/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Game.AI; using Game.Entities; using Game.Scripting; using System; namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockDepths.MoiraBronzebeard { struct SpellIds { public const uint Heal = 10917; public const uint Renew = 10929; public const uint Shield = 10901; public const uint Mindblast = 10947; public const uint Shadowwordpain = 10894; public const uint Smite = 10934; } [Script] class boss_moira_bronzebeard : ScriptedAI { public boss_moira_bronzebeard(Creature creature) : base(creature) { } public override void Reset() { _scheduler.CancelAll(); } public override void JustEngagedWith(Unit who) { //_scheduler.Schedule(EventHeal, TimeSpan.FromSeconds(12s)); // not used atm // These times are probably wrong _scheduler.Schedule(TimeSpan.FromSeconds(16), task => { DoCastVictim(SpellIds.Mindblast); task.Repeat(TimeSpan.FromSeconds(14)); }); _scheduler.Schedule(TimeSpan.FromSeconds(2), task => { DoCastVictim(SpellIds.Shadowwordpain); task.Repeat(TimeSpan.FromSeconds(18)); }); _scheduler.Schedule(TimeSpan.FromSeconds(8), task => { DoCastVictim(SpellIds.Smite); task.Repeat(TimeSpan.FromSeconds(10)); }); } public override void UpdateAI(uint diff) { if (!UpdateVictim()) return; _scheduler.Update(diff); } } }