/* * Copyright (C) 2012-2019 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Game.Network; using Game.Network.Packets; using System.Linq; namespace Game { public partial class WorldSession { [WorldPacketHandler(ClientOpcodes.UiTimeRequest, Status = SessionStatus.Authed, Processing = PacketProcessing.Inplace)] void HandleUITimeRequest(UITimeRequest packet) { UITime response = new UITime(); response.Time = (uint)Time.UnixTime; SendPacket(response); } [WorldPacketHandler(ClientOpcodes.TimeSyncResponse, Processing = PacketProcessing.Inplace)] void HandleTimeSyncResponse(TimeSyncResponse packet) { Log.outDebug(LogFilter.Network, "CMSG_TIME_SYNC_RESP"); if (packet.SequenceIndex != _player.m_timeSyncQueue.FirstOrDefault()) Log.outError(LogFilter.Network, "Wrong time sync counter from player {0} (cheater?)", _player.GetName()); Log.outDebug(LogFilter.Network, "Time sync received: counter {0}, client ticks {1}, time since last sync {2}", packet.SequenceIndex, packet.ClientTime, packet.ClientTime - _player.m_timeSyncClient); uint ourTicks = packet.ClientTime + (GameTime.GetGameTimeMS() - _player.m_timeSyncServer); // diff should be small Log.outDebug(LogFilter.Network, "Our ticks: {0}, diff {1}, latency {2}", ourTicks, ourTicks - packet.ClientTime, GetLatency()); _player.m_timeSyncClient = packet.ClientTime; _player.m_timeSyncQueue.Pop(); } } }