// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Game.AI; using Game.Entities; using Game.Scripting; using System; namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockDepths.MoiraBronzebeard { struct SpellIds { public const uint Heal = 10917; public const uint Renew = 10929; public const uint Shield = 10901; public const uint Mindblast = 10947; public const uint Shadowwordpain = 10894; public const uint Smite = 10934; } [Script] class boss_moira_bronzebeard : ScriptedAI { public boss_moira_bronzebeard(Creature creature) : base(creature) { } public override void Reset() { _scheduler.CancelAll(); } public override void JustEngagedWith(Unit who) { //_scheduler.Schedule(EventHeal, TimeSpan.FromSeconds(12s)); // not used atm // These times are probably wrong _scheduler.Schedule(TimeSpan.FromSeconds(16), task => { DoCastVictim(SpellIds.Mindblast); task.Repeat(TimeSpan.FromSeconds(14)); }); _scheduler.Schedule(TimeSpan.FromSeconds(2), task => { DoCastVictim(SpellIds.Shadowwordpain); task.Repeat(TimeSpan.FromSeconds(18)); }); _scheduler.Schedule(TimeSpan.FromSeconds(8), task => { DoCastVictim(SpellIds.Smite); task.Repeat(TimeSpan.FromSeconds(10)); }); } public override void UpdateAI(uint diff) { if (!UpdateVictim()) return; _scheduler.Update(diff); } } }