUID()) return; } if (!GetPlayer().CanSeeStartQuest(quest) && GetPlayer().GetQuestStatus(packet.QuestID) == QuestStatus.None) { Log.outError(LogFilter.Network, "Possible hacking attempt: Player {0} ({1}) tried to complete quest [entry: {2}] without being in possession of the quest!", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.QuestID); return; } Battleground bg = GetPlayer().GetBattleground(); if (bg) bg.HandleQuestComplete(packet.QuestID, GetPlayer()); if (GetPlayer().GetQuestStatus(packet.QuestID) != QuestStatus.Complete) { if (quest.IsRepeatable()) GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, GetPlayer().CanCompleteRepeatableQuest(quest), false); else GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, GetPlayer().CanRewardQuest(quest, false), false); } else { if (quest.HasSpecialFlag(QuestSpecialFlags.Deliver)) // some items required GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, GetPlayer().CanRewardQuest(quest, false), false); else // no items required GetPlayer().PlayerTalkClass.SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true); } } [WorldPacketHandler(ClientOpcodes.PushQuestToParty)] void HandlePushQuestToParty(PushQuestToParty packet) { if (!GetPlayer().CanShareQuest(packet.QuestID)) return; Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID); if (quest == null) return; Player sender = GetPlayer(); Group group = sender.GetGroup(); if (!group) return; for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.next()) { Player receiver = refe.GetSource(); if (!receiver || receiver == sender) continue; if (!receiver.SatisfyQuestStatus(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.OnQuest); continue; } if (receiver.GetQuestStatus(packet.QuestID) == QuestStatus.Complete) { sender.SendPushToPartyResponse(receiver, QuestPushReason.AlreadyDone); continue; } if (!receiver.CanTakeQuest(quest, false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.Invalid); continue; } if (!receiver.SatisfyQuestLog(false)) { sender.SendPushToPartyResponse(receiver, QuestPushReason.LogFull); continue; } if (!receiver.GetDivider().IsEmpty()) { sender.SendPushToPartyResponse(receiver, QuestPushReason.Busy); continue; } sender.SendPushToPartyResponse(receiver, QuestPushReason.Success); if (quest.IsAutoAccept() && receiver.CanAddQuest(quest, true) && receiver.CanTakeQuest(quest, true)) receiver.AddQuestAndCheckCompletion(quest, sender); if ((quest.IsAutoComplete() && quest.IsRepeatable() && !quest.IsDailyOrWeekly()) || quest.HasFlag(QuestFlags.AutoComplete)) receiver.PlayerTalkClass.SendQuestGiverRequestItems(quest, sender.GetGUID(), receiver.CanCompleteRepeatableQuest(quest), true); else { receiver.SetDivider(sender.GetGUID()); receiver.PlayerTalkClass.SendQuestGiverQuestDetails(quest, receiver.GetGUID(), true, false); } } } [WorldPacketHandler(ClientOpcodes.QuestPushResult)] void HandleQuestPushResult(QuestPushResult packet) { if (!GetPlayer().GetDivider().IsEmpty()) { if (_player.GetDivider() == packet.SenderGUID) { Player player = Global.ObjAccessor.FindPlayer(_player.GetDivider()); if (player) player.SendPushToPartyResponse(_player, packet.Result); } _player.SetDivider(ObjectGuid.Empty); } } [WorldPacketHandler(ClientOpcodes.QuestGiverStatusMultipleQuery)] void HandleQuestgiverStatusMultipleQuery(QuestGiverStatusMultipleQuery packet) { _player.SendQuestGiverStatusMultiple(); } [WorldPacketHandler(ClientOpcodes.RequestWorldQuestUpdate)] void HandleRequestWorldQuestUpdate(RequestWorldQuestUpdate packet) { WorldQuestUpdate response = new WorldQuestUpdate(); /// @todo: 7.x Has to be implemented //response.WorldQuestUpdates.push_back(WorldPackets::Quest::WorldQuestUpdateInfo(lastUpdate, questID, timer, variableID, value)); SendPacket(response); } } }