// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; namespace Game.Networking.Packets { class CollectionItemSetFavorite : ClientPacket { public CollectionItemSetFavorite(WorldPacket packet) : base(packet) { } public override void Read() { Type = (ItemCollectionType)_worldPacket.ReadUInt8(); Id = _worldPacket.ReadUInt32(); IsFavorite = _worldPacket.HasBit(); } public ItemCollectionType Type; public uint Id; public bool IsFavorite; } }