/* * Copyright (C) 2012-2017 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Dynamic; using Game.Entities; namespace Game.Maps { public class ZoneScript { public virtual uint GetCreatureEntry(ulong guidlow, CreatureData data) { return data.id; } public virtual uint GetGameObjectEntry(ulong spawnId, uint entry) { return entry; } public virtual void OnCreatureCreate(Creature creature) { } public virtual void OnCreatureRemove(Creature creature) { } public virtual void OnGameObjectCreate(GameObject go) { } public virtual void OnGameObjectRemove(GameObject go) { } public virtual void OnUnitDeath(Unit unit) { } //All-purpose data storage 64 bit public virtual ObjectGuid GetGuidData(uint DataId) { return ObjectGuid.Empty; } public virtual void SetGuidData(uint DataId, ObjectGuid Value) { } public virtual ulong GetData64(uint dataId) { return 0; } public virtual void SetData64(uint dataId, ulong value) { } //All-purpose data storage 32 bit public virtual uint GetData(uint dataId) { return 0; } public virtual void SetData(uint dataId, uint value) { } public virtual void ProcessEvent(WorldObject obj, uint eventId) { } protected EventMap _events = new EventMap(); } }