// Copyright (c) CypherCore All rights reserved. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. using Framework.Constants; using Game.Entities; using Game.Spells; using System; namespace Game.AI { public class PassiveAI : CreatureAI { public PassiveAI(Creature creature) : base(creature) { me.SetReactState(ReactStates.Passive); me.SetCanMelee(false); } public override void UpdateAI(uint diff) { if (me.IsEngaged() && !me.IsInCombat()) EnterEvadeMode(EvadeReason.NoHostiles); } public override void AttackStart(Unit victim) { } public override void MoveInLineOfSight(Unit who) { } } public class PossessedAI : CreatureAI { public PossessedAI(Creature creature) : base(creature) { creature.SetReactState(ReactStates.Passive); } public override void AttackStart(Unit target) { me.Attack(target, true); } public override void UpdateAI(uint diff) { if (me.GetVictim() != null) { if (!me.IsValidAttackTarget(me.GetVictim())) me.AttackStop(); } } public override void JustDied(Unit unit) { // We died while possessed, disable our loot me.RemoveDynamicFlag(UnitDynFlags.Lootable); } public override void MoveInLineOfSight(Unit who) { } public override void JustEnteredCombat(Unit who) { EngagementStart(who); } public override void JustExitedCombat() { EngagementOver(); } public override void JustStartedThreateningMe(Unit who) { } public override void EnterEvadeMode(EvadeReason why) { } } public class NullCreatureAI : CreatureAI { public NullCreatureAI(Creature creature) : base(creature) { creature.SetReactState(ReactStates.Passive); } public override void MoveInLineOfSight(Unit unit) { } public override void AttackStart(Unit unit) { } public override void JustStartedThreateningMe(Unit unit) { } public override void JustEnteredCombat(Unit who) { } public override void UpdateAI(uint diff) { } public override void JustAppeared() { } public override void EnterEvadeMode(EvadeReason why) { } public override void OnCharmed(bool isNew) { } } public class CritterAI : PassiveAI { TimeTracker _evadeTimer; public CritterAI(Creature creature) : base(creature) { _evadeTimer = new(); me.SetCanMelee(false, true); } public override void JustEngagedWith(Unit who) { me.StartDefaultCombatMovement(who); _evadeTimer.Reset(TimeSpan.FromMilliseconds(WorldConfig.GetIntValue(WorldCfg.CreatureFamilyFleeDelay))); } public override void UpdateAI(uint diff) { if (me.IsEngaged()) { if (!me.IsInCombat()) { EnterEvadeMode(EvadeReason.NoHostiles); return; } _evadeTimer.Update(diff); if (_evadeTimer.Passed()) EnterEvadeMode(EvadeReason.Other); } } } public class TriggerAI : NullCreatureAI { public TriggerAI(Creature c) : base(c) { } public override void IsSummonedBy(WorldObject summoner) { if (me.m_spells[0] != 0) { CastSpellExtraArgs extra = new(); extra.OriginalCaster = summoner.GetGUID(); me.CastSpell(me, me.m_spells[0], extra); } } } }