/* * Copyright (C) 2012-2020 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.Constants; using Framework.Dynamic; using Framework.GameMath; using Game.Entities; using System; using System.Collections.Generic; namespace Game.Networking.Packets { class AdventureJournalOpenQuest : ClientPacket { public AdventureJournalOpenQuest(WorldPacket packet) : base(packet) { } public override void Read() { AdventureJournalID = _worldPacket.ReadUInt32(); } public uint AdventureJournalID; } class AdventureJournalUpdateSuggestions : ClientPacket { public AdventureJournalUpdateSuggestions(WorldPacket packet) : base(packet) { } public override void Read() { OnLevelUp = _worldPacket.HasBit(); } public bool OnLevelUp; } class AdventureJournalDataResponse : ServerPacket { public AdventureJournalDataResponse() : base(ServerOpcodes.AdventureJournalDataResponse) { } public override void Write() { _worldPacket.WriteBit(OnLevelUp); _worldPacket.FlushBits(); _worldPacket.WriteInt32(AdventureJournalDatas.Count); foreach (var adventureJournal in AdventureJournalDatas) { _worldPacket.WriteInt32(adventureJournal.AdventureJournalID); _worldPacket.WriteInt32(adventureJournal.Priority); } } public bool OnLevelUp; public List AdventureJournalDatas = new(); } struct AdventureJournalEntry { public int AdventureJournalID; public int Priority; } }