/* * Copyright (C) 2012-2018 CypherCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Framework.GameMath; using System.Collections.Generic; using Framework.Constants; namespace Game.Collision { public class IModel { public virtual Vector3 getPosition() { return default(Vector3); } public virtual AxisAlignedBox getBounds() { return default(AxisAlignedBox); } public virtual bool IntersectRay(Ray ray, ref float maxDist, bool stopAtFirstHit, PhaseShift phaseShift, ModelIgnoreFlags ignoreFlags) { return false; } public virtual bool IntersectRay(Ray ray, ref float distance, bool stopAtFirstHit, ModelIgnoreFlags ignoreFlags) { return false; } public virtual bool IntersectRay(Ray ray, ref float distance, bool stopAtFirstHit) { return false; } public virtual void IntersectPoint(Vector3 point, AreaInfo info, PhaseShift phaseShift) { } } }